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using QSB.Events;
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using QSB.SectorSync;
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using QSB.Syncs.TransformSync;
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using QSB.Tools;
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using QSB.Utility;
using UnityEngine;
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namespace QSB.Player.TransformSync
{
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public class PlayerCameraSync : SectoredTransformSync
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{
protected override Transform InitLocalTransform()
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{
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SectorSync.Init(Locator.GetPlayerSectorDetector(), this);
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var body = Locator.GetPlayerCamera().gameObject.transform;
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Player.Camera = Locator.GetPlayerCamera();
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Player.CameraBody = body.gameObject;
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Player.PlayerStates.IsReady = true;
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QSBEventManager.FireEvent(EventNames.QSBPlayerReady, true);
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DebugLog.DebugWrite("PlayerCameraSync init done - Request state!");
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QSBEventManager.FireEvent(EventNames.QSBPlayerStatesRequest);
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return body;
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}
protected override Transform InitRemoteTransform()
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{
var body = new GameObject("RemotePlayerCamera");
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PlayerToolsManager.Init(body.transform);
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var camera = body.AddComponent<Camera>();
camera.enabled = false;
var owcamera = body.AddComponent<OWCamera>();
owcamera.fieldOfView = 70;
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owcamera.nearClipPlane = 0.1f;
owcamera.farClipPlane = 50000f;
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Player.Camera = owcamera;
Player.CameraBody = body;
return body.transform;
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}
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public override bool IsReady => Locator.GetPlayerTransform() != null
&& Player != null
&& QSBPlayerManager.PlayerExists(Player.PlayerId)
&& NetId.Value != uint.MaxValue
&& NetId.Value != 0U;
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public override bool UseInterpolation => true;
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public override TargetType Type => TargetType.PlayerCamera;
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}
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}