mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-31 15:32:43 +00:00
moved all tools into seperate folders, including probe (so removed QSB.ProbeSync)
This commit is contained in:
parent
0ee56305fd
commit
381df32826
@ -2,6 +2,7 @@
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using QSB.Patches;
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using QSB.Player;
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using QSB.Tools;
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using QSB.Tools.FlashlightTool;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -12,7 +12,6 @@ using QSB.ItemSync.Events;
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using QSB.LogSync.Events;
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using QSB.OrbSync.Events;
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using QSB.Player.Events;
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using QSB.ProbeSync.Events;
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using QSB.QuantumSync.Events;
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using QSB.RoastingSync.Events;
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using QSB.SatelliteSync.Events;
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@ -21,8 +20,10 @@ using QSB.ShipSync.Events.Component;
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using QSB.ShipSync.Events.Hull;
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using QSB.StatueSync.Events;
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using QSB.TimeSync.Events;
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using QSB.Tools.Events;
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using QSB.Tools.FlashlightTool.Events;
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using QSB.Tools.ProbeLauncherTool.Events;
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using QSB.Tools.ProbeTool.Events;
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using QSB.Tools.SignalscopeTool.Events;
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using QSB.Tools.TranslatorTool.Events;
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using QSB.TranslationSync.Events;
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using QSB.Utility;
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@ -6,11 +6,12 @@ using QSB.ClientServerStateSync;
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using QSB.ItemSync.WorldObjects;
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using QSB.ItemSync.WorldObjects.Items;
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using QSB.Player.TransformSync;
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using QSB.ProbeSync;
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using QSB.QuantumSync;
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using QSB.RoastingSync;
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using QSB.Tools;
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using QSB.Tools.FlashlightTool;
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using QSB.Tools.ProbeLauncherTool;
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using QSB.Tools.ProbeTool;
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using QSB.Utility;
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using System.Linq;
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using UnityEngine;
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@ -3,6 +3,7 @@ using QSB.ItemSync.WorldObjects.Items;
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using QSB.Player.Events;
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using QSB.Player.TransformSync;
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using QSB.Tools;
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using QSB.Tools.FlashlightTool;
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using QSB.Utility;
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using System;
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using System.Collections.Generic;
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@ -169,13 +169,13 @@
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<Compile Include="PoolSync\Patches\PoolPatches.cs" />
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<Compile Include="PoolSync\PoolManager.cs" />
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<Compile Include="Inputs\QSBInputManager.cs" />
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<Compile Include="ProbeSync\Events\PlayerProbeEvent.cs" />
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<Compile Include="ProbeSync\Events\ProbeStartRetrieveEvent.cs" />
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<Compile Include="ProbeSync\ProbeEvent.cs" />
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<Compile Include="ProbeSync\ProbeListener.cs" />
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<Compile Include="ProbeSync\QSBProbeEffects.cs" />
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<Compile Include="ProbeSync\QSBProbeLantern.cs" />
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<Compile Include="ProbeSync\QSBProbeSpotlight.cs" />
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<Compile Include="Tools\ProbeTool\Events\PlayerProbeEvent.cs" />
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<Compile Include="Tools\ProbeTool\Events\ProbeStartRetrieveEvent.cs" />
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<Compile Include="Tools\ProbeTool\ProbeEvent.cs" />
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<Compile Include="Tools\ProbeTool\ProbeListener.cs" />
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<Compile Include="Tools\ProbeTool\QSBProbeEffects.cs" />
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<Compile Include="Tools\ProbeTool\QSBProbeLantern.cs" />
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<Compile Include="Tools\ProbeTool\QSBProbeSpotlight.cs" />
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<Compile Include="Patches\QSBPatch.cs" />
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<Compile Include="Patches\QSBPatchTypes.cs" />
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<Compile Include="QSBSceneManager.cs" />
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@ -239,15 +239,20 @@
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<Compile Include="TimeSync\FastForwardReason.cs" />
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<Compile Include="TimeSync\Patches\TimePatches.cs" />
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<Compile Include="TimeSync\PauseReason.cs" />
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<Compile Include="Tools\FlashlightTool\FlashlightCreator.cs" />
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<Compile Include="Tools\ProbeLauncherTool\Events\LaunchProbeEvent.cs" />
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<Compile Include="Tools\ProbeLauncherTool\Events\PlayerLaunchProbeEvent.cs" />
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<Compile Include="Tools\ProbeLauncherTool\Events\PlayerRetrieveProbeEvent.cs" />
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<Compile Include="Tools\ProbeLauncherTool\Events\RetrieveProbeEvent.cs" />
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<Compile Include="Tools\ProbeLauncherTool\Patches\LauncherPatches.cs" />
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<Compile Include="Tools\ProbeLauncherTool\ProbeLauncherCreator.cs" />
