quantum-space-buddies/QSB/QSBSceneManager.cs

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using HarmonyLib;
using OWML.Common;
using QSB.Patches;
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using QSB.Utility;
using System;
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namespace QSB;
public static class QSBSceneManager
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{
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public static OWScene CurrentScene => LoadManager.GetCurrentScene();
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public static bool IsInUniverse => CurrentScene.IsUniverseScene();
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[Obsolete("TODO: remove after migration")]
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public static event Action<OWScene, OWScene, bool> OnSceneLoaded;
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[Obsolete("TODO: remove after migration")]
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public static event Action<OWScene, OWScene> OnUniverseSceneLoaded;
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/// <summary>
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/// runs before the scene is changed.
/// happens before OnDestroy.
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/// </summary>
public static event LoadManager.SceneLoadEvent OnPreSceneLoad;
/// <summary>
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/// runs after the scene is changed.
/// happens after Awake, but before Start.
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/// </summary>
public static event LoadManager.SceneLoadEvent OnPostSceneLoad;
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static QSBSceneManager()
{
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LoadManager.OnStartSceneLoad += (originalScene, loadScene) =>
{
DebugLog.DebugWrite($"PRE SCENE LOAD ({originalScene} -> {loadScene})", MessageType.Info);
OnPreSceneLoad?.SafeInvoke(originalScene, loadScene);
};
LoadManager.OnCompleteSceneLoad += (originalScene, loadScene) =>
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{
DebugLog.DebugWrite($"POST SCENE LOAD ({originalScene} -> {loadScene})", MessageType.Info);
OnPostSceneLoad?.SafeInvoke(originalScene, loadScene);
OnCompleteSceneLoad(originalScene, loadScene);
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};
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DebugLog.DebugWrite("Scene Manager ready.", MessageType.Success);
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}
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[Obsolete("TODO: remove after migration")]
private static void OnCompleteSceneLoad(OWScene oldScene, OWScene newScene)
{
var universe = newScene.IsUniverseScene();
OnSceneLoaded?.SafeInvoke(oldScene, newScene, universe);
if (universe)
{
OnUniverseSceneLoaded?.SafeInvoke(oldScene, newScene);
}
}
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public static bool IsUniverseScene(this OWScene scene) =>
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scene is OWScene.SolarSystem or OWScene.EyeOfTheUniverse;
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}
[HarmonyPatch(typeof(GhostBrain))]
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internal class TestPatch : QSBPatch
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{
public override QSBPatchTypes Type => QSBPatchTypes.OnModStart;
[HarmonyPrefix]
[HarmonyPatch(nameof(GhostBrain.Awake))]
private static void Awake() => DebugLog.DebugWrite("GhostBrain.Awake");
[HarmonyPrefix]
[HarmonyPatch(nameof(GhostBrain.Start))]
private static void Start() => DebugLog.DebugWrite("GhostBrain.Start");
[HarmonyPrefix]
[HarmonyPatch(nameof(GhostBrain.OnDestroy))]
private static void OnDestroy() => DebugLog.DebugWrite("GhostBrain.OnDestroy");
}