2021-11-08 20:55:53 +00:00
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using QSB.EchoesOfTheEye.AirlockSync.WorldObjects;
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using QSB.WorldSync;
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namespace QSB.EchoesOfTheEye.AirlockSync
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{
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2021-11-09 19:39:56 +00:00
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internal class AirlockManager : WorldObjectManager
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2021-11-08 20:55:53 +00:00
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{
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2021-12-21 04:21:44 +00:00
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// is this used in the prisoner sequence in the eye?
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2021-12-21 02:41:12 +00:00
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public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
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2021-11-09 19:39:56 +00:00
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protected override void RebuildWorldObjects(OWScene scene) => QSBWorldSync.Init<QSBGhostAirlock, GhostAirlock>();
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2021-11-08 20:55:53 +00:00
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}
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}
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