add basic NH stuff

This commit is contained in:
_nebula 2024-03-10 18:01:12 +00:00
parent 975c4bdca5
commit 41f38369d0
13 changed files with 115 additions and 25 deletions

29
QSB-NH/QSB-NH.csproj Normal file
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@ -0,0 +1,29 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<RootNamespace>QSBNH</RootNamespace>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<OutputPath Condition="Exists('$(OwmlDir)')">$(OwmlDir)\Mods\Raicuparta.QuantumSpaceBuddies</OutputPath>
</PropertyGroup>
<ItemGroup>
<Folder Include="lib\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\QSB\QSB.csproj" />
</ItemGroup>
<ItemGroup>
<Reference Include="NewHorizons">
<HintPath>lib\NewHorizons.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UniTask">
<HintPath>..\Lib\UniTask.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

14
QSB-NH/QSBNH.cs Normal file
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@ -0,0 +1,14 @@
using OWML.Common;
using QSB.Utility;
using UnityEngine;
namespace QSBNH
{
public class QSBNH : MonoBehaviour
{
private void Start()
{
DebugLog.DebugWrite($"Start of QSB-NH compatibility code.", MessageType.Success);
}
}
}

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@ -0,0 +1,13 @@
using Cysharp.Threading.Tasks;
using QSB.WorldSync;
using QSBNH.QuantumPlanet.WorldObjects;
namespace QSBNH.QuantumPlanet;
public class QuantumPlanetManager : WorldObjectManager
{
public override WorldObjectScene WorldObjectScene => WorldObjectScene.Both;
public override bool DlcOnly => false;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) =>
QSBWorldSync.Init<QSBQuantumPlanet, NewHorizons.Components.Quantum.QuantumPlanet>();
}

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@ -0,0 +1,7 @@
using QSB.QuantumSync.WorldObjects;
namespace QSBNH.QuantumPlanet.WorldObjects;
public class QSBQuantumPlanet : QSBQuantumObject<NewHorizons.Components.Quantum.QuantumPlanet>
{
}

BIN
QSB-NH/lib/NewHorizons.dll Normal file

Binary file not shown.

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@ -34,6 +34,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "APITestMod", "APITestMod\AP
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "QSBPatcher", "QSBPatcher\QSBPatcher.csproj", "{CA4CBA2B-54D5-4C4B-9B51-957BC6D77D6B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "QSB-NH", "QSB-NH\QSB-NH.csproj", "{74F84A39-1C9D-4EF7-889A-485D33B7B324}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -64,6 +66,10 @@ Global
{CA4CBA2B-54D5-4C4B-9B51-957BC6D77D6B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CA4CBA2B-54D5-4C4B-9B51-957BC6D77D6B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CA4CBA2B-54D5-4C4B-9B51-957BC6D77D6B}.Release|Any CPU.Build.0 = Release|Any CPU
{74F84A39-1C9D-4EF7-889A-485D33B7B324}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{74F84A39-1C9D-4EF7-889A-485D33B7B324}.Debug|Any CPU.Build.0 = Debug|Any CPU
{74F84A39-1C9D-4EF7-889A-485D33B7B324}.Release|Any CPU.ActiveCfg = Release|Any CPU
{74F84A39-1C9D-4EF7-889A-485D33B7B324}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -1,6 +1,7 @@
using Cysharp.Threading.Tasks;
using QSB.MeteorSync.WorldObjects;
using QSB.WorldSync;
using System.Linq;
using System.Threading;
namespace QSB.MeteorSync;
@ -16,7 +17,9 @@ public class MeteorManager : WorldObjectManager
// wait for all late initializers (which includes meteor launchers) to finish
await UniTask.WaitUntil(() => LateInitializerManager.isDoneInitializing, cancellationToken: ct);
WhiteHoleVolume = QSBWorldSync.GetUnityObject<WhiteHoleVolume>();
// NH can make multiple so ensure its the stock whitehole
var whiteHole = QSBWorldSync.GetUnityObjects<AstroObject>().First(x => x.GetAstroObjectName() == AstroObject.Name.WhiteHole);
WhiteHoleVolume = whiteHole?.GetComponentInChildren<WhiteHoleVolume>();
QSBWorldSync.Init<QSBFragment, FragmentIntegrity>();
QSBWorldSync.Init<QSBMeteorLauncher, MeteorLauncher>();
QSBWorldSync.Init<QSBMeteor, MeteorController>();

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@ -37,6 +37,13 @@ public class ModelShipManager : WorldObjectManager
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
// NH can remove this
var modelShip = QSBWorldSync.GetUnityObject<RemoteFlightConsole>()._modelShipBody;
if (!modelShip)
{
return;
}
if (QSBCore.IsHost)
{
Instantiate(QSBNetworkManager.singleton.ModelShipPrefab).SpawnWithServerOwnership();