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<Compile Include="Tools\ProbeLauncherTool\ProbeLauncherListener.cs" />
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<Compile Include="Tools\ProbeLauncherTool\ProbeLauncherManager.cs" />
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<Compile Include="Tools\ProbeLauncherTool\QSBProbeLauncherTool.cs" />
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<Compile Include="Tools\ProbeLauncherTool\WorldObjects\QSBProbeLauncher.cs" />
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<Compile Include="Tools\ProbeTool\ProbeCreator.cs" />
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<Compile Include="Tools\SignalscopeTool\SignalscopeCreator.cs" />
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<Compile Include="Tools\TranslatorTool\TranslatorCreator.cs" />
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<Compile Include="Utility\CustomRelativisticParticleSystem.cs" />
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<Compile Include="RoastingSync\QSBMarshmallow.cs" />
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<Compile Include="RoastingSync\Events\EnterExitRoastingEvent.cs" />
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@ -274,7 +279,7 @@
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<Compile Include="TranslationSync\Patches\SpiralPatches.cs" />
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<Compile Include="TimeSync\TimeSyncType.cs" />
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<Compile Include="TimeSync\TimeSyncUI.cs" />
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<Compile Include="Tools\Events\PlayerFlashlightEvent.cs" />
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<Compile Include="Tools\FlashlightTool\Events\PlayerFlashlightEvent.cs" />
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<Compile Include="Player\Events\PlayerJoinEvent.cs" />
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<Compile Include="Player\Events\PlayerReadyEvent.cs" />
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<Compile Include="Animation\Player\Events\PlayerSuitEvent.cs" />
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@ -283,7 +288,7 @@
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<Compile Include="GeyserSync\GeyserManager.cs" />
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<Compile Include="GeyserSync\WorldObjects\QSBGeyser.cs" />
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<Compile Include="Tools\ProbeLauncherTool\Events\EquipProbeLauncherEvent.cs" />
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<Compile Include="Tools\Events\PlayerSignalscopeEvent.cs" />
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<Compile Include="Tools\SignalscopeTool\Events\PlayerSignalscopeEvent.cs" />
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<Compile Include="Tools\TranslatorTool\Events\PlayerTranslatorEvent.cs" />
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<Compile Include="Events\QSBEvent.cs" />
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<Compile Include="Player\Events\PlayerJoinMessage.cs" />
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@ -316,11 +321,11 @@
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<Compile Include="WorldSync\Events\BoolWorldObjectMessage.cs" />
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<Compile Include="WorldSync\Events\EnumWorldObjectMessage.cs" />
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<Compile Include="WorldSync\Events\WorldObjectMessage.cs" />
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<Compile Include="Tools\QSBFlashlight.cs" />
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<Compile Include="ProbeSync\QSBProbe.cs" />
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<Compile Include="Tools\FlashlightTool\QSBFlashlight.cs" />
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<Compile Include="Tools\ProbeTool\QSBProbe.cs" />
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<Compile Include="Tools\QSBTool.cs" />
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<Compile Include="Tools\ToolType.cs" />
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<Compile Include="ProbeSync\TransformSync\PlayerProbeSync.cs" />
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<Compile Include="Tools\ProbeTool\TransformSync\PlayerProbeSync.cs" />
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<Compile Include="Utility\DebugActions.cs" />
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<Compile Include="Events\QSBEventManager.cs" />
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<Compile Include="DeathSync\Necronomicon.cs" />
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@ -11,9 +11,9 @@ using QSB.Patches;
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using QSB.Player;
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using QSB.Player.TransformSync;
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using QSB.PoolSync;
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using QSB.ProbeSync.TransformSync;
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using QSB.ShipSync.TransformSync;
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using QSB.TimeSync;
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using QSB.Tools.ProbeTool.TransformSync;
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using QSB.Utility;
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using QSB.WorldSync;
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using QuantumUNET;
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@ -2,7 +2,7 @@
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using QSB.Messaging;
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using QSB.Player;
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namespace QSB.Tools.Events
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namespace QSB.Tools.FlashlightTool.Events
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{
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public class PlayerFlashlightEvent : QSBEvent<ToggleMessage>
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{
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25
QSB/Tools/FlashlightTool/FlashlightCreator.cs
Normal file
25
QSB/Tools/FlashlightTool/FlashlightCreator.cs
Normal file
@ -0,0 +1,25 @@
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using UnityEngine;
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namespace QSB.Tools.FlashlightTool
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{
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static class FlashlightCreator
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{
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private static readonly Vector3 FlashlightOffset = new Vector3(0.7196316f, -0.2697681f, 0.3769455f);
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internal static void CreateFlashlight(Transform cameraBody)
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{
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var flashlightRoot = Object.Instantiate(GameObject.Find("FlashlightRoot"));
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flashlightRoot.name = "REMOTE_FlashlightRoot";
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flashlightRoot.SetActive(false);
