quantum-space-buddies/QSB/Syncs/QSBNetworkTransformChild.cs

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using Mirror;
using QSB.Utility;
using UnityEngine;
namespace QSB.Syncs
{
public class QSBNetworkTransformChild : QSBNetworkBehaviour
{
public Transform Target;
protected override float SendInterval => 0.05f;
private const float PositionChangeThreshold = 0.05f;
private const float RotationChangeThreshold = 0.05f;
private Vector3 _prevPosition;
private Quaternion _prevRotation;
protected override void UpdatePrevData()
{
_prevPosition = Target.localPosition;
_prevRotation = Target.localRotation;
}
protected override bool HasChanged() =>
Vector3.Distance(Target.localPosition, _prevPosition) > PositionChangeThreshold ||
Quaternion.Angle(Target.localRotation, _prevRotation) > RotationChangeThreshold;
protected override void Serialize(NetworkWriter writer)
{
writer.Write(Target.localPosition);
writer.Write(Target.localRotation);
}
protected override void Deserialize(NetworkReader reader)
{
Target.localPosition = reader.ReadVector3();
Target.localRotation = reader.ReadQuaternion();
}
}
}