2021-08-08 19:01:21 +00:00
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using QSB.ClientServerStateSync;
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using QSB.Events;
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using QSB.Messaging;
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using QSB.Utility;
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namespace QSB.DeathSync.Events
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{
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2021-08-09 10:49:58 +00:00
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internal class StartLoopEvent : QSBEvent<PlayerMessage>
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2021-08-08 19:01:21 +00:00
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{
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public override void SetupListener() => GlobalMessenger.AddListener(EventNames.QSBStartLoop, Handler);
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public override void CloseListener() => GlobalMessenger.RemoveListener(EventNames.QSBStartLoop, Handler);
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private void Handler() => SendEvent(CreateMessage());
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2021-11-20 19:49:50 +00:00
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private PlayerMessage CreateMessage() => new()
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2021-08-08 19:01:21 +00:00
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{
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AboutId = LocalPlayerId
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};
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public override void OnReceiveLocal(bool server, PlayerMessage message)
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=> OnReceiveRemote(server, message);
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public override void OnReceiveRemote(bool server, PlayerMessage message)
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{
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DebugLog.DebugWrite($" ~~~ LOOP START ~~~");
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2021-11-12 21:05:58 +00:00
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if (QSBSceneManager.CurrentScene == OWScene.SolarSystem)
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{
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QSBEventManager.FireEvent(EventNames.QSBClientState, ClientState.AliveInSolarSystem);
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}
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else if (QSBSceneManager.CurrentScene == OWScene.EyeOfTheUniverse)
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{
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QSBEventManager.FireEvent(EventNames.QSBClientState, ClientState.AliveInEye);
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}
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else
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{
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DebugLog.ToConsole($"Error - Got StartLoop event when not in universe!", OWML.Common.MessageType.Error);
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QSBEventManager.FireEvent(EventNames.QSBClientState, ClientState.NotLoaded);
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}
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2021-08-08 19:01:21 +00:00
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}
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}
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}
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