quantum-space-buddies/QuantumUNET/QSBObjectSpawnFinishedMessage.cs

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namespace QuantumUNET
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{
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internal class QSBObjectSpawnFinishedMessage : QSBMessageBase
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{
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public uint State;
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public override void Deserialize(QSBNetworkReader reader)
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{
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State = reader.ReadPackedUInt32();
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}
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public override void Serialize(QSBNetworkWriter writer)
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{
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writer.WritePackedUInt32(State);
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}
}
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}