mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-17 01:13:05 +00:00
fix the messages that were using the old variants
This commit is contained in:
parent
20eaa8adfc
commit
b99dfaa510
@ -7,18 +7,18 @@ namespace QSB.AuthoritySync
|
||||
/// <summary>
|
||||
/// always sent to host
|
||||
/// </summary>
|
||||
public class AuthQueueMessage : QSBMessage<AuthQueueAction, uint>
|
||||
public class AuthQueueMessage : QSBMessage<(uint NetId, AuthQueueAction Action)>
|
||||
{
|
||||
public AuthQueueMessage(uint netId, AuthQueueAction action)
|
||||
{
|
||||
To = 0;
|
||||
Value1 = action;
|
||||
Value2 = netId;
|
||||
Data.NetId = netId;
|
||||
Data.Action = action;
|
||||
}
|
||||
|
||||
public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
|
||||
public override void OnReceiveLocal() => OnReceiveRemote();
|
||||
public override void OnReceiveRemote() => NetworkServer.spawned[Value2].ServerUpdateAuthQueue(From, Value1);
|
||||
public override void OnReceiveRemote() => NetworkServer.spawned[Data.NetId].ServerUpdateAuthQueue(From, Data.Action);
|
||||
}
|
||||
|
||||
public enum AuthQueueAction
|
||||
@ -36,4 +36,4 @@ namespace QSB.AuthoritySync
|
||||
/// </summary>
|
||||
Force
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.Messaging;
|
||||
using QSB.Player;
|
||||
using QSB.WorldSync;
|
||||
using System.Text.RegularExpressions;
|
||||
@ -7,45 +6,45 @@ using UnityEngine;
|
||||
|
||||
namespace QSB.ConversationSync.Messages
|
||||
{
|
||||
public class ConversationMessage : QSBMessage<ConversationType, int, string>
|
||||
public class ConversationMessage : QSBMessage<(ConversationType Type, int Id, string Message)>
|
||||
{
|
||||
public ConversationMessage(ConversationType type, int id, string message = "")
|
||||
{
|
||||
Value1 = type;
|
||||
Value2 = id;
|
||||
Value3 = message;
|
||||
Data.Type = type;
|
||||
Data.Id = id;
|
||||
Data.Message = message;
|
||||
}
|
||||
|
||||
public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
|
||||
|
||||
public override void OnReceiveRemote()
|
||||
{
|
||||
switch (Value1)
|
||||
switch (Data.Type)
|
||||
{
|
||||
case ConversationType.Character:
|
||||
var translated = TextTranslation.Translate(Value3).Trim();
|
||||
var translated = TextTranslation.Translate(Data.Message).Trim();
|
||||
translated = Regex.Replace(translated, @"<[Pp]ause=?\d*\.?\d*\s?\/?>", "");
|
||||
ConversationManager.Instance.DisplayCharacterConversationBox(Value2, translated);
|
||||
ConversationManager.Instance.DisplayCharacterConversationBox(Data.Id, translated);
|
||||
break;
|
||||
|
||||
case ConversationType.Player:
|
||||
ConversationManager.Instance.DisplayPlayerConversationBox((uint)Value2, Value3);
|
||||
ConversationManager.Instance.DisplayPlayerConversationBox((uint)Data.Id, Data.Message);
|
||||
break;
|
||||
|
||||
case ConversationType.CloseCharacter:
|
||||
if (Value2 == -1)
|
||||
if (Data.Id == -1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
var tree = QSBWorldSync.OldDialogueTrees[Value2];
|
||||
var tree = QSBWorldSync.OldDialogueTrees[Data.Id];
|
||||
Object.Destroy(ConversationManager.Instance.BoxMappings[tree]);
