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30 lines
988 B
C#
30 lines
988 B
C#
using QSB.Events;
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using QSB.QuantumSync.WorldObjects;
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using QSB.WorldSync;
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namespace QSB.QuantumSync.Messages
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{
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public class QuantumShuffleEvent : QSBEvent<QuantumShuffleMessage>
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{
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public override bool RequireWorldObjectsReady => true;
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public override void SetupListener() => GlobalMessenger<int, int[]>.AddListener(EventNames.QSBQuantumShuffle, Handler);
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public override void CloseListener() => GlobalMessenger<int, int[]>.RemoveListener(EventNames.QSBQuantumShuffle, Handler);
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private void Handler(int objid, int[] indexArray) => SendEvent(CreateMessage(objid, indexArray));
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private QuantumShuffleMessage CreateMessage(int objid, int[] indexArray) => new()
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{
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AboutId = LocalPlayerId,
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ObjectId = objid,
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IndexArray = indexArray
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};
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public override void OnReceiveRemote(bool server, QuantumShuffleMessage message)
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{
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var obj = QSBWorldSync.GetWorldFromId<QSBQuantumShuffleObject>(message.ObjectId);
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obj.ShuffleObjects(message.IndexArray);
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}
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}
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}
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