2020-11-04 09:34:01 +00:00
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using OWML.Common;
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using QSB.Utility;
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2021-03-23 13:18:29 +00:00
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using QSB.WorldSync;
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2020-11-04 09:34:01 +00:00
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using System;
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2020-08-16 20:39:21 +00:00
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2022-03-03 03:46:33 +00:00
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namespace QSB;
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public static class QSBSceneManager
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2020-08-16 20:39:21 +00:00
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{
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2022-03-03 03:46:33 +00:00
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public static OWScene CurrentScene => LoadManager.GetCurrentScene();
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public static bool IsInUniverse => InUniverse(CurrentScene);
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2020-08-16 20:39:21 +00:00
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2022-03-03 03:46:33 +00:00
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public static event Action<OWScene, OWScene, bool> OnSceneLoaded;
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public static event Action<OWScene, OWScene> OnUniverseSceneLoaded;
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2020-08-16 20:39:21 +00:00
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2022-03-03 03:46:33 +00:00
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static QSBSceneManager()
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{
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LoadManager.OnCompleteSceneLoad += OnCompleteSceneLoad;
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DebugLog.DebugWrite("Scene Manager ready.", MessageType.Success);
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}
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2020-08-16 20:39:21 +00:00
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2022-03-03 03:46:33 +00:00
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private static void OnCompleteSceneLoad(OWScene oldScene, OWScene newScene)
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{
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DebugLog.DebugWrite($"COMPLETE SCENE LOAD ({oldScene} -> {newScene})", MessageType.Info);
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2022-04-23 03:00:52 +00:00
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QSBWorldSync.RemoveWorldObjects();
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2022-03-03 03:46:33 +00:00
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var universe = InUniverse(newScene);
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if (QSBCore.IsInMultiplayer && universe)
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2020-12-14 21:20:53 +00:00
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{
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2022-03-03 03:46:33 +00:00
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// So objects have time to be deleted, made, whatever
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Delay.RunNextFrame(() => QSBWorldSync.BuildWorldObjects(newScene).Forget());
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2020-12-14 21:20:53 +00:00
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}
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2020-08-16 20:39:21 +00:00
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2022-03-03 03:46:33 +00:00
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OnSceneLoaded?.SafeInvoke(oldScene, newScene, universe);
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if (universe)
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2020-12-14 21:20:53 +00:00
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{
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2022-03-03 03:46:33 +00:00
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OnUniverseSceneLoaded?.SafeInvoke(oldScene, newScene);
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2020-12-14 21:20:53 +00:00
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}
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2020-08-16 20:39:21 +00:00
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2022-03-03 03:46:33 +00:00
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if (newScene == OWScene.TitleScreen && QSBCore.IsInMultiplayer)
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{
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QSBNetworkManager.singleton.StopHost();
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}
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2020-12-14 21:20:53 +00:00
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}
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2022-03-03 03:46:33 +00:00
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private static bool InUniverse(OWScene scene) =>
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scene is OWScene.SolarSystem or OWScene.EyeOfTheUniverse;
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2022-04-23 03:00:52 +00:00
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}
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