|
||||
break;
|
||||
|
||||
case ConversationType.ClosePlayer:
|
||||
Object.Destroy(QSBPlayerManager.GetPlayer((uint)Value2).CurrentDialogueBox);
|
||||
Object.Destroy(QSBPlayerManager.GetPlayer((uint)Data.Id).CurrentDialogueBox);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
using Mirror;
|
||||
using OWML.Common;
|
||||
using OWML.Common;
|
||||
using QSB.Messaging;
|
||||
using QSB.Player;
|
||||
using QSB.Utility;
|
||||
@ -7,29 +6,29 @@ using QSB.WorldSync;
|
||||
|
||||
namespace QSB.ConversationSync.Messages
|
||||
{
|
||||
public class ConversationStartEndMessage : QSBMessage<bool, int>
|
||||
public class ConversationStartEndMessage : QSBMessage<(int TreeId, bool Start)>
|
||||
{
|
||||
public ConversationStartEndMessage(int treeId, bool start)
|
||||
{
|
||||
Value2 = treeId;
|
||||
Value1 = start;
|
||||
Data.TreeId = treeId;
|
||||
Data.Start = start;
|
||||
}
|
||||
|
||||
public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
|
||||
|
||||
public override void OnReceiveRemote()
|
||||
{
|
||||
if (Value2 == -1)
|
||||
if (Data.TreeId == -1)
|
||||
{
|
||||
DebugLog.ToConsole("Warning - Received conv. start/end event with char id -1.", MessageType.Warning);
|
||||
return;
|
||||
}
|
||||
|
||||
var dialogueTree = QSBWorldSync.OldDialogueTrees[Value2];
|
||||
var dialogueTree = QSBWorldSync.OldDialogueTrees[Data.TreeId];
|
||||
|
||||
if (Value1)
|
||||
if (Data.Start)
|
||||
{
|
||||
StartConversation(From, Value2, dialogueTree);
|
||||
StartConversation(From, Data.TreeId, dialogueTree);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -54,4 +53,4 @@ namespace QSB.ConversationSync.Messages
|
||||
tree.GetInteractVolume().EnableInteraction();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,47 +1,46 @@
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.WorldSync;
|
||||
|
||||
namespace QSB.ConversationSync.Messages
|
||||
{
|
||||
public class DialogueConditionMessage : QSBMessage<string, bool>
|
||||
public class DialogueConditionMessage : QSBMessage<(string Name, bool State)>
|
||||
{
|
||||
public DialogueConditionMessage(string name, bool state)
|
||||
{
|
||||
Value1 = name;
|
||||
Value2 = state;
|
||||
Data.Name = name;
|
||||
Data.State = state;
|
||||
}
|
||||
|
||||
public override void OnReceiveRemote()
|
||||
{
|
||||
if (QSBCore.IsHost)
|
||||
{
|
||||
QSBWorldSync.SetDialogueCondition(Value1, Value2);
|
||||
QSBWorldSync.SetDialogueCondition(Data.Name, Data.State);
|
||||
}
|
||||
|
||||
var sharedInstance = DialogueConditionManager.SharedInstance;
|
||||
|
||||
var flag = true;
|
||||
if (sharedInstance.ConditionExists(Value1))
|
||||
if (sharedInstance.ConditionExists(Data.Name))
|
||||
{
|
||||
if (sharedInstance._dictConditions[Value1] == Value2)
|
||||
if (sharedInstance._dictConditions[Data.Name] == Data.State)
|
||||
{
|
||||
flag = false;
|
||||
}
|
||||
|
||||
sharedInstance._dictConditions[Value1] = Value2;
|
||||
sharedInstance._dictConditions[Data.Name] = Data.State;
|
||||
}
|
||||
else
|
||||
{
|
||||
sharedInstance.AddCondition(Value1, Value2);
|
||||
