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using QSB.Animation;
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using QSB.DeathSync;
using QSB.ElevatorSync;
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using QSB.GeyserSync;
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using QSB.OrbSync;
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using QSB.TimeSync;
using QSB.Tools;
using QSB.TransformSync;
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using System.Collections.Generic;
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namespace QSB.Events
{
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/// <summary>
/// Creates instances of all of the events QSB uses.
/// </summary>
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public static class EventList
{
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public static bool Ready { get; private set; }
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private static List<IQSBEvent> _eventList = new List<IQSBEvent>();
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public static void Init()
{
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_eventList = new List<IQSBEvent>
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{
new PlayerReadyEvent(),
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new PlayerJoinEvent(),
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new PlayerSuitEvent(),
new PlayerFlashlightEvent(),
new PlayerSignalscopeEvent(),
new PlayerTranslatorEvent(),
new PlayerProbeLauncherEvent(),
new PlayerProbeEvent(),
new PlayerSectorEvent(),
new PlayerLeaveEvent(),
new PlayerDeathEvent(),
new PlayerStatesRequestEvent(),
new ElevatorEvent(),
new GeyserEvent(),
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new ServerTimeEvent(),
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new AnimTriggerEvent(),
new OrbSlotEvent()
//new OrbUserEvent()
//new OrbStatusEvent()
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};
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_eventList.ForEach(ev => ev.SetupListener());
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Ready = true;
}
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public static void Reset()
{
Ready = false;
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_eventList.ForEach(ev => ev.CloseListener());
_eventList = new List<IQSBEvent>();
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}
}
}