quantum-space-buddies/QSB/Events/PlayerReadyEvent.cs

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C#
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using OWML.Common;
using QSB.Messaging;
using QSB.TransformSync;
using QSB.Utility;
using System.Linq;
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namespace QSB.Events
{
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public class PlayerReadyEvent : QSBEvent<ToggleMessage>
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{
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public override EventType Type => EventType.PlayerReady;
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public override void SetupListener()
{
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GlobalMessenger<bool>.AddListener(EventNames.QSBPlayerReady, Handler);
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}
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public override void CloseListener()
{
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GlobalMessenger<bool>.RemoveListener(EventNames.QSBPlayerReady, Handler);
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}
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private void Handler(bool ready) => SendEvent(CreateMessage(ready));
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private ToggleMessage CreateMessage(bool ready) => new ToggleMessage
{
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AboutId = LocalPlayerId,
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ToggleValue = ready
};
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public override void OnServerReceive(ToggleMessage message)
{
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DebugLog.DebugWrite($"[S] Get ready event from {message.FromId}", MessageType.Success);
if (message.FromId == PlayerRegistry.LocalPlayerId)
{
return;
}
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PlayerRegistry.GetPlayer(message.AboutId).IsReady = message.ToggleValue;
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PlayerState.LocalInstance.Send();
}
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public override void OnReceiveRemote(ToggleMessage message)
{
DebugLog.DebugWrite($"Get ready event from {message.FromId}", MessageType.Success);
foreach (var item in PlayerRegistry.GetSyncObjects<TransformSync.TransformSync>()
.Where(x => x != null && x.IsReady && x.ReferenceSector != null && x.PlayerId == LocalPlayerId))
{
DebugLog.DebugWrite($"* Sending sector for netid {item.netId.Value}...");
GlobalMessenger<uint, QSBSector>.FireEvent(EventNames.QSBSectorChange, item.netId.Value, item.ReferenceSector);
}
}
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}
}