quantum-space-buddies/QSB/MeteorSync/MeteorManager.cs

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using Cysharp.Threading.Tasks;
using QSB.MeteorSync.WorldObjects;
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using QSB.WorldSync;
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using System.Linq;
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using System.Threading;
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namespace QSB.MeteorSync;
public class MeteorManager : WorldObjectManager
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{
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
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public static WhiteHoleVolume WhiteHoleVolume;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
// wait for all late initializers (which includes meteor launchers) to finish
await UniTask.WaitUntil(() => LateInitializerManager.isDoneInitializing, cancellationToken: ct);
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// NH can make multiple so ensure its the stock whitehole
var whiteHole = QSBWorldSync.GetUnityObjects<AstroObject>().First(x => x.GetAstroObjectName() == AstroObject.Name.WhiteHole);
WhiteHoleVolume = whiteHole?.GetComponentInChildren<WhiteHoleVolume>();
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QSBWorldSync.Init<QSBFragment, FragmentIntegrity>();
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QSBWorldSync.Init<QSBMeteorLauncher, MeteorLauncher>();
QSBWorldSync.Init<QSBMeteor, MeteorController>();
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}
}