quantum-space-buddies/QuantumUNET/QuantumUNET.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
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<LangVersion>9</LangVersion>
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<AssemblyTitle>QuantumUNET</AssemblyTitle>
<Company>HP Inc.</Company>
<Product>QuantumUNET</Product>
<Copyright>Copyright © HP Inc. 2020</Copyright>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<OutputPath>bin\$(Configuration)\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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</PropertyGroup>
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<PropertyGroup>
<ProjectGuid>{C8C53004-1508-4F86-A419-4292C188DC2A}</ProjectGuid>
<TargetFramework>net48</TargetFramework>
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</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
</PropertyGroup>
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<PropertyGroup>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
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<ItemGroup>
<PackageReference Include="OuterWildsGameLibs" Version="*" IncludeAssets="compile" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="UnityEngine.Networking, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\QSB\lib\UnityEngine.Networking.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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</ItemGroup>
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</Project>