using UnityEngine; namespace QSB.Tools.FlashlightTool { internal static class FlashlightCreator { private static readonly Vector3 FlashlightOffset = new(0.7196316f, -0.2697681f, 0.3769455f); internal static void CreateFlashlight(Transform cameraBody) { var flashlightRoot = Object.Instantiate(GameObject.Find("FlashlightRoot")); flashlightRoot.name = "REMOTE_FlashlightRoot"; flashlightRoot.SetActive(false); var oldComponent = flashlightRoot.GetComponent(); var component = flashlightRoot.AddComponent(); component.Init(oldComponent); oldComponent.enabled = false; flashlightRoot.transform.parent = cameraBody; flashlightRoot.transform.localPosition = FlashlightOffset; flashlightRoot.SetActive(true); } } }