quantum-space-buddies/QSB/Events/PlayerLeaveEvent.cs

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using QSB.Messaging;
using QSB.Utility;
using System.Linq;
using UnityEngine;
using UnityEngine.Networking;
namespace QSB.Events
{
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public class PlayerLeaveEvent : QSBEvent<PlayerLeaveMessage>
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{
public override MessageType Type => MessageType.PlayerLeave;
public override void SetupListener()
{
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GlobalMessenger<uint, uint[]>.AddListener(EventNames.QSBPlayerLeave, Handler);
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}
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public override void CloseListener()
{
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GlobalMessenger<uint, uint[]>.RemoveListener(EventNames.QSBPlayerLeave, Handler);
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}
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private void Handler(uint id, uint[] objects) => SendEvent(CreateMessage(id, objects));
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private PlayerLeaveMessage CreateMessage(uint id, uint[] objects) => new PlayerLeaveMessage
{
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AboutId = id,
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ObjectIds = objects
};
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public override void OnReceiveRemote(PlayerLeaveMessage message)
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{
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var playerName = PlayerRegistry.GetPlayer(message.AboutId).Name;
DebugLog.ToConsole($"{playerName} disconnected.", OWML.Common.MessageType.Info);
PlayerRegistry.RemovePlayer(message.AboutId);
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foreach (var objectId in message.ObjectIds)
{
DestroyObject(objectId);
}
}
private void DestroyObject(uint objectId)
{
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var components = Object.FindObjectsOfType<NetworkBehaviour>()
.Where(x => x.netId.Value == objectId);
foreach (var component in components)
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{
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if (component == null)
{
return;
}
var transformSync = component.GetComponent<TransformSync.TransformSync>();
if (transformSync != null)
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{
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PlayerRegistry.TransformSyncs.Remove(transformSync);
if (transformSync.SyncedTransform != null)
{
Object.Destroy(transformSync.SyncedTransform.gameObject);
}
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}
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Object.Destroy(component.gameObject);
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}
}
}
}