quantum-space-buddies/QSB/QuantumUNET/QSBObjectSpawnFinishedMessage.cs

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using UnityEngine.Networking;
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namespace QSB.QuantumUNET
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{
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internal class QSBObjectSpawnFinishedMessage : MessageBase
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{
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public uint State;
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public override void Deserialize(NetworkReader reader)
{
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State = reader.ReadPackedUInt32();
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}
public override void Serialize(NetworkWriter writer)
{
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writer.WritePackedUInt32(State);
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}
}
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}