30 lines
988 B
C#

using QSB.Events;
using QSB.QuantumSync.WorldObjects;
using QSB.WorldSync;
namespace QSB.QuantumSync.Messages
{
public class QuantumShuffleEvent : QSBEvent<QuantumShuffleMessage>
{
public override bool RequireWorldObjectsReady => true;
public override void SetupListener() => GlobalMessenger<int, int[]>.AddListener(EventNames.QSBQuantumShuffle, Handler);
public override void CloseListener() => GlobalMessenger<int, int[]>.RemoveListener(EventNames.QSBQuantumShuffle, Handler);
private void Handler(int objid, int[] indexArray) => SendEvent(CreateMessage(objid, indexArray));
private QuantumShuffleMessage CreateMessage(int objid, int[] indexArray) => new()
{
AboutId = LocalPlayerId,
ObjectId = objid,
IndexArray = indexArray
};
public override void OnReceiveRemote(bool server, QuantumShuffleMessage message)
{
var obj = QSBWorldSync.GetWorldFromId<QSBQuantumShuffleObject>(message.ObjectId);
obj.ShuffleObjects(message.IndexArray);
}
}
}