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C#
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using OWML.Common;
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using OWML.Utils;
using QSB.Utility;
using QuantumUNET.Transport;
using UnityEngine;
namespace QSB.Syncs.Sectored.Rigidbodies
{
public abstract class SectoredRigidbodySync : BaseSectoredSync
{
public override bool ShouldReparentAttachedObject => false;
public const float PositionMovedThreshold = 0.05f;
public const float AngleRotatedThreshold = 0.05f;
public const float VelocityChangeThreshold = 0.05f;
public const float AngVelocityChangeThreshold = 0.05f;
protected Vector3 _relativeVelocity;
protected Vector3 _relativeAngularVelocity;
protected Vector3 _prevVelocity;
protected Vector3 _prevAngularVelocity;
/// <summary>
/// The previous position of the VISIBLE object, as if parented to the reference.
/// </summary>
protected Vector3 _localPrevPosition;
/// <summary>
/// The previous rotation of the VISIBLE object, as if parented to the reference.
/// </summary>
protected Quaternion _localPrevRotation;
protected Vector3 _localPrevVelocity;
protected Vector3 _localPrevAngularVelocity;
protected abstract OWRigidbody GetRigidbody();
protected override Component SetAttachedObject()
=> GetRigidbody();
public override void SerializeTransform(QNetworkWriter writer, bool initialState)
{
base.SerializeTransform(writer, initialState);
var worldPos = _intermediaryTransform.GetPosition();
var worldRot = _intermediaryTransform.GetRotation();
var relativeVelocity = _relativeVelocity;
var relativeAngularVelocity = _relativeAngularVelocity;
writer.Write(worldPos);
SerializeRotation(writer, worldRot);
writer.Write(relativeVelocity);
writer.Write(relativeAngularVelocity);
_prevPosition = worldPos;
_prevRotation = worldRot;
_prevVelocity = relativeVelocity;
_prevAngularVelocity = relativeAngularVelocity;
}
public override void DeserializeTransform(QNetworkReader reader, bool initialState)
{
base.DeserializeTransform(reader, initialState);
if (!QSBCore.WorldObjectsReady)
{
reader.ReadVector3();
DeserializeRotation(reader);
reader.ReadVector3();
reader.ReadVector3();
return;
}
var pos = reader.ReadVector3();
var rot = DeserializeRotation(reader);
var relativeVelocity = reader.ReadVector3();
var relativeAngularVelocity = reader.ReadVector3();
if (HasAuthority)
{
return;
}
if (_intermediaryTransform == null)
{
_intermediaryTransform = new IntermediaryTransform(transform);
}
_intermediaryTransform.SetPosition(pos);
_intermediaryTransform.SetRotation(rot);
_relativeVelocity = relativeVelocity;
_relativeAngularVelocity = relativeAngularVelocity;
if (_intermediaryTransform.GetPosition() == Vector3.zero)
{
DebugLog.ToConsole($"Warning - {_logName} at (0,0,0)! - Given position was {pos}", MessageType.Warning);
}
}
protected void SetValuesToSync()
{
_intermediaryTransform.EncodePosition(AttachedObject.transform.position);
_intermediaryTransform.EncodeRotation(AttachedObject.transform.rotation);
_relativeVelocity = GetRelativeVelocity();
_relativeAngularVelocity = (AttachedObject as OWRigidbody).GetRelativeAngularVelocity(ReferenceTransform.GetAttachedOWRigidbody());
}
protected override bool UpdateTransform()
{
if (!base.UpdateTransform())
{
return false;
}
if (HasAuthority)
{
SetValuesToSync();
return true;
}
var targetPos = _intermediaryTransform.GetTargetPosition_Unparented();
var targetRot = _intermediaryTransform.GetTargetRotation_Unparented();
if (targetPos == Vector3.zero || _intermediaryTransform.GetTargetPosition_ParentedToReference() == Vector3.zero)
{
return false;
}
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var positionToSet = targetPos;
var rotationToSet = targetRot;
if (UseInterpolation)
{
positionToSet = SmartSmoothDamp(AttachedObject.transform.position, targetPos);
rotationToSet = QuaternionHelper.SmoothDamp(AttachedObject.transform.rotation, targetRot, ref _rotationSmoothVelocity, SmoothTime);
}
var hasMoved = CustomHasMoved(
_intermediaryTransform.GetTargetPosition_ParentedToReference(),
