quantum-space-buddies/QSB/EchoesOfTheEye/AirlockSync/AirlockManager.cs

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using QSB.EchoesOfTheEye.AirlockSync.WorldObjects;
using QSB.WorldSync;
namespace QSB.EchoesOfTheEye.AirlockSync
{
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internal class AirlockManager : WorldObjectManager
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{
// is this used in the prisoner sequence in the eye?
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
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protected override void RebuildWorldObjects(OWScene scene) => QSBWorldSync.Init<QSBGhostAirlock, GhostAirlock>();
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}
}