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var oldComponent = flashlightRoot.GetComponent<Flashlight>();
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var component = flashlightRoot.AddComponent<QSBFlashlight>();
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component.Init(oldComponent);
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oldComponent.enabled = false;
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flashlightRoot.transform.parent = cameraBody;
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flashlightRoot.transform.localPosition = FlashlightOffset;
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flashlightRoot.SetActive(true);
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}
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}
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}
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@ -1,7 +1,7 @@
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using OWML.Utils;
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using UnityEngine;
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namespace QSB.Tools
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namespace QSB.Tools.FlashlightTool
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{
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public class QSBFlashlight : MonoBehaviour, ILightSource
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{
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@ -1,8 +1,9 @@
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using OWML.Utils;
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using QSB.Player;
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using QSB.ProbeSync;
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using QSB.Tools.FlashlightTool;
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using QSB.Tools.ProbeLauncherTool;
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using QSB.Utility;
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using QSB.Tools.SignalscopeTool;
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using QSB.Tools.TranslatorTool;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.PostProcessing;
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@ -11,16 +12,12 @@ namespace QSB.Tools
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{
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public class PlayerToolsManager
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{
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private static Transform _toolStowTransform;
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private static Transform _toolHoldTransform;
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private static Material Props_HEA_PlayerTool_mat;
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private static Material Props_HEA_Lightbulb_mat;
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private static Material Props_HEA_Lightbulb_OFF_mat;
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public static Transform StowTransform;
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public static Transform HoldTransform;
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private static readonly Vector3 FlashlightOffset = new Vector3(0.7196316f, -0.2697681f, 0.3769455f);
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private static readonly Vector3 ProbeLauncherOffset = new Vector3(0.5745087f, -0.26f, 0.4453125f);
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private static readonly Vector3 SignalscopeScale = new Vector3(1.5f, 1.5f, 1.5f);
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private static readonly Vector3 TranslatorScale = new Vector3(0.75f, 0.75f, 0.75f);
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public static Material Props_HEA_PlayerTool_mat;
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public static Material Props_HEA_Lightbulb_mat;
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public static Material Props_HEA_Lightbulb_OFF_mat;
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public static void Init(Transform playerCamera)
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{
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@ -41,144 +38,22 @@ namespace QSB.Tools
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Props_HEA_Lightbulb_OFF_mat = null;
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}
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CreateFlashlight(playerCamera);
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CreateSignalscope(playerCamera);
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CreateProbeLauncher(playerCamera);
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CreateTranslator(playerCamera);
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}
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public static void CreateProbe(Transform newProbe, PlayerInfo player)
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{
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var qsbProbe = newProbe.gameObject.AddComponent<QSBProbe>();
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player.Probe = qsbProbe;
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qsbProbe.SetOwner(player);
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// Probe_Body
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Object.Destroy(newProbe.GetComponent<ProbeAnchor>());
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Object.Destroy(newProbe.GetComponent<AlignWithFluid>());
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Object.Destroy(newProbe.GetComponent<MapMarker>());
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Object.Destroy(newProbe.GetComponent<ProbeSeeking>());
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Object.Destroy(newProbe.GetComponent<SurveyorProbe>());
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Object.Destroy(newProbe.GetComponent<ProbeHUDMarker>());
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Object.Destroy(newProbe.GetComponent<LightFlickerController>());
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Object.Destroy(newProbe.GetComponent<OWRigidbody>());
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Object.Destroy(newProbe.GetComponent<Rigidbody>());
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Object.Destroy(newProbe.GetComponent<CenterOfTheUniverseOffsetApplier>());
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// ProbeDetector
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//Object.Destroy(newProbe.Find("ProbeDetector").gameObject);
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var probeDetector = newProbe.Find("ProbeDetector").gameObject;
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Object.Destroy(probeDetector.GetComponent<ForceApplier>());
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Object.Destroy(probeDetector.GetComponent<ProbeFluidDetector>());
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Object.Destroy(probeDetector.GetComponent<AlignmentForceDetector>());
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// CameraPivot
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var cameraPivot = newProbe.Find("CameraPivot");
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Object.Destroy(cameraPivot.GetComponent<ProbeHorizonTracker>());
