using QSB.EchoesOfTheEye.AirlockSync.WorldObjects; using QSB.WorldSync; namespace QSB.EchoesOfTheEye.AirlockSync { internal class AirlockManager : WorldObjectManager { // is this used in the prisoner sequence in the eye? public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem; protected override void RebuildWorldObjects(OWScene scene) => QSBWorldSync.Init(); } }