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using QuantumUNET.Logging;
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using QuantumUNET.Messages;
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
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namespace QuantumUNET.Components
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{
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public class QNetworkManager : MonoBehaviour
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{
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public static QNetworkManager singleton;
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public static string networkSceneName = "";
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public int networkPort { get; set; } = 7777;
public int simulatedLatency { get; set; } = 1;
public bool serverBindToIP { get; set; }
public bool dontDestroyOnLoad { get; set; } = true;
public bool runInBackground { get; set; } = true;
public bool scriptCRCCheck { get; set; } = true;
public bool autoCreatePlayer { get; set; } = true;
public bool isNetworkActive;
public bool useWebSockets { get; set; }
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public bool useSimulator { get; set; }
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public bool clientLoadedScene { get; set; }
public string serverBindAddress { get; set; } = "";
public string networkAddress { get; set; } = "localhost";
public string offlineScene { get; set; } = "";
public string onlineScene { get; set; } = "";
public float packetLossPercentage { get; set; }
public float maxDelay { get; set; } = 0.01f;
public GameObject playerPrefab { get; set; }
public List<GameObject> spawnPrefabs { get; } = new List<GameObject>();
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public QNetworkClient client;
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public int maxConnections { get; set; } = 4;
public List<QosType> channels { get; } = new List<QosType>();
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private ConnectionConfig m_ConnectionConfig;
private GlobalConfig m_GlobalConfig;
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private readonly int m_MaxBufferedPackets = 16;
private readonly bool m_AllowFragmentation = true;
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private static readonly QAddPlayerMessage s_AddPlayerMessage = new QAddPlayerMessage();
private static readonly QRemovePlayerMessage s_RemovePlayerMessage = new QRemovePlayerMessage();
private static readonly QErrorMessage s_ErrorMessage = new QErrorMessage();
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private static AsyncOperation s_LoadingSceneAsync;
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private static QNetworkConnection s_ClientReadyConnection;
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private static string s_Address;
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public bool customConfig { get; set; }
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public ConnectionConfig connectionConfig
{
get
{
if (m_ConnectionConfig == null)
{
m_ConnectionConfig = new ConnectionConfig();
}
return m_ConnectionConfig;
}
}
public GlobalConfig globalConfig
{
get
{
if (m_GlobalConfig == null)
{
m_GlobalConfig = new GlobalConfig();
}
return m_GlobalConfig;
}
}
public int numPlayers
{
get
{
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var num = 0;
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foreach (var networkConnection in QNetworkServer.connections)
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{
if (networkConnection != null)
{
foreach (var controller in networkConnection.PlayerControllers)
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{
if (controller.IsValid)
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{
num++;
}
}
}
}
return num;
}
}
public void Awake() => InitializeSingleton();
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private void InitializeSingleton()
{
if (!(singleton != null) || !(singleton == this))
{
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if (dontDestroyOnLoad)
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{
if (singleton != null)
{
QLog.Warning("Multiple NetworkManagers detected in the scene. Only one NetworkManager can exist at a time. The duplicate NetworkManager will not be used.");
Destroy(gameObject);
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return;
}
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QLog.Log("NetworkManager created singleton (DontDestroyOnLoad)");
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singleton = this;
if (Application.isPlaying)
{
DontDestroyOnLoad(gameObject);
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}
}
else
{
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QLog.Log("NetworkManager created singleton (ForScene)");
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singleton = this;
}
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if (networkAddress != "")
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{
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s_Address = networkAddress;
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}
else if (s_Address != "")
{
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networkAddress = s_Address;
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}
}
}
internal void RegisterServerMessages()
{
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QNetworkServer.RegisterHandler(QMsgType.Connect, OnServerConnectInternal);
QNetworkServer.RegisterHandler(QMsgType.Disconnect, OnServerDisconnectInternal);
QNetworkServer.RegisterHandler(QMsgType.Ready, OnServerReadyMessageInternal);
QNetworkServer.RegisterHandler(QMsgType.AddPlayer, OnServerAddPlayerMessageInternal);
QNetworkServer.RegisterHandler(QMsgType.RemovePlayer, OnServerRemovePlayerMessageInternal);
QNetworkServer.RegisterHandler(QMsgType.Error, OnServerErrorInternal);
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}
public bool StartServer() => StartServer(null, -1);
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private bool StartServer(ConnectionConfig config, int maxConnections)
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{
InitializeSingleton();
OnStartServer();
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if (runInBackground)
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{
Application.runInBackground = true;
}
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QNetworkCRC.scriptCRCCheck = scriptCRCCheck;
QNetworkServer.useWebSockets = useWebSockets;
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if (m_GlobalConfig != null)
{
NetworkTransport.Init(m_GlobalConfig);
}
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if (customConfig && m_ConnectionConfig != null && config == null)
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{
m_ConnectionConfig.Channels.Clear();
foreach (var channel in channels)
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{
m_ConnectionConfig.AddChannel(channel);
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}