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// TODO : Sync probe animations
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// CameraPivot/Geometry/Props_HEA_Probe_ANIM
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var animRoot = cameraPivot.Find("Geometry").Find("Props_HEA_Probe_ANIM");
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Object.Destroy(animRoot.GetComponent<ProbeAnimatorController>());
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Object.Destroy(animRoot.GetComponent<Animator>());
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// TODO : Set up QSB cameras for these two cameras - that's why im not just destroying the GOs here
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// CameraPivot/ForwardCamera
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var forwardCamera = cameraPivot.Find("ForwardCamera");
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Object.Destroy(forwardCamera.GetComponent<PostProcessingBehaviour>());
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Object.Destroy(forwardCamera.GetComponent<NoiseImageEffect>());
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Object.Destroy(forwardCamera.GetComponent<PlanetaryFogImageEffect>());
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Object.Destroy(forwardCamera.GetComponent<ProbeCamera>());
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Object.Destroy(forwardCamera.GetComponent<OWCamera>());
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Object.Destroy(forwardCamera.GetComponent<Camera>());
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var oldForwardSpotlight = forwardCamera.GetComponent<ProbeSpotlight>();
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var newForwardSpotlight = forwardCamera.gameObject.AddComponent<QSBProbeSpotlight>();
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newForwardSpotlight._id = oldForwardSpotlight.GetValue<ProbeCamera.ID>("_id");
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newForwardSpotlight._fadeInLength = oldForwardSpotlight.GetValue<float>("_fadeInLength");
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newForwardSpotlight._intensity = 0.8f;
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Object.Destroy(oldForwardSpotlight);
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// CameraPivot/RotatingCameraPivot/RotatingCamera
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var rotatingCamera = cameraPivot.Find("RotatingCameraPivot").Find("RotatingCamera");
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Object.Destroy(rotatingCamera.GetComponent<PostProcessingBehaviour>());
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Object.Destroy(rotatingCamera.GetComponent<NoiseImageEffect>());
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Object.Destroy(rotatingCamera.GetComponent<PlanetaryFogImageEffect>());
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Object.Destroy(rotatingCamera.GetComponent<ProbeCamera>());
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Object.Destroy(rotatingCamera.GetComponent<OWCamera>());
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Object.Destroy(rotatingCamera.GetComponent<Camera>());
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// ProbeEffects
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var probeEffects = newProbe.Find("ProbeEffects");
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var oldEffects = probeEffects.GetComponent<ProbeEffects>();
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var newEffects = probeEffects.gameObject.AddComponent<QSBProbeEffects>();
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newEffects._flightLoopAudio = oldEffects.GetValue<OWAudioSource>("_flightLoopAudio");
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newEffects._anchorAudio = oldEffects.GetValue<OWAudioSource>("_anchorAudio");
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newEffects._anchorParticles = oldEffects.GetValue<ParticleSystem>("_anchorParticles");
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Object.Destroy(oldEffects);
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Object.Destroy(probeEffects.Find("CloudsEffectBubble").gameObject);
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Object.Destroy(probeEffects.Find("SandEffectBubble").gameObject);
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Object.Destroy(probeEffects.Find("ProbeElectricityEffect").gameObject);
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// AmbientLight_Probe
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var ambientLight = newProbe.Find("AmbientLight_Probe");
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var oldAmbLantern = ambientLight.GetComponent<ProbeLantern>();
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var newAmbLantern = ambientLight.gameObject.AddComponent<QSBProbeLantern>();
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newAmbLantern._fadeInDuration = oldAmbLantern.GetValue<float>("_fadeInDuration");
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newAmbLantern._fadeInCurve = oldAmbLantern.GetValue<AnimationCurve>("_fadeInCurve");
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newAmbLantern._fadeOutCurve = oldAmbLantern.GetValue<AnimationCurve>("_fadeOutCurve");
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newAmbLantern._emissiveRenderer = oldAmbLantern.GetValue<OWEmissiveRenderer>("_emissiveRenderer");
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newAmbLantern._originalRange = 60f;
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Object.Destroy(oldAmbLantern);
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// Lantern
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var lantern = newProbe.Find("Lantern");
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var oldLantern = lantern.GetComponent<ProbeLantern>();
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var newLantern = lantern.gameObject.AddComponent<QSBProbeLantern>();
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newLantern._fadeInDuration = oldLantern.GetValue<float>("_fadeInDuration");
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newLantern._fadeInCurve = oldLantern.GetValue<AnimationCurve>("_fadeInCurve");
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newLantern._fadeOutCurve = oldLantern.GetValue<AnimationCurve>("_fadeOutCurve");
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newLantern._emissiveRenderer = oldLantern.GetValue<OWEmissiveRenderer>("_emissiveRenderer");
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newLantern._originalRange = 35f;
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Object.Destroy(oldLantern);
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// RearCamera
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var rearCamera = newProbe.Find("RearCamera");
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Object.Destroy(rearCamera.GetComponent<PostProcessingBehaviour>());
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Object.Destroy(rearCamera.GetComponent<NoiseImageEffect>());
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Object.Destroy(rearCamera.GetComponent<PlanetaryFogImageEffect>());
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Object.Destroy(rearCamera.GetComponent<ProbeCamera>());
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Object.Destroy(rearCamera.GetComponent<OWCamera>());
