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using QSB.Events;
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using QSB.QuantumSync.WorldObjects;
using QSB.WorldSync;
namespace QSB.QuantumSync.Messages
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{
public class QuantumShuffleEvent : QSBEvent<QuantumShuffleMessage>
{
public override bool RequireWorldObjectsReady => true;
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public override void SetupListener() => GlobalMessenger<int, int[]>.AddListener(EventNames.QSBQuantumShuffle, Handler);
public override void CloseListener() => GlobalMessenger<int, int[]>.RemoveListener(EventNames.QSBQuantumShuffle, Handler);
private void Handler(int objid, int[] indexArray) => SendEvent(CreateMessage(objid, indexArray));
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private QuantumShuffleMessage CreateMessage(int objid, int[] indexArray) => new()
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{
AboutId = LocalPlayerId,
ObjectId = objid,
IndexArray = indexArray
};
public override void OnReceiveRemote(bool server, QuantumShuffleMessage message)
{
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var obj = QSBWorldSync.GetWorldFromId<QSBQuantumShuffleObject>(message.ObjectId);
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obj.ShuffleObjects(message.IndexArray);
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}
}
}