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QNetworkServer.Configure(m_ConnectionConfig, this.maxConnections);
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}
if (config != null)
{
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QNetworkServer.Configure(config, maxConnections);
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}
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if (serverBindToIP && !string.IsNullOrEmpty(serverBindAddress))
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{
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if (!QNetworkServer.Listen(serverBindAddress, networkPort))
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{
QLog.FatalError($"StartServer listen on {serverBindAddress} failed.");
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return false;
}
}
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else if (!QNetworkServer.Listen(networkPort))
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{
QLog.FatalError("StartServer listen failed.");
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return false;
}
RegisterServerMessages();
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QLog.Log($"NetworkManager StartServer port:{networkPort}");
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isNetworkActive = true;
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var name = SceneManager.GetSceneAt(0).name;
if (!string.IsNullOrEmpty(onlineScene) && onlineScene != name && onlineScene != offlineScene)
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{
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ServerChangeScene(onlineScene);
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}
else
{
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QNetworkServer.SpawnObjects();
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}
return true;
}
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internal void RegisterClientMessages(QNetworkClient client)
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{
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client.RegisterHandler(QMsgType.Connect, OnClientConnectInternal);
client.RegisterHandler(QMsgType.Disconnect, OnClientDisconnectInternal);
client.RegisterHandler(QMsgType.NotReady, OnClientNotReadyMessageInternal);
client.RegisterHandler(QMsgType.Error, OnClientErrorInternal);
client.RegisterHandler(QMsgType.Scene, OnClientSceneInternal);
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if (playerPrefab != null)
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{
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QClientScene.RegisterPrefab(playerPrefab);
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}
foreach (var gameObject in spawnPrefabs)
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{
if (gameObject != null)
{
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QClientScene.RegisterPrefab(gameObject);
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}
}
}
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public void UseExternalClient(QNetworkClient externalClient)
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{
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if (runInBackground)
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{
Application.runInBackground = true;
}
if (externalClient != null)
{
client = externalClient;
isNetworkActive = true;
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RegisterClientMessages(client);
OnStartClient(client);
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}
else
{
OnStopClient();
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QClientScene.DestroyAllClientObjects();
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QClientScene.HandleClientDisconnect(client.connection);
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client = null;
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if (!string.IsNullOrEmpty(offlineScene))
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{
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ClientChangeScene(offlineScene, false);
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}
}
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s_Address = networkAddress;
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}
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public QNetworkClient StartClient(ConnectionConfig config, int hostPort)
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{
InitializeSingleton();
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if (runInBackground)
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{
Application.runInBackground = true;
}
isNetworkActive = true;
if (m_GlobalConfig != null)
{
NetworkTransport.Init(m_GlobalConfig);
}
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client = new QNetworkClient
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{
hostPort = hostPort
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};
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if (config != null)
{
if (config.UsePlatformSpecificProtocols && Application.platform != RuntimePlatform.PS4 && Application.platform != RuntimePlatform.PSP2)
{
throw new ArgumentOutOfRangeException("Platform specific protocols are not supported on this platform");
}
client.Configure(config, 1);
}
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else if (customConfig && m_ConnectionConfig != null)
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{
m_ConnectionConfig.Channels.Clear();
foreach (var channel in channels)
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{
m_ConnectionConfig.AddChannel(channel);
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}
if (m_ConnectionConfig.UsePlatformSpecificProtocols && Application.platform != RuntimePlatform.PS4 && Application.platform != RuntimePlatform.PSP2)
{
throw new ArgumentOutOfRangeException("Platform specific protocols are not supported on this platform");
}
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client.Configure(m_ConnectionConfig, maxConnections);
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}
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RegisterClientMessages(client);
if (string.IsNullOrEmpty(networkAddress))
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{
QLog.Error("Must set the Network Address field in the manager");
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return null;
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}
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client.Connect(networkAddress, networkPort);
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OnStartClient(client);
s_Address = networkAddress;
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return client;
}
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public QNetworkClient StartClient() => StartClient(null);
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public QNetworkClient StartClient(ConnectionConfig config) => StartClient(config, 0);