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Object.Destroy(rearCamera.GetComponent<Camera>());
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var oldRearSpotlight = rearCamera.GetComponent<ProbeSpotlight>();
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var newRearSpotlight = rearCamera.gameObject.AddComponent<QSBProbeSpotlight>();
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newRearSpotlight._id = oldRearSpotlight.GetValue<ProbeCamera.ID>("_id");
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newRearSpotlight._fadeInLength = oldRearSpotlight.GetValue<float>("_fadeInLength");
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newRearSpotlight._intensity = 0.8f;
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Object.Destroy(oldRearSpotlight);
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// PlaneOffsetMarker_Probe
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Object.Destroy(newProbe.Find("PlaneOffsetMarker_Probe").gameObject);
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newProbe.Find("RecallEffect").gameObject.GetComponent<SingularityController>().enabled = true;
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newProbe.Find("RecallEffect").gameObject.GetComponent<SingularityWarpEffect>().enabled = true;
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newProbe.Find("RecallEffect").name = "RemoteProbeRecallEffect";
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newProbe.gameObject.SetActive(true);
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FlashlightCreator.CreateFlashlight(playerCamera);
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SignalscopeCreator.CreateSignalscope(playerCamera);
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ProbeLauncherCreator.CreateProbeLauncher(playerCamera);
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TranslatorCreator.CreateTranslator(playerCamera);
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}
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private static void CreateStowTransforms(Transform cameraBody)
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{
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var stow = new GameObject("REMOTE_ToolStowTransform");
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_toolStowTransform = stow.transform;
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StowTransform = stow.transform;
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stow.transform.parent = cameraBody;
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stow.transform.localPosition = Vector3.zero;
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stow.transform.localRotation = Quaternion.Euler(45f, 0f, 0f);
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var hold = new GameObject("REMOTE_ToolHoldTransform");
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_toolHoldTransform = hold.transform;
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HoldTransform = hold.transform;
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hold.transform.parent = cameraBody;
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hold.transform.localPosition = Vector3.zero;
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hold.transform.localRotation = Quaternion.Euler(0f, 0f, 0f);
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@ -238,159 +113,7 @@ namespace QSB.Tools
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visionTorch.transform.localScale = new Vector3(0.33f, 0.33f, 0.33f);
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}
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private static void CreateFlashlight(Transform cameraBody)
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{
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var flashlightRoot = Object.Instantiate(GameObject.Find("FlashlightRoot"));
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flashlightRoot.name = "REMOTE_FlashlightRoot";
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flashlightRoot.SetActive(false);
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||||
var oldComponent = flashlightRoot.GetComponent<Flashlight>();
|
||||
var component = flashlightRoot.AddComponent<QSBFlashlight>();
|
||||
|
||||
component.Init(oldComponent);
|
||||
oldComponent.enabled = false;
|
||||
|
||||
flashlightRoot.transform.parent = cameraBody;
|
||||
flashlightRoot.transform.localPosition = FlashlightOffset;
|
||||
flashlightRoot.SetActive(true);
|
||||
}
|
||||
|
||||
private static void CreateSignalscope(Transform cameraBody)
|
||||
{
|
||||
var signalscopeRoot = Object.Instantiate(GameObject.Find("Signalscope"));
|
||||
signalscopeRoot.name = "REMOTE_Signalscope";
|
||||
signalscopeRoot.SetActive(false);
|
||||
|
||||
Object.Destroy(signalscopeRoot.GetComponent<SignalscopePromptController>());
|
||||
Object.Destroy(signalscopeRoot.transform.Find("Props_HEA_Signalscope")
|
||||
.Find("Props_HEA_Signalscope_Prepass").gameObject);
|
||||
|
||||
var oldSignalscope = signalscopeRoot.GetComponent<Signalscope>();
|
||||
var tool = signalscopeRoot.AddComponent<QSBTool>();
|
||||
tool.MoveSpring = oldSignalscope.GetValue<DampedSpringQuat>("_moveSpring");
|
||||
tool.StowTransform = _toolStowTransform;
|
||||
tool.HoldTransform = _toolHoldTransform;
|
||||
tool.ArrivalDegrees = 5f;
|
||||
tool.Type = ToolType.Signalscope;
|
||||
tool.ToolGameObject = signalscopeRoot.transform.Find("Props_HEA_Signalscope").gameObject;
|
||||
oldSignalscope.enabled = false;
|
||||
|
||||
GetRenderer(signalscopeRoot, "Props_HEA_Signalscope").material = Props_HEA_PlayerTool_mat;
|
||||
|
||||
signalscopeRoot.transform.parent = cameraBody;
|
||||
signalscopeRoot.transform.localPosition = Vector3.zero;
|
||||
signalscopeRoot.transform.localScale = SignalscopeScale;
|
||||
signalscopeRoot.SetActive(true);
|
||||
}
|
||||
|
||||
private static void CreateTranslator(Transform cameraBody)
|
||||
{
|
||||
var original = GameObject.Find("NomaiTranslatorProp");
|
||||
|
||||
var translatorRoot = original.InstantiateInactive();
|
||||
translatorRoot.name = "REMOTE_NomaiTranslatorProp";
|
||||
|
||||
var group = translatorRoot.transform.Find("TranslatorGroup");
|
||||
var model = group.Find("Props_HEA_Translator");
|
||||
|
||||
Object.Destroy(translatorRoot.GetComponent<NomaiTranslatorProp>());
|
||||
Object.Destroy(group.Find("Canvas").gameObject);
|
||||
Object.Destroy(group.Find("Lighting").gameObject);
|
||||
Object.Destroy(group.Find("TranslatorBeams").gameObject);
|
||||
Object.Destroy(model.Find("Props_HEA_Translator_Pivot_RotatingPart")
|
||||
.Find("Props_HEA_Translator_RotatingPart")
|
||||
.Find("Props_HEA_Translator_RotatingPart_Prepass").gameObject);
|
||||
Object.Destroy(model.Find("Props_HEA_Translator_Prepass").gameObject);
|
||||
|
||||
var oldTranslator = translatorRoot.GetComponent<NomaiTranslator>();
|
||||
var tool = translatorRoot.AddComponent<QSBTool>();
|
||||
tool.MoveSpring = oldTranslator.GetValue<DampedSpringQuat>("_moveSpring");
|
||||
tool.StowTransform = _toolStowTransform;
|
||||
tool.HoldTransform = _toolHoldTransform;
|
||||
tool.ArrivalDegrees = 5f;
|
||||
tool.Type = ToolType.Translator;
|
||||
tool.ToolGameObject = group.gameObject;
|
||||
Object.Destroy(oldTranslator);
|
||||
|
||||
GetRenderer(translatorRoot, "Props_HEA_Translator_Geo").material = Props_HEA_PlayerTool_mat;
|
||||
