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using QSB.Tools;
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using QSB.Utility;
using System;
using UnityEngine;
namespace QSB.TransformSync
{
public class PlayerProbeSync : TransformSync
{
public static PlayerProbeSync LocalInstance { get; private set; }
public Transform bodyTransform;
public override void OnStartLocalPlayer()
{
LocalInstance = this;
}
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public override uint PlayerId
{
get
{
uint id = uint.MaxValue;
try
{
id = netId.Value - 3;
}
catch
{
DebugLog.ToConsole($"Error while geting netId of {GetType().Name}! " +
$"{Environment.NewLine} - Did you destroy the TransformSync without destroying the {GetType().Name}?" +
$"{Environment.NewLine} - Did a destroyed TransformSync/{GetType().Name} still have an active action/event listener?" +
$"{Environment.NewLine} If you are a user seeing this, please report this error.", OWML.Common.MessageType.Error);
}
return id;
}
}
private Transform GetProbe()
{
return Locator.GetProbe().transform.Find("CameraPivot").Find("Geometry");
}
protected override Transform InitLocalTransform()
{
var body = GetProbe();
bodyTransform = body;
Player.ProbeBody = body.gameObject;
return body;
}
protected override Transform InitRemoteTransform()
{
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var probe = GetProbe();
probe.gameObject.SetActive(false);
var body = Instantiate(probe);
probe.gameObject.SetActive(true);
Destroy(body.GetComponentInChildren<ProbeAnimatorController>());
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PlayerToolsManager.CreateProbe(body, Player);
bodyTransform = body;
Player.ProbeBody = body.gameObject;
return body;
}
protected override void UpdateTransform()
{
base.UpdateTransform();
if (Player.GetState(State.ProbeActive))
{
return;
}
if (hasAuthority)
{
transform.position = ReferenceSector.Transform.InverseTransformPoint(Player.ProbeLauncher.ToolGameObject.transform.position);
return;
}
if (SyncedTransform.position == Vector3.zero ||
SyncedTransform.position == Locator.GetAstroObject(AstroObject.Name.Sun).transform.position)
{
return;
}
SyncedTransform.localPosition = ReferenceSector.Transform.InverseTransformPoint(Player.ProbeLauncher.ToolGameObject.transform.position);
}
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public override bool IsReady => Locator.GetProbe() != null && Player != null && Player.IsReady;
}
}