2021-11-09 17:46:46 +00:00
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using UnityEngine;
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namespace QSB.Tools.FlashlightTool
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{
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2021-11-09 19:39:56 +00:00
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internal static class FlashlightCreator
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2021-11-09 17:46:46 +00:00
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{
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2021-11-20 19:49:50 +00:00
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private static readonly Vector3 FlashlightOffset = new(0.7196316f, -0.2697681f, 0.3769455f);
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2021-11-09 17:46:46 +00:00
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internal static void CreateFlashlight(Transform cameraBody)
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{
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var flashlightRoot = Object.Instantiate(GameObject.Find("FlashlightRoot"));
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flashlightRoot.name = "REMOTE_FlashlightRoot";
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flashlightRoot.SetActive(false);
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var oldComponent = flashlightRoot.GetComponent<Flashlight>();
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var component = flashlightRoot.AddComponent<QSBFlashlight>();
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component.Init(oldComponent);
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oldComponent.enabled = false;
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flashlightRoot.transform.parent = cameraBody;
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flashlightRoot.transform.localPosition = FlashlightOffset;
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flashlightRoot.SetActive(true);
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}
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}
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}
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