GetRenderer(translatorRoot, "Props_HEA_Translator_RotatingPart").material = Props_HEA_PlayerTool_mat;
|
||||
GetRenderer(translatorRoot, "Props_HEA_Translator_Button_L").material = Props_HEA_Lightbulb_mat;
|
||||
GetRenderer(translatorRoot, "Props_HEA_Translator_Button_R").material = Props_HEA_Lightbulb_mat;
|
||||
|
||||
translatorRoot.transform.parent = cameraBody;
|
||||
translatorRoot.transform.localPosition = Vector3.zero;
|
||||
translatorRoot.transform.localScale = TranslatorScale;
|
||||
QSBCore.UnityEvents.FireOnNextUpdate(() => translatorRoot.SetActive(true));
|
||||
}
|
||||
|
||||
private static void CreateProbeLauncher(Transform cameraBody)
|
||||
{
|
||||
var ProbeLauncher = GameObject.Find("PlayerCamera/ProbeLauncher");
|
||||
|
||||
// Create new ProbeLauncher
|
||||
var REMOTE_ProbeLauncher = new GameObject("REMOTE_ProbeLauncher");
|
||||
REMOTE_ProbeLauncher.SetActive(false);
|
||||
|
||||
// Copy children of ProbeLauncher
|
||||
var Props_HEA_ProbeLauncher = ProbeLauncher.transform.Find("Props_HEA_ProbeLauncher");
|
||||
var REMOTE_Props_HEA_ProbeLauncher = Object.Instantiate(Props_HEA_ProbeLauncher, REMOTE_ProbeLauncher.transform, false);
|
||||
|
||||
var LaunchParticleEffect_Underwater = ProbeLauncher.transform.Find("LaunchParticleEffect_Underwater");
|
||||
var REMOTE_LaunchParticleEffect_Underwater = Object.Instantiate(LaunchParticleEffect_Underwater, REMOTE_ProbeLauncher.transform, false);
|
||||
|
||||
var LaunchParticleEffect = ProbeLauncher.transform.Find("LaunchParticleEffect");
|
||||
var REMOTE_LaunchParticleEffect = Object.Instantiate(LaunchParticleEffect, REMOTE_ProbeLauncher.transform, false);
|
||||
|
||||
// Set up effects
|
||||
var effects = REMOTE_ProbeLauncher.AddComponent<ProbeLauncherEffects>();
|
||||
effects.SetValue("_launchParticles", REMOTE_LaunchParticleEffect.GetComponent<ParticleSystem>());
|
||||
effects.SetValue("_underwaterLaunchParticles", REMOTE_LaunchParticleEffect_Underwater.GetComponent<ParticleSystem>());
|
||||
effects.SetValue("_owAudioSource", ProbeLauncher.GetComponent<ProbeLauncherEffects>().GetValue<OWAudioSource>("_owAudioSource"));
|
||||
|
||||
var recallEffect = REMOTE_Props_HEA_ProbeLauncher.Find("RecallEffect");
|
||||
|
||||
REMOTE_Props_HEA_ProbeLauncher.Find("PressureGauge_Arrow").GetComponent<MeshRenderer>().material = Props_HEA_PlayerTool_mat;
|
||||
REMOTE_Props_HEA_ProbeLauncher.Find("ProbeLauncherChassis").GetComponent<MeshRenderer>().material = Props_HEA_PlayerTool_mat;
|
||||
Object.Destroy(REMOTE_Props_HEA_ProbeLauncher.Find("Props_HEA_ProbeLauncher_Prepass").gameObject);
|
||||
|
||||
var preLaunchProbe = REMOTE_Props_HEA_ProbeLauncher.Find("Props_HEA_Probe_Prelaunch");
|
||||
Object.Destroy(preLaunchProbe.Find("Props_HEA_Probe_Prelaunch_Prepass").gameObject);
|
||||
|
||||
// fuck you unity
|
||||
var materials = preLaunchProbe.GetComponent<MeshRenderer>().materials;
|
||||
materials[0] = Props_HEA_PlayerTool_mat;
|
||||
materials[1] = Props_HEA_Lightbulb_OFF_mat;
|
||||
preLaunchProbe.GetComponent<MeshRenderer>().materials = materials;
|
||||
|
||||
var tool = REMOTE_ProbeLauncher.AddComponent<QSBProbeLauncherTool>();
|
||||
var spring = new DampedSpringQuat
|
||||
{
|
||||
velocity = Vector4.zero,
|
||||
settings = new DampedSpringSettings
|
||||
{
|
||||
springConstant = 50f,
|
||||
dampingCoefficient = 8.485282f,
|
||||
mass = 1
|
||||
}
|
||||
};
|
||||
|
||||
tool.MoveSpring = spring;
|
||||
tool.StowTransform = _toolStowTransform;
|
||||
tool.HoldTransform = _toolHoldTransform;
|
||||
tool.ArrivalDegrees = 5f;
|
||||
tool.Type = ToolType.ProbeLauncher;
|
||||
tool.ToolGameObject = REMOTE_Props_HEA_ProbeLauncher.gameObject;
|
||||
tool.PreLaunchProbeProxy = preLaunchProbe.gameObject;
|
||||
tool.ProbeRetrievalEffect = recallEffect.GetComponent<SingularityWarpEffect>();
|
||||
tool.Effects = effects;
|
||||
|
||||
REMOTE_ProbeLauncher.transform.parent = cameraBody;
|
||||
REMOTE_ProbeLauncher.transform.localPosition = ProbeLauncherOffset;
|
||||
|
||||
//QSBCore.UnityEvents.FireInNUpdates(() => REMOTE_ProbeLauncher.SetActive(true), 5);
|
||||
REMOTE_ProbeLauncher.SetActive(true);
|
||||
}
|
||||
|
||||
private static MeshRenderer GetRenderer(GameObject root, string gameObjectName) =>
|
||||
internal static MeshRenderer GetRenderer(GameObject root, string gameObjectName) =>
|
||||
root.GetComponentsInChildren<MeshRenderer>(true).First(x => x.name == gameObjectName);
|
||||
}
|
||||
}
|
77
QSB/Tools/ProbeLauncherTool/ProbeLauncherCreator.cs
Normal file
77
QSB/Tools/ProbeLauncherTool/ProbeLauncherCreator.cs
Normal file
@ -0,0 +1,77 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace QSB.Tools.ProbeLauncherTool
|
||||
{
|
||||
static class ProbeLauncherCreator
|
||||
{
|
||||
private static readonly Vector3 ProbeLauncherOffset = new Vector3(0.5745087f, -0.26f, 0.4453125f);
|
||||
|
||||
internal static void CreateProbeLauncher(Transform cameraBody)
|
||||
{
|
||||
var ProbeLauncher = GameObject.Find("PlayerCamera/ProbeLauncher");
|
||||
|
||||
// Create new ProbeLauncher
|
||||
var REMOTE_ProbeLauncher = new GameObject("REMOTE_ProbeLauncher");
|
||||
REMOTE_ProbeLauncher.SetActive(false);
|
||||
|
||||
// Copy children of ProbeLauncher
|
||||
var Props_HEA_ProbeLauncher = ProbeLauncher.transform.Find("Props_HEA_ProbeLauncher");
|
||||
var REMOTE_Props_HEA_ProbeLauncher = Object.Instantiate(Props_HEA_ProbeLauncher, REMOTE_ProbeLauncher.transform, false);
|
||||
|
||||
var LaunchParticleEffect_Underwater = ProbeLauncher.transform.Find("LaunchParticleEffect_Underwater");
|
||||
var REMOTE_LaunchParticleEffect_Underwater = Object.Instantiate(LaunchParticleEffect_Underwater, REMOTE_ProbeLauncher.transform, false);
|
||||
|
||||
var LaunchParticleEffect = ProbeLauncher.transform.Find("LaunchParticleEffect");
|
||||
var REMOTE_LaunchParticleEffect = Object.Instantiate(LaunchParticleEffect, REMOTE_ProbeLauncher.transform, false);
|
||||
|
||||
// Set up effects
|
||||
var effects = REMOTE_ProbeLauncher.AddComponent<ProbeLauncherEffects>();
|
||||
effects._launchParticles = REMOTE_LaunchParticleEffect.GetComponent<ParticleSystem>();
|
||||
effects._underwaterLaunchParticles = REMOTE_LaunchParticleEffect_Underwater.GetComponent<ParticleSystem>();
|
||||
effects._owAudioSource = ProbeLauncher.GetComponent<ProbeLauncherEffects>()._owAudioSource;
|
||||
|
||||
var recallEffect = REMOTE_Props_HEA_ProbeLauncher.Find("RecallEffect");
|
||||
|
||||
REMOTE_Props_HEA_ProbeLauncher.Find("PressureGauge_Arrow").GetComponent<MeshRenderer>().material = PlayerToolsManager.Props_HEA_PlayerTool_mat;
|
||||
REMOTE_Props_HEA_ProbeLauncher.Find("ProbeLauncherChassis").GetComponent<MeshRenderer>().material = PlayerToolsManager.Props_HEA_PlayerTool_mat;
|
||||
Object.Destroy(REMOTE_Props_HEA_ProbeLauncher.Find("Props_HEA_ProbeLauncher_Prepass").gameObject);
|
||||
|
||||
var preLaunchProbe = REMOTE_Props_HEA_ProbeLauncher.Find("Props_HEA_Probe_Prelaunch");
|
||||
Object.Destroy(preLaunchProbe.Find("Props_HEA_Probe_Prelaunch_Prepass").gameObject);
|
||||
|
||||
// fuck you unity
|
||||
var materials = preLaunchProbe.GetComponent<MeshRenderer>().materials;
|
||||
materials[0] = PlayerToolsManager.Props_HEA_PlayerTool_mat;
|
||||
materials[1] = PlayerToolsManager.Props_HEA_Lightbulb_OFF_mat;
|
||||
preLaunchProbe.GetComponent<MeshRenderer>().materials = materials;
|
||||
|
||||
var tool = REMOTE_ProbeLauncher.AddComponent<QSBProbeLauncherTool>();
|
||||
var spring = new DampedSpringQuat
|
||||
{
|
||||