sharedInstance.AddCondition(Data.Name, Data.State);
|
||||
}
|
||||
|
||||
if (flag)
|
||||
{
|
||||
GlobalMessenger<string, bool>.FireEvent("DialogueConditionChanged", Value1, Value2);
|
||||
GlobalMessenger<string, bool>.FireEvent("DialogueConditionChanged", Data.Name, Data.State);
|
||||
}
|
||||
|
||||
if (Value1 == "LAUNCH_CODES_GIVEN")
|
||||
if (Data.Name == "LAUNCH_CODES_GIVEN")
|
||||
{
|
||||
PlayerData.LearnLaunchCodes();
|
||||
}
|
||||
@ -51,8 +50,8 @@ namespace QSB.ConversationSync.Messages
|
||||
{
|
||||
if (QSBCore.IsHost)
|
||||
{
|
||||
QSBWorldSync.SetDialogueCondition(Value1, Value2);
|
||||
QSBWorldSync.SetDialogueCondition(Data.Name, Data.State);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,36 +1,35 @@
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.Messaging;
|
||||
using QSB.WorldSync;
|
||||
|
||||
namespace QSB.ConversationSync.Messages
|
||||
{
|
||||
internal class PersistentConditionMessage : QSBMessage<string, bool>
|
||||
internal class PersistentConditionMessage : QSBMessage<(string Condition, bool State)>
|
||||
{
|
||||
public PersistentConditionMessage(string condition, bool state)
|
||||
{
|
||||
Value1 = condition;
|
||||
Value2 = state;
|
||||
Data.Condition = condition;
|
||||
Data.State = state;
|
||||
}
|
||||
|
||||
public override void OnReceiveRemote()
|
||||
{
|
||||
if (QSBCore.IsHost)
|
||||
{
|
||||
QSBWorldSync.SetPersistentCondition(Value1, Value2);
|
||||
QSBWorldSync.SetPersistentCondition(Data.Condition, Data.State);
|
||||
}
|
||||
|
||||
var gameSave = PlayerData._currentGameSave;
|
||||
if (gameSave.dictConditions.ContainsKey(Value1))
|
||||
if (gameSave.dictConditions.ContainsKey(Data.Condition))
|
||||
{
|
||||
gameSave.dictConditions[Value1] = Value2;
|
||||
gameSave.dictConditions[Data.Condition] = Data.State;
|
||||
}
|
||||
else
|
||||
{
|
||||
gameSave.dictConditions.Add(Value1, Value2);
|
||||
gameSave.dictConditions.Add(Data.Condition, Data.State);
|
||||
}
|
||||
|
||||
if (Value1
|
||||
is not "LAUNCH_CODES_GIVEN"
|
||||
if (Data.Condition
|
||||
is not "LAUNCH_CODES_GIVEN"
|
||||
and not "PLAYER_ENTERED_TIMELOOPCORE"
|
||||
and not "PROBE_ENTERED_TIMELOOPCORE"
|
||||
and not "PLAYER_ENTERED_TIMELOOPCORE_MULTIPLE")
|
||||
@ -43,8 +42,8 @@ namespace QSB.ConversationSync.Messages
|
||||
{
|
||||
if (QSBCore.IsHost)
|
||||
{
|
||||
QSBWorldSync.SetPersistentCondition(Value1, Value2);
|
||||
QSBWorldSync.SetPersistentCondition(Data.Condition, Data.State);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,18 +5,18 @@ using QSB.Utility;
|
||||
|
||||
namespace QSB.EchoesOfTheEye.DreamLantern.Messages;
|
||||
|
||||
internal class DreamLanternStateMessage : QSBMessage<DreamLanternActionType, bool, float>
|
||||
internal class DreamLanternStateMessage : QSBMessage<(DreamLanternActionType Type, bool BoolValue, float FloatValue)>
|
||||
{
|
||||
public DreamLanternStateMessage(DreamLanternActionType actionType, bool state = false, float floatValue = 0f)
|
||||
{
|
||||
Value1 = actionType;
|
||||
Value2 = state;
|
||||
Value3 = floatValue;
|
||||
Data.Type = actionType;
|
||||