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@ -84,6 +84,7 @@ public class QSBCore : ModBehaviour
private static string randomSkinType;
private static string randomJetpackType;
public static Assembly QSBNHAssembly = null;
public static readonly string[] IncompatibleMods =
{
@ -227,7 +228,7 @@ public class QSBCore : ModBehaviour
Helper = ModHelper;
DebugLog.ToConsole($"* Start of QSB version {QSBVersion} - authored by {Helper.Manifest.Author}", MessageType.Info);
CheckCompatibilityMods();
CheckNewHorizons();
DebugSettings = Helper.Storage.Load<DebugSettings>("debugsettings.json") ?? new DebugSettings();
@ -463,23 +464,12 @@ public class QSBCore : ModBehaviour
}
}
private void CheckCompatibilityMods()
private void CheckNewHorizons()
{
var mainMod = "";
var compatMod = "";
var missingCompat = false;
/*if (Helper.Interaction.ModExists(NEW_HORIZONS) && !Helper.Interaction.ModExists(NEW_HORIZONS_COMPAT))
if (ModHelper.Interaction.ModExists("xen.NewHorizons"))
{
mainMod = NEW_HORIZONS;
compatMod = NEW_HORIZONS_COMPAT;
missingCompat = true;
}*/
if (missingCompat)
{
DebugLog.ToConsole($"FATAL - You have mod \"{mainMod}\" installed, which is not compatible with QSB without the compatibility mod \"{compatMod}\". " +
$"Either disable the mod, or install/enable the compatibility mod.", MessageType.Fatal);
QSBNHAssembly = Assembly.LoadFrom(Path.Combine(ModHelper.Manifest.ModFolderPath, "QSB-NH.dll"));
gameObject.AddComponent(QSBNHAssembly.GetType("QSBNH.QSBNH", true));
}
}
}

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@ -91,11 +91,16 @@ public class QSBSectorManager : WorldObjectManager
// time loop spinning ring
{
// NH can remove this
var TimeLoopRing_Body = GameObject.Find("TimeLoopRing_Body");
var Sector_TimeLoopInterior = GameObject.Find("Sector_TimeLoopInterior").GetComponent<Sector>();
// use the same trigger as the parent sector
FakeSector.Create(TimeLoopRing_Body, Sector_TimeLoopInterior,
x => x._triggerRoot = Sector_TimeLoopInterior._triggerRoot);
if (TimeLoopRing_Body)
{
var Sector_TimeLoopInterior = GameObject.Find("Sector_TimeLoopInterior").GetComponent<Sector>();
// use the same trigger as the parent sector
FakeSector.Create(TimeLoopRing_Body, Sector_TimeLoopInterior,
x => x._triggerRoot = Sector_TimeLoopInterior._triggerRoot);
}
}
// TH elevators

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@ -23,6 +23,12 @@ public class OccasionalManager : WorldObjectManager
foreach (var proxy in cannon._realDebrisSectorProxies)
{
// NH can remove these
if (!proxy)
{
continue;
}
SpawnOccasional(proxy.transform.root.GetAttachedOWRigidbody(), gdBody);
}

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@ -205,6 +205,8 @@ public class DebugGUI : MonoBehaviour, IAddComponentOnStart
WriteLine(2, $" - Ref. Sector : {(referenceSector == null ? "NULL" : referenceSector.Name)}", referenceSector == null ? Color.red : Color.white);
WriteLine(2, $" - Ref. Transform : {(referenceTransform == null ? "NULL" : referenceTransform.name)}", referenceTransform == null ? Color.red : Color.white);
WriteLine(2, $" - Local Position : {player.Body.transform.localPosition}");
WriteLine(2, $" - Position : {player.Body.transform.position}");
}
}

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@ -182,13 +182,21 @@ public static class Extensions
multiDelegate.SafeInvoke(args);
}
public static IEnumerable<Type> GetDerivedTypes(this Type type) =>
QSBCore.Addons.Values
public static IEnumerable<Type> GetDerivedTypes(this Type type)
{
var assemblies = QSBCore.Addons.Values
.Select(x => x.GetType().Assembly)
.Append(type.Assembly)
.SelectMany(x => x.GetTypes())
.Append(type.Assembly);
if (QSBCore.QSBNHAssembly != null)
{
assemblies = assemblies.Append(QSBCore.QSBNHAssembly);
}
return assemblies.SelectMany(x => x.GetTypes())
.Where(x => !x.IsInterface && !x.IsAbstract && type.IsAssignableFrom(x))
.OrderBy(x => x.FullName);
}
public static Guid ToGuid(this int value)
{