velocity = Vector4.zero,
|
||||
settings = new DampedSpringSettings
|
||||
{
|
||||
springConstant = 50f,
|
||||
dampingCoefficient = 8.485282f,
|
||||
mass = 1
|
||||
}
|
||||
};
|
||||
|
||||
tool.MoveSpring = spring;
|
||||
tool.StowTransform = PlayerToolsManager.StowTransform;
|
||||
tool.HoldTransform = PlayerToolsManager.HoldTransform;
|
||||
tool.ArrivalDegrees = 5f;
|
||||
tool.Type = ToolType.ProbeLauncher;
|
||||
tool.ToolGameObject = REMOTE_Props_HEA_ProbeLauncher.gameObject;
|
||||
tool.PreLaunchProbeProxy = preLaunchProbe.gameObject;
|
||||
tool.ProbeRetrievalEffect = recallEffect.GetComponent<SingularityWarpEffect>();
|
||||
tool.Effects = effects;
|
||||
|
||||
REMOTE_ProbeLauncher.transform.parent = cameraBody;
|
||||
REMOTE_ProbeLauncher.transform.localPosition = ProbeLauncherOffset;
|
||||
|
||||
//QSBCore.UnityEvents.FireInNUpdates(() => REMOTE_ProbeLauncher.SetActive(true), 5);
|
||||
REMOTE_ProbeLauncher.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,7 +2,7 @@
|
||||
using QSB.Messaging;
|
||||
using QSB.Player;
|
||||
|
||||
namespace QSB.ProbeSync.Events
|
||||
namespace QSB.Tools.ProbeTool.Events
|
||||
{
|
||||
internal class PlayerProbeEvent : QSBEvent<EnumMessage<ProbeEvent>>
|
||||
{
|
@ -2,7 +2,7 @@
|
||||
using QSB.Messaging;
|
||||
using QSB.Player;
|
||||
|
||||
namespace QSB.ProbeSync.Events
|
||||
namespace QSB.Tools.ProbeTool.Events
|
||||
{
|
||||
internal class ProbeStartRetrieveEvent : QSBEvent<FloatMessage>
|
||||
{
|
134
QSB/Tools/ProbeTool/ProbeCreator.cs
Normal file
134
QSB/Tools/ProbeTool/ProbeCreator.cs
Normal file
@ -0,0 +1,134 @@
|
||||
using QSB.Player;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine.PostProcessing;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QSB.Tools.ProbeTool
|
||||
{
|
||||
static class ProbeCreator
|
||||
{
|
||||
public static void CreateProbe(Transform newProbe, PlayerInfo player)
|
||||
{
|
||||
var qsbProbe = newProbe.gameObject.AddComponent<QSBProbe>();
|
||||
player.Probe = qsbProbe;
|
||||
qsbProbe.SetOwner(player);
|
||||
|
||||
// Probe_Body
|
||||
Object.Destroy(newProbe.GetComponent<ProbeAnchor>());
|
||||
Object.Destroy(newProbe.GetComponent<AlignWithFluid>());
|
||||
Object.Destroy(newProbe.GetComponent<MapMarker>());
|
||||
Object.Destroy(newProbe.GetComponent<ProbeSeeking>());
|
||||
Object.Destroy(newProbe.GetComponent<SurveyorProbe>());
|
||||
Object.Destroy(newProbe.GetComponent<ProbeHUDMarker>());
|
||||
Object.Destroy(newProbe.GetComponent<LightFlickerController>());
|
||||
Object.Destroy(newProbe.GetComponent<OWRigidbody>());
|
||||
Object.Destroy(newProbe.GetComponent<Rigidbody>());
|
||||
Object.Destroy(newProbe.GetComponent<CenterOfTheUniverseOffsetApplier>());
|
||||
|
||||
// ProbeDetector
|
||||
//Object.Destroy(newProbe.Find("ProbeDetector").gameObject);
|
||||
var probeDetector = newProbe.Find("ProbeDetector").gameObject;
|
||||
Object.Destroy(probeDetector.GetComponent<ForceApplier>());
|
||||
Object.Destroy(probeDetector.GetComponent<ProbeFluidDetector>());
|
||||
Object.Destroy(probeDetector.GetComponent<AlignmentForceDetector>());
|
||||
|
||||
// CameraPivot
|
||||
var cameraPivot = newProbe.Find("CameraPivot");
|
||||
Object.Destroy(cameraPivot.GetComponent<ProbeHorizonTracker>());
|
||||
|
||||
// TODO : Sync probe animations
|
||||
|
||||
// CameraPivot/Geometry/Props_HEA_Probe_ANIM
|
||||
var animRoot = cameraPivot.Find("Geometry").Find("Props_HEA_Probe_ANIM");
|
||||
Object.Destroy(animRoot.GetComponent<ProbeAnimatorController>());
|
||||
Object.Destroy(animRoot.GetComponent<Animator>());
|
||||
|
||||
// TODO : Set up QSB cameras for these two cameras - that's why im not just destroying the GOs here
|
||||
|
||||
// CameraPivot/ForwardCamera
|
||||
var forwardCamera = cameraPivot.Find("ForwardCamera");
|
||||
Object.Destroy(forwardCamera.GetComponent<PostProcessingBehaviour>());
|
||||
Object.Destroy(forwardCamera.GetComponent<NoiseImageEffect>());
|
||||
Object.Destroy(forwardCamera.GetComponent<PlanetaryFogImageEffect>());
|
||||
Object.Destroy(forwardCamera.GetComponent<ProbeCamera>());
|
||||
Object.Destroy(forwardCamera.GetComponent<OWCamera>());
|
||||
Object.Destroy(forwardCamera.GetComponent<Camera>());
|
||||
var oldForwardSpotlight = forwardCamera.GetComponent<ProbeSpotlight>();
|
||||
var newForwardSpotlight = forwardCamera.gameObject.AddComponent<QSBProbeSpotlight>();
|
||||
newForwardSpotlight._id = oldForwardSpotlight._id;
|
||||
newForwardSpotlight._fadeInLength = oldForwardSpotlight._fadeInLength;
|
||||
newForwardSpotlight._intensity = 0.8f;
|
||||
Object.Destroy(oldForwardSpotlight);
|
||||
|
||||
// CameraPivot/RotatingCameraPivot/RotatingCamera
|
||||
var rotatingCamera = cameraPivot.Find("RotatingCameraPivot").Find("RotatingCamera");
|
||||
Object.Destroy(rotatingCamera.GetComponent<PostProcessingBehaviour>());
|
||||
Object.Destroy(rotatingCamera.GetComponent<NoiseImageEffect>());
|
||||
Object.Destroy(rotatingCamera.GetComponent<PlanetaryFogImageEffect>());
|
||||
Object.Destroy(rotatingCamera.GetComponent<ProbeCamera>());
|
||||
Object.Destroy(rotatingCamera.GetComponent<OWCamera>());
|
||||
Object.Destroy(rotatingCamera.GetComponent<Camera>());
|
||||
|
||||
// ProbeEffects
|
||||
var probeEffects = newProbe.Find("ProbeEffects");
|
||||
var oldEffects = probeEffects.GetComponent<ProbeEffects>();
|
||||
var newEffects = probeEffects.gameObject.AddComponent<QSBProbeEffects>();
|
||||
newEffects._flightLoopAudio = oldEffects._flightLoopAudio;
|
||||
newEffects._anchorAudio = oldEffects._anchorAudio;
|
||||
newEffects._anchorParticles = oldEffects._anchorParticles;
|
||||
Object.Destroy(oldEffects);
|
||||
|
||||
Object.Destroy(probeEffects.Find("CloudsEffectBubble").gameObject);
|
||||
Object.Destroy(probeEffects.Find("SandEffectBubble").gameObject);
|
||||
Object.Destroy(probeEffects.Find("ProbeElectricityEffect").gameObject);
|
||||
|
||||
// AmbientLight_Probe
|
||||
var ambientLight = newProbe.Find("AmbientLight_Probe");
|
||||
var oldAmbLantern = ambientLight.GetComponent<ProbeLantern>();
|
||||
var newAmbLantern = ambientLight.gameObject.AddComponent<QSBProbeLantern>();
|
||||
newAmbLantern._fadeInDuration = oldAmbLantern._fadeInDuration;
|
||||
newAmbLantern._fadeInCurve = oldAmbLantern._fadeInCurve;
|
||||
newAmbLantern._fadeOutCurve = oldAmbLantern._fadeOutCurve;
|
||||
newAmbLantern._emissiveRenderer = oldAmbLantern._emissiveRenderer;
|
||||
newAmbLantern._originalRange = 60f;
|
||||
Object.Destroy(oldAmbLantern);
|
||||
|
||||
// Lantern
|
||||
var lantern = newProbe.Find("Lantern");
|
||||
var oldLantern = lantern.GetComponent<ProbeLantern>();
|
||||
var newLantern = lantern.gameObject.AddComponent<QSBProbeLantern>();
|
||||
newLantern._fadeInDuration = oldLantern._fadeInDuration;
|
||||
newLantern._fadeInCurve = oldLantern._fadeInCurve;
|
||||
newLantern._fadeOutCurve = oldLantern._fadeOutCurve;
|
||||
newLantern._emissiveRenderer = oldLantern._emissiveRenderer;
|
||||
newLantern._originalRange = 35f;
|
||||
Object.Destroy(oldLantern);
|
||||
|
||||
// RearCamera
|
||||
var rearCamera = newProbe.Find("RearCamera");
|
||||
Object.Destroy(rearCamera.GetComponent<PostProcessingBehaviour>());
|
||||
Object.Destroy(rearCamera.GetComponent<NoiseImageEffect>());
|
||||
Object.Destroy(rearCamera.GetComponent<PlanetaryFogImageEffect>());
|
||||
Object.Destroy(rearCamera.GetComponent<ProbeCamera>());
|
||||
Object.Destroy(rearCamera.GetComponent<OWCamera>());
|
||||
