quantum-space-buddies/QSB/Events/PlayerReadyEvent.cs

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using QSB.Messaging;
using QSB.Utility;
namespace QSB.Events
{
class PlayerReadyEvent : QSBEvent<ToggleMessage>
{
public override MessageType Type => MessageType.PlayerReady;
public override void SetupListener()
{
GlobalMessenger<bool>.AddListener("QSBPlayerReady", ready => SendEvent(
new ToggleMessage {
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SenderId = LocalPlayerId,
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ToggleValue = ready
}));
}
public override void OnServerReceive(ToggleMessage message)
{
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DebugLog.ToConsole($"Receieved ready message from {message.SenderId}");
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PlayerRegistry.GetPlayer(message.SenderId).IsReady = message.ToggleValue;
PlayerState.LocalInstance.Send();
}
}
}