quantum-space-buddies/QSB/DeathSync/Messages/StartLoopMessage.cs

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using OWML.Common;
using QSB.ClientServerStateSync;
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using QSB.Messaging;
using QSB.Utility;
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namespace QSB.DeathSync.Messages
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{
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internal class StartLoopMessage : QSBMessage
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{
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public override void OnReceiveLocal() => OnReceiveRemote();
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public override void OnReceiveRemote()
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{
DebugLog.DebugWrite($" ~~~ LOOP START ~~~");
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if (QSBSceneManager.CurrentScene == OWScene.SolarSystem)
{
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ClientStateManager.Instance.SendChangeClientStateMessage(ClientState.AliveInSolarSystem);
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}
else if (QSBSceneManager.CurrentScene == OWScene.EyeOfTheUniverse)
{
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ClientStateManager.Instance.SendChangeClientStateMessage(ClientState.AliveInEye);
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}
else
{
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DebugLog.ToConsole($"Error - Got StartLoop event when not in universe!", MessageType.Error);
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ClientStateManager.Instance.SendChangeClientStateMessage(ClientState.NotLoaded);
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}
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}
}
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}