2020-08-07 20:39:07 +01:00
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using QSB.Tools;
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2020-08-23 10:07:43 +02:00
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using QSB.Utility;
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2020-08-07 20:39:07 +01:00
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using UnityEngine;
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namespace QSB.TransformSync
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{
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2020-08-29 22:49:29 +01:00
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public class PlayerProbeSync : QSBTransformSync
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2020-08-07 20:39:07 +01:00
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{
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public static PlayerProbeSync LocalInstance { get; private set; }
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2020-08-18 21:31:14 +02:00
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protected override uint PlayerIdOffset => 3;
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2020-08-20 19:31:10 +01:00
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2020-08-21 14:16:34 +01:00
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private Transform _disabledSocket;
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2020-08-07 20:39:07 +01:00
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public override void OnStartLocalPlayer()
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{
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LocalInstance = this;
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}
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private Transform GetProbe()
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{
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return Locator.GetProbe().transform.Find("CameraPivot").Find("Geometry");
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}
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protected override Transform InitLocalTransform()
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{
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var body = GetProbe();
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2020-08-21 14:16:34 +01:00
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_disabledSocket = Player.Camera.transform;
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2020-08-07 20:39:07 +01:00
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Player.ProbeBody = body.gameObject;
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return body;
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}
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protected override Transform InitRemoteTransform()
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{
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2020-08-07 22:39:50 +02:00
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var probe = GetProbe();
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2020-08-23 10:07:43 +02:00
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var body = probe.InstantiateInactive();
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2020-08-07 22:39:50 +02:00
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Destroy(body.GetComponentInChildren<ProbeAnimatorController>());
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2020-08-07 20:39:07 +01:00
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2020-08-08 12:25:09 +02:00
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PlayerToolsManager.CreateProbe(body, Player);
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2020-08-07 20:39:07 +01:00
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2020-08-21 14:16:34 +01:00
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_disabledSocket = Player.ProbeLauncher.ToolGameObject.transform;
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2020-08-07 20:39:07 +01:00
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Player.ProbeBody = body.gameObject;
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return body;
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}
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2020-08-29 22:49:29 +01:00
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/*
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2020-08-07 20:39:07 +01:00
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protected override void UpdateTransform()
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{
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base.UpdateTransform();
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2020-08-23 21:01:09 +02:00
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if (Player.GetState(State.ProbeActive) || ReferenceSector.Sector == null)
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2020-08-07 20:39:07 +01:00
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{
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return;
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}
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if (hasAuthority)
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{
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2020-08-21 14:16:34 +01:00
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transform.position = ReferenceSector.Transform.InverseTransformPoint(_disabledSocket.position);
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2020-08-07 20:39:07 +01:00
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return;
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}
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if (SyncedTransform.position == Vector3.zero ||
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SyncedTransform.position == Locator.GetAstroObject(AstroObject.Name.Sun).transform.position)
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{
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return;
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}
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2020-08-21 14:16:34 +01:00
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SyncedTransform.localPosition = ReferenceSector.Transform.InverseTransformPoint(_disabledSocket.position);
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2020-08-07 20:39:07 +01:00
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}
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2020-08-29 22:49:29 +01:00
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*/
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2020-08-07 20:39:07 +01:00
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2020-08-18 21:29:31 +01:00
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public override bool IsReady => Locator.GetProbe() != null && PlayerRegistry.PlayerExists(PlayerId) && Player.IsReady;
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2020-08-07 20:39:07 +01:00
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}
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}
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