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https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-18 13:23:05 +00:00
add more stuff
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parent
ce05a8ae30
commit
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@ -7,6 +7,7 @@ namespace QSB.Instruments
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{
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public enum InstrumentType
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{
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NONE,
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CHERT,
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ESKER,
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FELDSPAR,
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@ -1,4 +1,5 @@
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using QSB.Instruments.QSBCamera;
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using QSB.Events;
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using QSB.Instruments.QSBCamera;
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using UnityEngine;
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namespace QSB.Instruments
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@ -17,7 +18,16 @@ namespace QSB.Instruments
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{
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if (Input.GetKeyDown(KeyCode.Keypad9))
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{
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CameraManager.Instance.ToggleViewMode();
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if (!PlayerRegistry.LocalPlayer.PlayingInstrument)
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{
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CameraManager.Instance.SwitchTo3rdPerson();
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GlobalMessenger<InstrumentType, bool>.FireEvent(EventNames.QSBPlayInstrument, InstrumentType.REIBECK, true);
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}
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else
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{
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CameraManager.Instance.SwitchTo1stPerson();
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GlobalMessenger<InstrumentType, bool>.FireEvent(EventNames.QSBPlayInstrument, InstrumentType.REIBECK, false);
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}
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}
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}
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}
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@ -34,10 +34,12 @@ namespace QSB.Instruments.QSBCamera
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Vector3 localTargetPoint;
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if (Physics.Raycast(origin, transform.TransformDirection(localDirection), out RaycastHit outRay, RayLength, LayerMask.GetMask("Default")))
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{
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// Raycast hit collider, get target from hitpoint.
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localTargetPoint = transform.InverseTransformPoint(outRay.point) * PercentToMove;
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}
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else
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{
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// Raycast didn't hit collider, get target from camera direction
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localTargetPoint = localDirection * RayLength * PercentToMove;
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}
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var targetDistance = Vector3.Distance(origin, transform.TransformPoint(localTargetPoint));
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@ -1,4 +1,5 @@
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using QSB.Animation;
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using QSB.Instruments;
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using QSB.Tools;
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using QSB.TransformSync;
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using QSB.Utility;
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@ -10,6 +11,12 @@ namespace QSB
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public class PlayerInfo
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{
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public uint PlayerId { get; }
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public string Name { get; set; }
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public bool IsReady { get; set; }
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public PlayerHUDMarker HudMarker { get; set; }
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public State State { get; set; }
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// Body Objects
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public GameObject Camera { get; set; }
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public GameObject Body { get; set; }
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@ -21,12 +28,13 @@ namespace QSB
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public QSBTool Translator => GetToolByType(ToolType.Translator);
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public QSBTool ProbeLauncher => GetToolByType(ToolType.ProbeLauncher);
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public PlayerHUDMarker HudMarker { get; set; }
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public string Name { get; set; }
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public bool IsReady { get; set; }
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// Conversation
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public int CurrentDialogueID { get; set; }
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public GameObject CurrentDialogueBox { get; set; }
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public State State { get; set; }
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// Instruments
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public InstrumentType CurrentInstrument { get; set; }
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public bool PlayingInstrument => CurrentInstrument != InstrumentType.NONE;
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public PlayerInfo(uint id)
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{
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