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public virtual QNetworkClient StartHost(ConnectionConfig config, int maxConnections)
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{
OnStartHost();
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QNetworkClient result;
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if (StartServer(config, maxConnections))
{
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var networkClient = ConnectLocalClient();
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OnServerConnect(networkClient.connection);
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OnStartClient(networkClient);
result = networkClient;
}
else
{
result = null;
}
return result;
}
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public virtual QNetworkClient StartHost()
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{
OnStartHost();
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QNetworkClient result;
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if (StartServer())
{
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var networkClient = ConnectLocalClient();
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OnStartClient(networkClient);
result = networkClient;
}
else
{
result = null;
}
return result;
}
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private QNetworkClient ConnectLocalClient()
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{
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QLog.Log($"NetworkManager StartHost port:{networkPort}");
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networkAddress = "localhost";
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client = QClientScene.ConnectLocalServer();
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RegisterClientMessages(client);
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return client;
}
public void StopHost()
{
OnStopHost();
StopClient();
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StopServer();
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}
public void StopServer()
{
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if (QNetworkServer.active)
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{
OnStopServer();
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QLog.Log("NetworkManager StopServer");
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isNetworkActive = false;
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QNetworkServer.Shutdown();
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if (!string.IsNullOrEmpty(offlineScene))
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{
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ServerChangeScene(offlineScene);
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}
CleanupNetworkIdentities();
}
}
public void StopClient()
{
OnStopClient();
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QLog.Log("NetworkManager StopClient");
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isNetworkActive = false;
if (client != null)
{
client.Disconnect();
client.Shutdown();
client = null;
}
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QClientScene.DestroyAllClientObjects();
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if (!string.IsNullOrEmpty(offlineScene))
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{
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ClientChangeScene(offlineScene, false);
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}
CleanupNetworkIdentities();
}
public virtual void ServerChangeScene(string newSceneName)
{
if (string.IsNullOrEmpty(newSceneName))
{
QLog.Error("ServerChangeScene empty scene name");
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}
else
{
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QLog.Log($"ServerChangeScene {newSceneName}");
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QNetworkServer.SetAllClientsNotReady();
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networkSceneName = newSceneName;
s_LoadingSceneAsync = SceneManager.LoadSceneAsync(newSceneName);
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var msg = new QStringMessage(networkSceneName);
QNetworkServer.SendToAll(39, msg);
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}
}
private void CleanupNetworkIdentities()
{
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foreach (var networkIdentity in Resources.FindObjectsOfTypeAll<QNetworkIdentity>())
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{
networkIdentity.MarkForReset();
}
}
internal void ClientChangeScene(string newSceneName, bool forceReload)
{
if (string.IsNullOrEmpty(newSceneName))
{
QLog.Error("ClientChangeScene empty scene name");
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}
else
{
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QLog.Log($"ClientChangeScene newSceneName:{newSceneName} networkSceneName:{networkSceneName}");
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if (newSceneName == networkSceneName)
{
if (!forceReload)
{
FinishLoadScene();
return;
}
}
s_LoadingSceneAsync = SceneManager.LoadSceneAsync(newSceneName);
networkSceneName = newSceneName;
}
}
private void FinishLoadScene()
{
if (client != null)
{
if (s_ClientReadyConnection != null)
{
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clientLoadedScene = true;
OnClientConnect(s_ClientReadyConnection);
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s_ClientReadyConnection = null;
}
}
else
{
QLog.Error("FinishLoadScene client is null");
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}
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if (QNetworkServer.active)
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{
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QNetworkServer.SpawnObjects();
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OnServerSceneChanged(networkSceneName);
}
if (IsClientConnected() && client != null)
{
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RegisterClientMessages(client);
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OnClientSceneChanged(client.connection);
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}
}
internal static void UpdateScene()
{
if (!(singleton == null))
{
if (s_LoadingSceneAsync != null)
{
if (s_LoadingSceneAsync.isDone)
{
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QLog.Log($"ClientChangeScene done readyCon:{s_ClientReadyConnection}");
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singleton.FinishLoadScene();
s_LoadingSceneAsync.allowSceneActivation = true;
s_LoadingSceneAsync = null;
}
}
}
}
public bool IsClientConnected() => client != null && client.isConnected;
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public static void Shutdown()
{
if (!(singleton == null))
{
s_ClientReadyConnection = null;
singleton.StopHost();
singleton = null;
}
}
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internal void OnServerConnectInternal(QNetworkMessage netMsg)
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{
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QLog.Log("NetworkManager:OnServerConnectInternal");
