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using OWML.Common;
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using QSB.Player;
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using QSB.Tools;
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using QSB.TransformSync;
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using QSB.Utility;
using UnityEngine;
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namespace QSB.ProbeSync.TransformSync
{
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public class PlayerProbeSync : SyncObjectTransformSync
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{
private Transform _disabledSocket;
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private Transform GetProbe() =>
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Locator.GetProbe().transform.Find("CameraPivot").Find("Geometry");
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protected override Transform InitLocalTransform()
{
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SectorSync.SetSectorDetector(Locator.GetProbe().GetSectorDetector());
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var body = GetProbe();
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SetSocket(Player.CameraBody.transform);
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Player.ProbeBody = body.gameObject;
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return body;
}
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protected override Transform InitRemoteTransform()
{
var probe = GetProbe();
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if (probe == null)
{
DebugLog.ToConsole("Error - Probe is null!", MessageType.Error);
return default;
}
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var body = probe.InstantiateInactive();
body.name = "RemoteProbeTransform";
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Destroy(body.GetComponentInChildren<ProbeAnimatorController>());
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PlayerToolsManager.CreateProbe(body, Player);
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QSBCore.UnityEvents.RunWhen(
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() => Player.ProbeLauncher != null,
() => SetSocket(Player.ProbeLauncher.ToolGameObject.transform));
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Player.ProbeBody = body.gameObject;
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return body;
}
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private void SetSocket(Transform socket)
{
DebugLog.DebugWrite($"Set DisabledSocket of id:{PlayerId}.");
_disabledSocket = socket;
}
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protected override void UpdateTransform()
{
base.UpdateTransform();
if (Player == null)
{
DebugLog.ToConsole($"Player is null for {AttachedNetId}!", MessageType.Error);
return;
}
if (_disabledSocket == null)
{
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DebugLog.ToConsole($"DisabledSocket is null for {PlayerId}! (ProbeLauncher null? : {Player.ProbeLauncher == null})", MessageType.Error);
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return;
}
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if (Player.GetState(State.ProbeActive) || ReferenceSector?.AttachedObject == null)
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{
return;
}
if (HasAuthority)
{
transform.position = ReferenceSector.Transform.InverseTransformPoint(_disabledSocket.position);
return;
}
if (SyncedTransform.position == Vector3.zero)
{
return;
}
SyncedTransform.localPosition = ReferenceSector.Transform.InverseTransformPoint(_disabledSocket.position);
}
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public override bool IsReady => Locator.GetProbe() != null
&& Player != null
&& QSBPlayerManager.PlayerExists(Player.PlayerId)
&& Player.IsReady
&& NetId.Value != uint.MaxValue
&& NetId.Value != 0U;
}
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}