Data.BoolValue = state;
|
||||
Data.FloatValue = floatValue;
|
||||
}
|
||||
|
||||
public override void OnReceiveRemote()
|
||||
{
|
||||
DebugLog.DebugWrite($"{From} Action:{Value1} Value:{Value2} FloatValue:{Value3}");
|
||||
DebugLog.DebugWrite($"{From} Action:{Data.Type} BoolValue:{Data.BoolValue} FloatValue:{Data.FloatValue}");
|
||||
|
||||
var heldItem = QSBPlayerManager.GetPlayer(From).HeldItem;
|
||||
|
||||
@ -28,13 +28,13 @@ internal class DreamLanternStateMessage : QSBMessage<DreamLanternActionType, boo
|
||||
|
||||
var controller = lantern.AttachedObject._lanternController;
|
||||
|
||||
switch (Value1)
|
||||
switch (Data.Type)
|
||||
{
|
||||
case DreamLanternActionType.CONCEAL:
|
||||
controller.SetConcealed(Value2);
|
||||
controller.SetConcealed(Data.BoolValue);
|
||||
break;
|
||||
case DreamLanternActionType.FOCUS:
|
||||
controller.SetFocus(Value3);
|
||||
controller.SetFocus(Data.FloatValue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
using Mirror;
|
||||
using QSB.ItemSync.WorldObjects.Items;
|
||||
using QSB.ItemSync.WorldObjects.Items;
|
||||
using QSB.ItemSync.WorldObjects.Sockets;
|
||||
using QSB.Messaging;
|
||||
using QSB.Player;
|
||||
@ -8,13 +7,13 @@ using QSB.WorldSync;
|
||||
|
||||
namespace QSB.ItemSync.Messages
|
||||
{
|
||||
internal class SocketItemMessage : QSBMessage<SocketMessageType, int, int>
|
||||
internal class SocketItemMessage : QSBMessage<(SocketMessageType Type, int SocketId, int ItemId)>
|
||||
{
|
||||
public SocketItemMessage(SocketMessageType type, int socketId = -1, int itemId = -1)
|
||||
{
|
||||
Value1 = type;
|
||||
Value2 = socketId;
|
||||
Value3 = itemId;
|
||||
Data.Type = type;
|
||||
Data.SocketId = socketId;
|
||||
Data.ItemId = itemId;
|
||||
}
|
||||
|
||||
public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
|
||||
@ -29,16 +28,16 @@ namespace QSB.ItemSync.Messages
|
||||
DebugLog.DebugWrite("DROP HELD ITEM");
|
||||
player.AnimationSync.VisibleAnimator.SetTrigger("DropHeldItem");
|
||||
|
||||
switch (Value1)
|
||||
switch (Data.Type)
|
||||
{
|
||||
case SocketMessageType.Socket:
|
||||
socketWorldObject = Value2.GetWorldObject<QSBItemSocket>();
|
||||
itemWorldObject = Value3.GetWorldObject<IQSBItem>();
|
||||
socketWorldObject = Data.SocketId.GetWorldObject<QSBItemSocket>();
|
||||
itemWorldObject = Data.ItemId.GetWorldObject<IQSBItem>();
|
||||
|
||||
socketWorldObject.PlaceIntoSocket(itemWorldObject);
|
||||
return;
|
||||
case SocketMessageType.StartUnsocket:
|
||||
socketWorldObject = Value2.GetWorldObject<QSBItemSocket>();
|
||||
socketWorldObject = Data.SocketId.GetWorldObject<QSBItemSocket>();
|
||||
|
||||
if (!socketWorldObject.IsSocketOccupied())
|
||||
{
|
||||
@ -49,11 +48,11 @@ namespace QSB.ItemSync.Messages
|
||||
socketWorldObject.RemoveFromSocket();
|
||||
return;
|
||||
case SocketMessageType.CompleteUnsocket:
|
||||
itemWorldObject = Value3.GetWorldObject<IQSBItem>();
|
||||
itemWorldObject = Data.ItemId.GetWorldObject<IQSBItem>();
|
||||
|
||||
itemWorldObject.OnCompleteUnsocket();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user