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netMsg.Connection.SetMaxDelay(maxDelay);
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if (m_MaxBufferedPackets != 512)
{
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for (var i = 0; i < QNetworkServer.numChannels; i++)
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{
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netMsg.Connection.SetChannelOption(i, ChannelOption.MaxPendingBuffers, m_MaxBufferedPackets);
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}
}
if (!m_AllowFragmentation)
{
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for (var j = 0; j < QNetworkServer.numChannels; j++)
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{
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netMsg.Connection.SetChannelOption(j, ChannelOption.AllowFragmentation, 0);
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}
}
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if (networkSceneName != "" && networkSceneName != offlineScene)
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{
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var msg = new QStringMessage(networkSceneName);
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netMsg.Connection.Send(39, msg);
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}
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OnServerConnect(netMsg.Connection);
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}
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internal void OnServerDisconnectInternal(QNetworkMessage netMsg)
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{
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QLog.Log("NetworkManager:OnServerDisconnectInternal");
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OnServerDisconnect(netMsg.Connection);
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}
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internal void OnServerReadyMessageInternal(QNetworkMessage netMsg)
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{
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QLog.Log("NetworkManager:OnServerReadyMessageInternal");
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OnServerReady(netMsg.Connection);
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}
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internal void OnServerAddPlayerMessageInternal(QNetworkMessage netMsg)
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{
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QLog.Log("NetworkManager:OnServerAddPlayerMessageInternal");
netMsg.ReadMessage(s_AddPlayerMessage);
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if (s_AddPlayerMessage.msgSize != 0)
{
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var extraMessageReader = new NetworkReader(s_AddPlayerMessage.msgData);
OnServerAddPlayer(netMsg.Connection, s_AddPlayerMessage.playerControllerId, extraMessageReader);
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}
else
{
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OnServerAddPlayer(netMsg.Connection, s_AddPlayerMessage.playerControllerId);
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}
}
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internal void OnServerRemovePlayerMessageInternal(QNetworkMessage netMsg)
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{
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QLog.Log("NetworkManager:OnServerRemovePlayerMessageInternal");
netMsg.ReadMessage(s_RemovePlayerMessage);
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netMsg.Connection.GetPlayerController(s_RemovePlayerMessage.PlayerControllerId, out var player);
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OnServerRemovePlayer(netMsg.Connection, player);
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netMsg.Connection.RemovePlayerController(s_RemovePlayerMessage.PlayerControllerId);
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}
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internal void OnServerErrorInternal(QNetworkMessage netMsg)
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{
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QLog.Log("NetworkManager:OnServerErrorInternal");
netMsg.ReadMessage(s_ErrorMessage);
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OnServerError(netMsg.Connection, s_ErrorMessage.errorCode);
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}
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internal void OnClientConnectInternal(QNetworkMessage netMsg)
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{
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QLog.Log("NetworkManager:OnClientConnectInternal");
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netMsg.Connection.SetMaxDelay(maxDelay);
var name = SceneManager.GetSceneAt(0).name;
if (string.IsNullOrEmpty(onlineScene) || onlineScene == offlineScene || name == onlineScene)
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{
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clientLoadedScene = false;
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OnClientConnect(netMsg.Connection);
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}
else
{
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s_ClientReadyConnection = netMsg.Connection;
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}
}
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internal void OnClientDisconnectInternal(QNetworkMessage netMsg)
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{
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QLog.Log("NetworkManager:OnClientDisconnectInternal");
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if (!string.IsNullOrEmpty(offlineScene))
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{
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ClientChangeScene(offlineScene, false);
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}
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OnClientDisconnect(netMsg.Connection);
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}
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internal void OnClientNotReadyMessageInternal(QNetworkMessage netMsg)
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{
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QLog.Log("NetworkManager:OnClientNotReadyMessageInternal");
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QClientScene.SetNotReady();
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OnClientNotReady(netMsg.Connection);
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}
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internal void OnClientErrorInternal(QNetworkMessage netMsg)
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{
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QLog.Log("NetworkManager:OnClientErrorInternal");
netMsg.ReadMessage(s_ErrorMessage);
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OnClientError(netMsg.Connection, s_ErrorMessage.errorCode);
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}
