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https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-06 00:39:55 +00:00
some more work
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@ -4,6 +4,7 @@ using QSB.Patches;
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using QSB.Utility;
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using QSB.WorldSync;
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using System;
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using UnityEngine;
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namespace QSB;
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@ -11,9 +12,11 @@ public static class QSBSceneManager
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{
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public static OWScene CurrentScene => LoadManager.GetCurrentScene();
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public static bool IsInUniverse => InUniverse(CurrentScene);
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public static bool IsInUniverse => CurrentScene.IsUniverseScene();
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[Obsolete]
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public static event Action<OWScene, OWScene, bool> OnSceneLoaded;
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[Obsolete]
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public static event Action<OWScene, OWScene> OnUniverseSceneLoaded;
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/// <summary>
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@ -27,9 +30,6 @@ public static class QSBSceneManager
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static QSBSceneManager()
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{
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LoadManager.OnCompleteSceneLoad += OnCompleteSceneLoad;
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DebugLog.DebugWrite("Scene Manager ready.", MessageType.Success);
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LoadManager.OnStartSceneLoad += (originalScene, loadScene) =>
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{
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DebugLog.DebugWrite($"PRE SCENE LOAD ({originalScene} -> {loadScene})", MessageType.Info);
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@ -41,37 +41,34 @@ public static class QSBSceneManager
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DebugLog.DebugWrite($"POST SCENE LOAD ({originalScene} -> {loadScene})", MessageType.Info);
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OnPostSceneLoad?.SafeInvoke(originalScene, loadScene);
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});
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OnPreSceneLoad += (_, _) =>
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QSBWorldSync.RemoveWorldObjects();
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OnPostSceneLoad += (_, loadScene) =>
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{
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if (QSBCore.IsInMultiplayer)
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{
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if (loadScene.IsUniverseScene())
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{
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QSBWorldSync.BuildWorldObjects(loadScene).Forget();
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}
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if (loadScene == OWScene.TitleScreen)
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{
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QSBNetworkManager.singleton.StopHost();
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}
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}
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};
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DebugLog.DebugWrite("Scene Manager ready.", MessageType.Success);
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}
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private static void OnCompleteSceneLoad(OWScene oldScene, OWScene newScene)
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{
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DebugLog.DebugWrite($"COMPLETE SCENE LOAD ({oldScene} -> {newScene})", MessageType.Info);
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QSBWorldSync.RemoveWorldObjects();
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var universe = InUniverse(newScene);
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if (QSBCore.IsInMultiplayer && universe)
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{
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// So objects have time to be deleted, made, whatever
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Delay.RunNextFrame(() => QSBWorldSync.BuildWorldObjects(newScene).Forget());
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}
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OnSceneLoaded?.SafeInvoke(oldScene, newScene, universe);
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if (universe)
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{
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OnUniverseSceneLoaded?.SafeInvoke(oldScene, newScene);
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}
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if (newScene == OWScene.TitleScreen && QSBCore.IsInMultiplayer)
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{
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QSBNetworkManager.singleton.StopHost();
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}
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}
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private static bool InUniverse(OWScene scene) =>
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public static bool IsUniverseScene(this OWScene scene) =>
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scene is OWScene.SolarSystem or OWScene.EyeOfTheUniverse;
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}
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[HarmonyPatch(typeof(GhostBrain))]
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internal class Patch : QSBPatch
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internal class TestPatch : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnModStart;
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