Object.Destroy(rearCamera.GetComponent<Camera>());
|
||||
var oldRearSpotlight = rearCamera.GetComponent<ProbeSpotlight>();
|
||||
var newRearSpotlight = rearCamera.gameObject.AddComponent<QSBProbeSpotlight>();
|
||||
newRearSpotlight._id = oldRearSpotlight._id;
|
||||
newRearSpotlight._fadeInLength = oldRearSpotlight._fadeInLength;
|
||||
newRearSpotlight._intensity = 0.8f;
|
||||
Object.Destroy(oldRearSpotlight);
|
||||
|
||||
// PlaneOffsetMarker_Probe
|
||||
Object.Destroy(newProbe.Find("PlaneOffsetMarker_Probe").gameObject);
|
||||
|
||||
newProbe.Find("RecallEffect").gameObject.GetComponent<SingularityController>().enabled = true;
|
||||
newProbe.Find("RecallEffect").gameObject.GetComponent<SingularityWarpEffect>().enabled = true;
|
||||
newProbe.Find("RecallEffect").name = "RemoteProbeRecallEffect";
|
||||
|
||||
newProbe.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
namespace QSB.ProbeSync
|
||||
namespace QSB.Tools.ProbeTool
|
||||
{
|
||||
public enum ProbeEvent
|
||||
{
|
@ -1,7 +1,7 @@
|
||||
using QSB.Events;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QSB.ProbeSync
|
||||
namespace QSB.Tools.ProbeTool
|
||||
{
|
||||
internal class ProbeListener : MonoBehaviour
|
||||
{
|
@ -2,7 +2,7 @@
|
||||
using QSB.Utility;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QSB.ProbeSync
|
||||
namespace QSB.Tools.ProbeTool
|
||||
{
|
||||
public class QSBProbe : MonoBehaviour
|
||||
{
|
@ -2,7 +2,7 @@
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QSB.ProbeSync
|
||||
namespace QSB.Tools.ProbeTool
|
||||
{
|
||||
internal class QSBProbeEffects : MonoBehaviour
|
||||
{
|
@ -2,7 +2,7 @@
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QSB.ProbeSync
|
||||
namespace QSB.Tools.ProbeTool
|
||||
{
|
||||
internal class QSBProbeLantern : MonoBehaviour
|
||||
{
|
@ -2,7 +2,7 @@
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QSB.ProbeSync
|
||||
namespace QSB.Tools.ProbeTool
|
||||
{
|
||||
internal class QSBProbeSpotlight : MonoBehaviour
|
||||
{
|
@ -4,11 +4,12 @@ using QSB.SectorSync;
|
||||
using QSB.Syncs.Sectored.Transforms;
|
||||
using QSB.Tools;
|
||||
using QSB.Tools.ProbeLauncherTool;
|
||||
using QSB.Tools.ProbeTool;
|
||||
using QSB.Utility;
|
||||
using QSB.WorldSync;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QSB.ProbeSync.TransformSync
|
||||
namespace QSB.Tools.ProbeTool.TransformSync
|
||||
{
|
||||
public class PlayerProbeSync : SectoredTransformSync
|
||||
{
|
||||
@ -58,7 +59,7 @@ namespace QSB.ProbeSync.TransformSync
|
||||
|
||||
body.name = "RemoteProbeTransform";
|
||||
|
||||
PlayerToolsManager.CreateProbe(body, Player);
|
||||
ProbeCreator.CreateProbe(body, Player);
|
||||
|
||||
Player.ProbeBody = body.gameObject;
|
||||
|
@ -2,7 +2,7 @@
|
||||
using QSB.Messaging;
|
||||
using QSB.Player;
|
||||
|
||||
namespace QSB.Tools.Events
|
||||
namespace QSB.Tools.SignalscopeTool.Events
|
||||
{
|
||||
public class PlayerSignalscopeEvent : QSBEvent<ToggleMessage>
|
||||
{
|
40
QSB/Tools/SignalscopeTool/SignalscopeCreator.cs
Normal file
40
QSB/Tools/SignalscopeTool/SignalscopeCreator.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QSB.Tools.SignalscopeTool
|
||||
{
|
||||
static class SignalscopeCreator
|
||||
{
|
||||
private static readonly Vector3 SignalscopeScale = new Vector3(1.5f, 1.5f, 1.5f);
|
||||
|
||||
internal static void CreateSignalscope(Transform cameraBody)
|
||||
{
|
||||
var signalscopeRoot = Object.Instantiate(GameObject.Find("Signalscope"));
|
||||
signalscopeRoot.name = "REMOTE_Signalscope";
|
||||
signalscopeRoot.SetActive(false);
|
||||
|
||||
Object.Destroy(signalscopeRoot.GetComponent<SignalscopePromptController>());
|
||||
Object.Destroy(signalscopeRoot.transform.Find("Props_HEA_Signalscope")
|
||||
.Find("Props_HEA_Signalscope_Prepass").gameObject);
|
||||
|
||||
var oldSignalscope = signalscopeRoot.GetComponent<Signalscope>();
|
||||
var tool = signalscopeRoot.AddComponent<QSBTool>();
|
||||
tool.MoveSpring = oldSignalscope._moveSpring;
|
||||
tool.StowTransform = PlayerToolsManager.StowTransform;
|
||||
tool.HoldTransform = PlayerToolsManager.HoldTransform;
|
||||
tool.ArrivalDegrees = 5f;
|
||||
tool.Type = ToolType.Signalscope;
|
||||
tool.ToolGameObject = signalscopeRoot.transform.Find("Props_HEA_Signalscope").gameObject;
|
||||
oldSignalscope.enabled = false;
|
||||
|
||||
PlayerToolsManager.GetRenderer(signalscopeRoot, "Props_HEA_Signalscope").material = PlayerToolsManager.Props_HEA_PlayerTool_mat;
|
||||
|
||||
signalscopeRoot.transform.parent = cameraBody;
|
||||
signalscopeRoot.transform.localPosition = Vector3.zero;
|
||||
signalscopeRoot.transform.localScale = SignalscopeScale;
|
||||
signalscopeRoot.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
50
QSB/Tools/TranslatorTool/TranslatorCreator.cs
Normal file
50
QSB/Tools/TranslatorTool/TranslatorCreator.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using QSB.Utility;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QSB.Tools.TranslatorTool
|
||||
{
|
||||
static class TranslatorCreator
|
||||
{
|
||||
private static readonly Vector3 TranslatorScale = new Vector3(0.75f, 0.75f, 0.75f);
|
||||
|
||||
internal static void CreateTranslator(Transform cameraBody)
|
||||
{
|
||||
var original = GameObject.Find("NomaiTranslatorProp");
|
||||
|
||||
var translatorRoot = original.InstantiateInactive();
|
||||
translatorRoot.name = "REMOTE_NomaiTranslatorProp";
|
||||
|
||||
var group = translatorRoot.transform.Find("TranslatorGroup");
|
||||
var model = group.Find("Props_HEA_Translator");
|
||||
|
||||
Object.Destroy(translatorRoot.GetComponent<NomaiTranslatorProp>());
|
||||
Object.Destroy(group.Find("Canvas").gameObject);
|
||||
Object.Destroy(group.Find("Lighting").gameObject);
|
||||
Object.Destroy(group.Find("TranslatorBeams").gameObject);
|
||||
Object.Destroy(model.Find("Props_HEA_Translator_Pivot_RotatingPart")
|
||||
.Find("Props_HEA_Translator_RotatingPart")
|
||||
.Find("Props_HEA_Translator_RotatingPart_Prepass").gameObject);
|
||||
Object.Destroy(model.Find("Props_HEA_Translator_Prepass").gameObject);
|
||||
|
||||
var oldTranslator = translatorRoot.GetComponent<NomaiTranslator>();
|
||||
var tool = translatorRoot.AddComponent<QSBTool>();
|
||||
tool.MoveSpring = oldTranslator._moveSpring;
|
||||
tool.StowTransform = PlayerToolsManager.StowTransform;
|
||||
tool.HoldTransform = PlayerToolsManager.HoldTransform;
|
||||
tool.ArrivalDegrees = 5f;
|
||||
tool.Type = ToolType.Translator;
|
||||
tool.ToolGameObject = group.gameObject;
|
||||
Object.Destroy(oldTranslator);
|
||||
|
||||
PlayerToolsManager.GetRenderer(translatorRoot, "Props_HEA_Translator_Geo").material = PlayerToolsManager.Props_HEA_PlayerTool_mat;
|
||||
PlayerToolsManager.GetRenderer(translatorRoot, "Props_HEA_Translator_RotatingPart").material = PlayerToolsManager.Props_HEA_PlayerTool_mat;
|
||||
PlayerToolsManager.GetRenderer(translatorRoot, "Props_HEA_Translator_Button_L").material = PlayerToolsManager.Props_HEA_Lightbulb_mat;
|
||||
PlayerToolsManager.GetRenderer(translatorRoot, "Props_HEA_Translator_Button_R").material = PlayerToolsManager.Props_HEA_Lightbulb_mat;
|
||||
|
||||
translatorRoot.transform.parent = cameraBody;
|
||||
translatorRoot.transform.localPosition = Vector3.zero;
|
||||
translatorRoot.transform.localScale = TranslatorScale;
|
||||
QSBCore.UnityEvents.FireOnNextUpdate(() => translatorRoot.SetActive(true));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user