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https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-06 01:00:16 +00:00
renamed "direction" to "isGoingUp"
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@ -12,11 +12,11 @@ namespace QSB.ElevatorSync.Events
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public override void CloseListener() => GlobalMessenger<int, bool>.RemoveListener(EventNames.QSBStartLift, Handler);
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private void Handler(int id, bool direction) => SendEvent(CreateMessage(id, direction));
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private void Handler(int id, bool isGoingUp) => SendEvent(CreateMessage(id, isGoingUp));
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private BoolWorldObjectMessage CreateMessage(int id, bool direction) => new BoolWorldObjectMessage
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private BoolWorldObjectMessage CreateMessage(int id, bool isGoingUp) => new BoolWorldObjectMessage
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{
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State = direction,
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State = isGoingUp,
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ObjectId = id
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};
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@ -30,15 +30,14 @@ namespace QSB.ElevatorSync
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_owAudioSourceLP = _elevator.GetValue<OWAudioSource>("_owAudioSourceLP");
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}
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public void RemoteCall(bool direction)
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public void RemoteCall(bool isGoingUp)
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{
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SetDirection(direction);
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SetDirection(isGoingUp);
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RemoteStartLift();
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}
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private void SetDirection(bool direction)
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private void SetDirection(bool isGoingUp)
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{
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var isGoingUp = direction;
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var targetPos = isGoingUp ? _endLocalPos : _startLocalPos;
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_elevator.SetValue("_goingToTheEnd", isGoingUp);
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_elevator.SetValue("_targetLocalPos", targetPos);
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@ -2,6 +2,7 @@
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using QSB.EventsCore;
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using QSB.Instruments.QSBCamera;
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using QSB.Player;
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using QSB.Utility;
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using UnityEngine;
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namespace QSB.Instruments
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@ -15,24 +16,44 @@ namespace QSB.Instruments
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{
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Instance = this;
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gameObject.AddComponent<CameraManager>();
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QSBInputManager.ChertTaunt += () => StartInstrument(AnimationType.Chert);
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QSBInputManager.EskerTaunt += () => StartInstrument(AnimationType.Esker);
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QSBInputManager.FeldsparTaunt += () => StartInstrument(AnimationType.Feldspar);
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QSBInputManager.GabbroTaunt += () => StartInstrument(AnimationType.Gabbro);
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QSBInputManager.RiebeckTaunt += () => StartInstrument(AnimationType.Riebeck);
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QSBInputManager.SolanumTaunt += () => StartInstrument(AnimationType.Solanum);
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}
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private void Update()
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private void OnDestroy()
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{
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if (Input.GetKeyDown(KeyCode.Keypad9))
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QSBInputManager.ChertTaunt -= () => StartInstrument(AnimationType.Chert);
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QSBInputManager.EskerTaunt -= () => StartInstrument(AnimationType.Esker);
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QSBInputManager.FeldsparTaunt -= () => StartInstrument(AnimationType.Feldspar);
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QSBInputManager.GabbroTaunt -= () => StartInstrument(AnimationType.Gabbro);
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QSBInputManager.RiebeckTaunt -= () => StartInstrument(AnimationType.Riebeck);
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QSBInputManager.SolanumTaunt -= () => StartInstrument(AnimationType.Solanum);
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}
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public void StartInstrument(AnimationType type)
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{
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if (QSBPlayerManager.LocalPlayer.PlayingInstrument)
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{
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if (!QSBPlayerManager.LocalPlayer.PlayingInstrument)
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{
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_savedType = QSBPlayerManager.LocalPlayer.Animator.CurrentType;
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CameraManager.Instance.SwitchTo3rdPerson();
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SwitchToType(AnimationType.Chert);
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}
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else
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{
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CameraManager.Instance.SwitchTo1stPerson();
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SwitchToType(_savedType);
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}
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return;
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}
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_savedType = QSBPlayerManager.LocalPlayer.Animator.CurrentType;
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CameraManager.Instance.SwitchTo3rdPerson();
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SwitchToType(type);
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}
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public void ReturnToPlayer()
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{
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if (!QSBPlayerManager.LocalPlayer.PlayingInstrument)
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{
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return;
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}
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CameraManager.Instance.SwitchTo1stPerson();
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SwitchToType(_savedType);
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}
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public void SwitchToType(AnimationType type)
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@ -16,6 +16,7 @@ namespace QSB
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{
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public class QSB : ModBehaviour
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{
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public static IModBehaviour ModBehaviour { get; private set; }
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public static IModHelper Helper { get; private set; }
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public static string DefaultServerIP { get; private set; }
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public static int Port { get; private set; }
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@ -30,6 +31,8 @@ namespace QSB
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var instance = TextTranslation.Get().GetValue<TextTranslation.TranslationTable>("m_table");
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instance.theUITable[(int)UITextType.PleaseUseController] =
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"<color=orange>Quantum Space Buddies</color> is best experienced with friends...";
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ModBehaviour = this;
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}
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private void Start()
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@ -55,6 +58,7 @@ namespace QSB
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gameObject.AddComponent<QSBSectorManager>();
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gameObject.AddComponent<ConversationManager>();
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gameObject.AddComponent<InstrumentsManager>();
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gameObject.AddComponent<QSBInputManager>();
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Helper.Events.Unity.RunWhen(() => PlayerData.IsLoaded(), RebuildSettingsSave);
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}
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@ -163,6 +163,7 @@
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<Compile Include="Patches\QSBPatchManager.cs" />
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<Compile Include="Player\Events\ServerSendPlayerStatesEvent.cs" />
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<Compile Include="Player\PlayerSyncObject.cs" />
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<Compile Include="QSBInputManager.cs" />
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<Compile Include="QSBNetworkLobby.cs" />
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<Compile Include="Patches\QSBPatch.cs" />
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<Compile Include="Patches\QSBPatchTypes.cs" />
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55
QSB/QSBInputManager.cs
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55
QSB/QSBInputManager.cs
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@ -0,0 +1,55 @@
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using OWML.Common;
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using QSB.Utility;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace QSB
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{
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public delegate void TauntEvent();
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public class QSBInputManager : MonoBehaviour
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{
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public static QSBInputManager Instance;
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public static event TauntEvent ChertTaunt;
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public static event TauntEvent EskerTaunt;
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public static event TauntEvent FeldsparTaunt;
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public static event TauntEvent GabbroTaunt;
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public static event TauntEvent RiebeckTaunt;
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public static event TauntEvent SolanumTaunt;
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public void Awake()
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{
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Instance = this;
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if (Input.GetKeyDown(KeyCode.T))
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{
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if (Input.GetKeyDown(KeyCode.Alpha1))
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{
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ChertTaunt?.Invoke();
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}
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if (Input.GetKeyDown(KeyCode.Alpha2))
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{
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EskerTaunt?.Invoke();
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}
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if (Input.GetKeyDown(KeyCode.Alpha3))
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{
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FeldsparTaunt?.Invoke();
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}
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if (Input.GetKeyDown(KeyCode.Alpha4))
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{
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GabbroTaunt?.Invoke();
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}
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if (Input.GetKeyDown(KeyCode.Alpha5))
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{
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RiebeckTaunt?.Invoke();
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}
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if (Input.GetKeyDown(KeyCode.Alpha6))
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{
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SolanmTaunt?.Invoke();
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}
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}
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}
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}
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}
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