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using UnityEngine;
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namespace QuantumUNET.Components
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{
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public class QNetworkManagerHUD : MonoBehaviour
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{
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public QNetworkManager Manager;
public bool ShowGUI = true;
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private void Awake()
=> Manager = GetComponent<QNetworkManager>();
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private void OnGUI()
{
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if (ShowGUI)
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{
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var xOffset = 10;
var yOffset = 30;
var flag = Manager.client == null || Manager.client.connection == null || Manager.client.connection.connectionId == -1;
if (!Manager.IsClientConnected() && !QNetworkServer.active)
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{
if (flag)
{
if (Application.platform != RuntimePlatform.WebGLPlayer)
{
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if (GUI.Button(new Rect(xOffset, yOffset, 200f, 20f), "Host"))
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{
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Manager.StartHost();
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}
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yOffset += 20;
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}
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if (GUI.Button(new Rect(xOffset, yOffset, 105f, 20f), "Connect"))
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{
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Manager.StartClient();
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}
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Manager.networkAddress = GUI.TextField(new Rect(xOffset + 100, yOffset, 95f, 20f), Manager.networkAddress);
yOffset += 20;
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}
else
{
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GUI.Label(new Rect(xOffset, yOffset, 200f, 20f),
$"Connecting to {Manager.networkAddress}:{Manager.networkPort}..");
yOffset += 24;
if (GUI.Button(new Rect(xOffset, yOffset, 200f, 20f), "Cancel Connection Attempt"))
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{
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Manager.StopClient();
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}
}
}
else
{
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if (QNetworkServer.active)
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{
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var text = $"Hosting on port {Manager.networkPort}";
if (Manager.useWebSockets)
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{
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text += " (using WebSockets)";
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}
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GUI.Label(new Rect(xOffset, yOffset, 300f, 20f), text);
yOffset += 20;
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}
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if (Manager.IsClientConnected())
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{
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GUI.Label(new Rect(xOffset, yOffset, 300f, 20f), $"Connected to {Manager.networkAddress}, port {Manager.networkPort}");
yOffset += 20;
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}
}
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if (Manager.IsClientConnected() && !QClientScene.ready)
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{
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if (GUI.Button(new Rect(xOffset, yOffset, 200f, 20f), "Client Ready"))
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{
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QClientScene.Ready(Manager.client.connection);
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if (QClientScene.localPlayers.Count == 0)
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{
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QClientScene.AddPlayer(0);
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}
}
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yOffset += 20;
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}
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if (QNetworkServer.active || Manager.IsClientConnected())
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{
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if (GUI.Button(new Rect(xOffset, yOffset, 200f, 20f), "Stop"))
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{
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Manager.StopHost();
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}
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yOffset += 20;
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}
}
}
}
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}