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using OWML.Common;
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using QSB.EventsCore;
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using QSB.TransformSync;
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using QSB.Utility;
using QSB.WorldSync;
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using QSB.WorldSync.Events;
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using System.Linq;
using UnityEngine.Networking;
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namespace QSB.OrbSync.Events
{
public class OrbUserEvent : QSBEvent<WorldObjectMessage>
{
public override EventType Type => EventType.OrbUser;
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public override void SetupListener() => GlobalMessenger<int>.AddListener(EventNames.QSBOrbUser, Handler);
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public override void CloseListener() => GlobalMessenger<int>.RemoveListener(EventNames.QSBOrbUser, Handler);
private void Handler(int id) => SendEvent(CreateMessage(id));
private WorldObjectMessage CreateMessage(int id) => new WorldObjectMessage
{
AboutId = LocalPlayerId,
ObjectId = id
};
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public override void OnServerReceive(WorldObjectMessage message)
{
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var fromPlayer = QSBNetworkServer.connections.First(x => x.GetPlayer().PlayerId == message.FromId);
foreach (var item in QSBNetworkServer.connections)
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{
DebugLog.DebugWrite(item.GetPlayer().PlayerId.ToString());
}
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if (WorldRegistry.OrbSyncList.Count == 0)
{
DebugLog.ToConsole($"Error - OrbSyncList is empty. (ID {message.ObjectId})", MessageType.Error);
return;
}
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if (fromPlayer == null)
{
DebugLog.DebugWrite("Error - FromPlayer is null!", MessageType.Error);
}
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var orb = WorldRegistry.OrbSyncList
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.First(x => x.AttachedOrb == WorldRegistry.OldOrbList[message.ObjectId]);
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if (orb == null)
{
DebugLog.ToConsole($"Error - No orb found for user event. (ID {message.ObjectId})", MessageType.Error);
return;
}
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var orbIdentity = orb.GetComponent<QSBNetworkIdentity>();
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if (orbIdentity == null)
{
DebugLog.ToConsole($"Error - Orb identity is null. (ID {message.ObjectId})", MessageType.Error);
return;
}
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if (orbIdentity.ClientAuthorityOwner != null && orbIdentity.ClientAuthorityOwner != fromPlayer)
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{
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DebugLog.DebugWrite($"Removed authority of orb {message.ObjectId} from {orbIdentity.ClientAuthorityOwner.GetPlayer().PlayerId}");
orbIdentity.RemoveClientAuthority(orbIdentity.ClientAuthorityOwner);
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}
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DebugLog.DebugWrite($"Assigned authority of orb {message.ObjectId} to player {message.FromId}.");
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orbIdentity.AssignClientAuthority(fromPlayer);
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orb.enabled = true;
}
public override void OnReceiveRemote(WorldObjectMessage message)
{
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if (WorldRegistry.OrbSyncList.Count < message.ObjectId)
{
DebugLog.DebugWrite($"Error - Orb id {message.ObjectId} out of range of orb sync list {WorldRegistry.OrbSyncList.Count}.", MessageType.Error);
return;
}
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var orb = WorldRegistry.OrbSyncList
.First(x => x.AttachedOrb == WorldRegistry.OldOrbList[message.ObjectId]);
orb.enabled = true;
}
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public override void OnReceiveLocal(WorldObjectMessage message)
{
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if (QSBNetworkServer.active)
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{
OnServerReceive(message);
}
}
}
}