2020-09-04 19:54:34 +00:00
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using QSB.Events;
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using QSB.Messaging;
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2020-09-05 12:24:51 +00:00
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using QSB.TransformSync;
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using QSB.Utility;
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2020-09-04 19:54:34 +00:00
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using QSB.WorldSync;
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2020-09-05 12:24:51 +00:00
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using System.Linq;
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using UnityEngine.Networking;
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2020-09-04 19:54:34 +00:00
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namespace QSB.OrbSync
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{
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public class OrbUserEvent : QSBEvent<WorldObjectMessage>
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{
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public override EventType Type => EventType.OrbUser;
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2020-09-05 14:46:20 +00:00
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public override void SetupListener() => GlobalMessenger<int>.AddListener(EventNames.QSBOrbUser, Handler);
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2020-09-04 19:54:34 +00:00
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2020-09-05 14:46:20 +00:00
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public override void CloseListener() => GlobalMessenger<int>.RemoveListener(EventNames.QSBOrbUser, Handler);
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2020-09-04 19:54:34 +00:00
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private void Handler(int id) => SendEvent(CreateMessage(id));
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private WorldObjectMessage CreateMessage(int id) => new WorldObjectMessage
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{
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AboutId = LocalPlayerId,
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ObjectId = id
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};
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2020-09-05 12:24:51 +00:00
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public override void OnServerReceive(WorldObjectMessage message)
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2020-09-04 19:54:34 +00:00
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{
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2020-09-05 14:46:20 +00:00
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var fromPlayer = NetworkServer.connections
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.First(x => x.playerControllers[0].gameObject.GetComponent<PlayerTransformSync>().netId.Value == message.FromId);
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2020-09-05 12:24:51 +00:00
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DebugLog.DebugWrite($"[S] Setting orb {message.ObjectId} to auth id {message.FromId}");
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2020-09-05 14:46:20 +00:00
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var orb = WorldRegistry.OrbList
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.First(x => x.AttachedOrb == WorldRegistry.OldOrbList[message.ObjectId]);
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2020-09-05 14:31:09 +00:00
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var orbIdentity = orb.GetComponent<NetworkIdentity>();
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2020-09-05 12:24:51 +00:00
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orbIdentity.RemoveClientAuthority(orbIdentity.clientAuthorityOwner);
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orbIdentity.AssignClientAuthority(fromPlayer);
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2020-09-04 19:54:34 +00:00
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}
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2020-09-05 12:24:51 +00:00
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public override void OnReceiveLocal(WorldObjectMessage message)
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{
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if (NetworkServer.active)
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{
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OnServerReceive(message);
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}
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}
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2020-09-04 19:54:34 +00:00
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}
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}
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