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internal void OnClientSceneInternal(QNetworkMessage netMsg)
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{
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QLog.Log("NetworkManager:OnClientSceneInternal");
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var newSceneName = netMsg.Reader.ReadString();
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if (IsClientConnected() && !QNetworkServer.active)
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{
ClientChangeScene(newSceneName, true);
}
}
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public virtual void OnServerConnect(QNetworkConnection conn)
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{
}
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public virtual void OnServerDisconnect(QNetworkConnection conn)
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{
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QNetworkServer.DestroyPlayersForConnection(conn);
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if (conn.LastError != NetworkError.Ok)
{
QLog.Error($"ServerDisconnected due to error: {conn.LastError}");
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}
}
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public virtual void OnServerReady(QNetworkConnection conn)
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{
if (conn.PlayerControllers.Count == 0)
{
QLog.Warning("Ready with no player object");
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}
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QNetworkServer.SetClientReady(conn);
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}
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public virtual void OnServerAddPlayer(QNetworkConnection conn, short playerControllerId, NetworkReader extraMessageReader) => OnServerAddPlayerInternal(conn, playerControllerId);
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public virtual void OnServerAddPlayer(QNetworkConnection conn, short playerControllerId) => OnServerAddPlayerInternal(conn, playerControllerId);
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private void OnServerAddPlayerInternal(QNetworkConnection conn, short playerControllerId)
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{
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if (playerPrefab == null)
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{
QLog.FatalError("The PlayerPrefab is empty on the QSBNetworkManager. Please setup a PlayerPrefab object.");
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}
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else if (playerPrefab.GetComponent<QNetworkIdentity>() == null)
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{
QLog.FatalError("The PlayerPrefab does not have a QSBNetworkIdentity. Please add a QSBNetworkIdentity to the player prefab.");
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}
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else if (playerControllerId < conn.PlayerControllers.Count && conn.PlayerControllers[playerControllerId].IsValid && conn.PlayerControllers[playerControllerId].Gameobject != null)
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{
QLog.Warning("There is already a player at that playerControllerId for this connections.");
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}
else
{
var player = Instantiate(playerPrefab, Vector3.zero, Quaternion.identity);
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QNetworkServer.AddPlayerForConnection(conn, player, playerControllerId);
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}
}
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public virtual void OnServerRemovePlayer(QNetworkConnection conn, QPlayerController player)
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{
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if (player.Gameobject != null)
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{
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QNetworkServer.Destroy(player.Gameobject);
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}
}
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public virtual void OnServerError(QNetworkConnection conn, int errorCode)
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{
}
public virtual void OnServerSceneChanged(string sceneName)
{
}
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public virtual void OnClientConnect(QNetworkConnection conn)
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{
if (!clientLoadedScene)
{
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QClientScene.Ready(conn);
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if (autoCreatePlayer)
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{
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QClientScene.AddPlayer(0);
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}
}
}
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public virtual void OnClientDisconnect(QNetworkConnection conn)
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{
StopClient();
if (conn.LastError != NetworkError.Ok)
{
QLog.Error($"ClientDisconnected due to error: {conn.LastError}");
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}
}
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public virtual void OnClientError(QNetworkConnection conn, int errorCode)
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{
}
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public virtual void OnClientNotReady(QNetworkConnection conn)
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{
}
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public virtual void OnClientSceneChanged(QNetworkConnection conn)
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{
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QClientScene.Ready(conn);
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if (autoCreatePlayer)
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{
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var flag = QClientScene.localPlayers.Count == 0;
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var flag2 = false;
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foreach (var player in QClientScene.localPlayers)
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{
if (player.Gameobject != null)
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{
flag2 = true;
break;
}
}
if (!flag2)
{
flag = true;
}
if (flag)
{
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QClientScene.AddPlayer(0);
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}
}
}
public virtual void OnStartHost()
{
}
public virtual void OnStartServer()
{
}
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public virtual void OnStartClient(QNetworkClient client)
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{
}
public virtual void OnStopServer()
{
}
public virtual void OnStopClient()
{
}
public virtual void OnStopHost()
{
}
}
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}