_localPrevPosition,
_intermediaryTransform.GetTargetRotation_ParentedToReference(),
_localPrevRotation,
_relativeVelocity,
_localPrevVelocity,
_relativeAngularVelocity,
_localPrevAngularVelocity);
_localPrevPosition = _intermediaryTransform.GetTargetPosition_ParentedToReference();
_localPrevRotation = _intermediaryTransform.GetTargetRotation_ParentedToReference();
_localPrevVelocity = _relativeVelocity;
_localPrevAngularVelocity = _relativeAngularVelocity;
if (!hasMoved)
{
return true;
}
//(AttachedObject as OWRigidbody).SetPosition(positionToSet);
//(AttachedObject as OWRigidbody).SetRotation(rotationToSet);
(AttachedObject as OWRigidbody).MoveToPosition(positionToSet);
(AttachedObject as OWRigidbody).MoveToRotation(rotationToSet);
var targetVelocity = ReferenceTransform.GetAttachedOWRigidbody().GetPointVelocity(targetPos) + _relativeVelocity;
var targetAngularVelocity = ReferenceTransform.GetAttachedOWRigidbody().GetAngularVelocity() + _relativeAngularVelocity;
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SetVelocity(AttachedObject as OWRigidbody, targetVelocity);
(AttachedObject as OWRigidbody).SetAngularVelocity(targetAngularVelocity);
return true;
}
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public override bool HasMoved()
=> CustomHasMoved(
_intermediaryTransform.GetPosition(),
_prevPosition,
_intermediaryTransform.GetRotation(),
_prevRotation,
_relativeVelocity,
_prevVelocity,
_relativeAngularVelocity,
_prevAngularVelocity);
// OPTIMIZE : optimize by using sqrMagnitude
private static bool CustomHasMoved(
Vector3 newPosition,
Vector3 prevPosition,
Quaternion newRotation,
Quaternion prevRotation,
Vector3 newVelocity,
Vector3 prevVelocity,
Vector3 newAngVelocity,
Vector3 prevAngVelocity)
{
var displacementMagnitude = (newPosition - prevPosition).magnitude;
if (displacementMagnitude > PositionMovedThreshold)
{
return true;
}
if (Quaternion.Angle(newRotation, prevRotation) > AngleRotatedThreshold)
{
return true;
}
var velocityChangeMagnitude = (newVelocity - prevVelocity).magnitude;
var angularVelocityChangeMagnitude = (newAngVelocity - prevAngVelocity).magnitude;
if (velocityChangeMagnitude > VelocityChangeThreshold)
{
return true;
}
if (angularVelocityChangeMagnitude > AngVelocityChangeThreshold)
{
return true;
}
return false;
}
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protected void SetVelocity(OWRigidbody rigidbody, Vector3 relativeVelocity)
{
var isRunningKinematic = rigidbody.RunningKinematicSimulation();
var currentVelocity = rigidbody.GetValue<Vector3>("_currentVelocity");
if (isRunningKinematic)
{
var kinematicRigidbody = rigidbody.GetValue<KinematicRigidbody>("_kinematicRigidbody");
kinematicRigidbody.velocity = relativeVelocity + Locator.GetCenterOfTheUniverse().GetStaticFrameVelocity_Internal();
}
else
{
var normalRigidbody = rigidbody.GetValue<Rigidbody>("_rigidbody");
normalRigidbody.velocity = relativeVelocity + Locator.GetCenterOfTheUniverse().GetStaticFrameVelocity_Internal();
}
rigidbody.SetValue("_lastVelocity", currentVelocity);
rigidbody.SetValue("_currentVelocity", relativeVelocity);
}
public float GetVelocityChangeMagnitude()
=> (_relativeVelocity - _prevVelocity).magnitude;
public Vector3 GetRelativeVelocity()
{
if (AttachedObject == null)
{
DebugLog.ToConsole($"Error - Trying to get relative velocity when AttachedObject is null.", MessageType.Error);
return Vector3.zero;
}
if (ReferenceTransform == null)
{
DebugLog.ToConsole($"Error - Trying to get relative velocity when ReferenceTransform is null. ({AttachedObject.name})", MessageType.Error);
return Vector3.zero;
}
var attachedRigid = ReferenceTransform.GetAttachedOWRigidbody();
if (attachedRigid == null)
{
DebugLog.ToConsole($"Error - ReferenceTransform ({ReferenceTransform.name}) on {AttachedObject.name} has no attached OWRigidBody.", MessageType.Error);
return Vector3.zero;
}
var pointVelocity = attachedRigid.GetPointVelocity(AttachedObject.transform.position);
return (AttachedObject as OWRigidbody).GetVelocity() - pointVelocity;
}
}
}