quantum-space-buddies/QSB/Inputs/QSBInputManager.cs

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using UnityEngine;
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namespace QSB.Inputs
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{
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public class QSBInputManager : MonoBehaviour
{
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// TODO : finish instruments - disabled for 0.7.0 release
/*
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public static event Action ChertTaunt;
public static event Action EskerTaunt;
public static event Action RiebeckTaunt;
public static event Action GabbroTaunt;
public static event Action FeldsparTaunt;
public static event Action ExitTaunt;
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public void Update()
{
if (Input.GetKey(KeyCode.T))
{
// Listed order is from sun to dark bramble
if (Input.GetKeyDown(KeyCode.Alpha1))
{
ChertTaunt?.Invoke();
}
else if (Input.GetKeyDown(KeyCode.Alpha2))
{
EskerTaunt?.Invoke();
}
else if (Input.GetKeyDown(KeyCode.Alpha5))
{
RiebeckTaunt?.Invoke();
}
else if (Input.GetKeyDown(KeyCode.Alpha4))
{
GabbroTaunt?.Invoke();
}
else if (Input.GetKeyDown(KeyCode.Alpha3))
{
FeldsparTaunt?.Invoke();
}
}
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if (OWInput.GetValue(InputLibrary.moveXZ, InputMode.None) != Vector2.zero
|| OWInput.GetValue(InputLibrary.jump, InputMode.None) != 0f)
{
ExitTaunt?.Invoke();
}
}
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*/
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public static QSBInputManager Instance { get; private set; }
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public void Start()
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=> Instance = this;
public bool InputsEnabled { get; private set; } = true;
public void SetInputsEnabled(bool enabled)
{
InputsEnabled = enabled;
}
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}
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}