2022-01-14 07:38:45 +00:00
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using Mirror;
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using QSB.Messaging;
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2021-12-22 09:16:44 +00:00
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using QSB.WorldSync;
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2021-12-01 00:57:04 +00:00
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2022-03-03 03:46:33 +00:00
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namespace QSB.AuthoritySync;
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/// <summary>
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/// always sent to host
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/// </summary>
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public class AuthQueueMessage : QSBMessage<(uint NetId, AuthQueueAction Action)>
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2022-02-25 06:04:54 +00:00
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{
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2022-03-11 01:57:50 +00:00
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public AuthQueueMessage(uint netId, AuthQueueAction action) : base((netId, action)) =>
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2022-03-03 03:46:33 +00:00
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To = 0;
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2021-12-18 04:11:38 +00:00
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2022-03-03 03:46:33 +00:00
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public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
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public override void OnReceiveLocal() => OnReceiveRemote();
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public override void OnReceiveRemote() => NetworkServer.spawned[Data.NetId].ServerUpdateAuthQueue(From, Data.Action);
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2022-03-03 03:41:33 +00:00
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}
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2022-03-03 03:46:33 +00:00
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public enum AuthQueueAction
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{
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/// <summary>
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/// add player to the queue
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/// </summary>
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Add,
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/// <summary>
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/// remove player from the queue
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/// </summary>
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Remove,
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/// <summary>
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/// add player to the queue and force them to the front
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/// </summary>
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Force
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}
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