quantum-space-buddies/QSB/QuantumSync/Events/QuantumShuffleEvent.cs

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2021-01-01 10:17:35 +00:00
using OWML.Utils;
using QSB.Events;
using QSB.QuantumSync.WorldObjects;
using QSB.WorldSync;
using UnityEngine;
namespace QSB.QuantumSync.Events
{
public class QuantumShuffleEvent : QSBEvent<QuantumShuffleMessage>
{
public override QSB.Events.EventType Type => QSB.Events.EventType.QuantumShuffle;
public override void SetupListener() => GlobalMessenger<int, int[]>.AddListener(EventNames.QSBQuantumShuffle, Handler);
public override void CloseListener() => GlobalMessenger<int, int[]>.RemoveListener(EventNames.QSBQuantumShuffle, Handler);
private void Handler(int objid, int[] indexArray) => SendEvent(CreateMessage(objid, indexArray));
private QuantumShuffleMessage CreateMessage(int objid, int[] indexArray) => new QuantumShuffleMessage
{
AboutId = LocalPlayerId,
ObjectId = objid,
IndexArray = indexArray
};
public override void OnReceiveRemote(bool server, QuantumShuffleMessage message)
{
if (!QSBCore.HasWokenUp)
{
return;
}
var obj = QSBWorldSync.GetWorldObject<QSBQuantumShuffleObject>(message.ObjectId).AttachedObject;
var shuffledObjects = obj.GetValue<Transform[]>("_shuffledObjects");
var localPositions = obj.GetValue<Vector3[]>("_localPositions");
for (var i = 0; i < shuffledObjects.Length; i++)
{
shuffledObjects[i].localPosition = localPositions[message.IndexArray[i]];
}
}
}
}