9289 Commits

Author SHA1 Message Date
David Capello
6f3e9e21ad Fix crash reading corrupted files with invalid compressed data (fix #4171) v1.3 2023-11-26 22:27:14 -03:00
David Capello
7e331d95e2 Simplify main window title bar removing common suffixes
On Apple Silicon we can hide "-arm64", and on PCs we can hide "-x64".
For Intel chips on Mac we'll show "(x64)" suffix, and on PCs we'll
show "(x86)" for 32-bit version.
2023-11-26 22:13:08 -03:00
David Capello
700217c413 Remove cmake policies that aren't used anymore 2023-11-26 21:46:20 -03:00
David Capello
00af963ccb Update laf module 2023-11-26 21:44:54 -03:00
David Capello
28a140f736 Add missing #includes to use ASSERT() macro 2023-11-26 21:44:16 -03:00
David Capello
7fb4bea265 Fix include directories for pixman target
This is required to include the pixman-version.h
2023-11-26 21:43:31 -03:00
David Capello
bf69233bc7 Update link to a Tiled Mode demo (fix #4161) 2023-11-23 19:10:46 -03:00
David Capello
4da02d6770 Update libpng module (possible fix for #4037) v1.3-rc9 2023-11-23 09:50:19 -03:00
David Capello
3486dcca7e Add minor comment in DocExporter::createEmptyTexture() (#4127, #4135) 2023-11-23 09:47:12 -03:00
Gaspar Capello
9f0cac32b3 Fix palette is not generated from RGB sprite sheet file after Export Sprite Sheet (fix #4127) 2023-11-23 09:42:19 -03:00
Gaspar Capello
8226e5285a Fix Dialog.bounds doesn't work as expected (fix #3898)
Prior to this fix, the 'Dialog:show()' function overrode bounds when
they were defined before the 'show' command.
2023-11-22 18:22:20 -03:00
David Capello
aeb7157277 Fix possibility to edit tileset base index (fix #4163)
Regression from 242555ab06c31fb8f00e70e7b83456ff179a5848
2023-11-22 16:11:49 -03:00
David Capello
0cc8769e29 Add tileset options when we convert a layer to a tilemap (fix #4158) 2023-11-22 14:37:27 -03:00
David Capello
dec9bddd99 Fix button width when the text is too long due the translation or font (fix #4160) 2023-11-22 10:40:51 -03:00
David Capello
eafb779ef0 Possible fix to some RotSprite crashes (#2780) 2023-11-21 12:58:31 -03:00
TakWolf
55e65a1f8b Description object error 2023-11-20 20:10:59 -03:00
TakWolf
77ea4d40b8 Fix strings spelling typo: Difussion -> Diffusion. Notice, this is not compatible for translations. 2023-11-20 20:10:59 -03:00
David Capello
cbe14089af Enable FineControl for selection transformation only if we press the Ctrl key again (fix #3977)
Reimplement #3977 and #3990
2023-11-20 20:02:24 -03:00
David Capello
a27ea04f7d Revert "Fix after dropping a selection via Copy (Selection + Ctrl), handlers are not positioned correctly (fix #3977)"
This reverts commit 456113d015d57c2916e833ee5a1bfee09c0e8739.
2023-11-20 16:38:12 -03:00
David Capello
fee543f9e1 Add option to disable Snap to Grid by default when we move the selection (fix #4153) 2023-11-20 15:19:38 -03:00
David Capello
8af4747635 Use configured dynamics of active tool w/o opening dynamics popup (fix #4151) 2023-11-20 14:50:52 -03:00
David Capello
cc0f8d0dc4 [lua] Fix crash calling io.open() without argument (fix #4159) 2023-11-20 14:34:50 -03:00
David Capello
1a3c32a93d Fix typo in en.ini file: extra " char (fix #4148) 2023-11-17 14:40:01 -03:00
David Capello
340ed3f68f Fix crash making a tileset bigger and pressing Remap (fix #4144)
This happens only if the tilemap already has tile references outside
the valid range of the tileset (and even bigger than the new tileset
size).
v1.3-rc8
2023-11-15 20:58:00 -03:00
David Capello
a6d9dce339 Update About dialog copyright year 2023-11-15 20:38:32 -03:00
David Capello
1311944667 Add option to enable the Snap to Grid option for the brush preview (fix #4137) 2023-11-15 20:30:58 -03:00
David Capello
edb2393690 [osx] Fix mouse misalignment and show tabs area again when Screen Scaling=100% (fix #4142)
Originally reported here:
https://steamcommunity.com/app/431730/discussions/0/3954784199573459745/
2023-11-15 19:59:41 -03:00
David Capello
f92f14f261 Fix possible crash adding reference layer (fix #3949) v1.3-rc7 2023-11-13 10:51:19 -03:00
David Capello
d39a656bb4 Merge branch 'flip' (fix #3603)
Implemented a specific item of tilemap feature (#977) to allow flipped
tiles in X/Y/Diagonal axes.
2023-11-13 09:31:20 -03:00
David Capello
62bdd8af9f Add "Advanced Options" checkbox in Tileset selector
To hide "Base Index" & "Allowed Flips" options by default.
2023-11-10 17:19:41 -03:00
David Capello
a56c801041 Move the timeline button in the toolbar to the bottom 2023-11-10 15:42:52 -03:00
David Capello
dd5fb871b5 Remap tiles with flags correctly 2023-11-10 11:55:23 -03:00
David Capello
7f2d2185bd Add a workflow to close spammy PRs
First attempt, not sure if this will be useful at all.
2023-11-10 10:42:46 -03:00
David Capello
25015a6e18 Fix eyedropper in Tiles mode to pick tiles that are flipped and have masked areas
Sprite::pickCels() wasn't taking care of the tile flags to pick
tilemap layers correctly with flipped tiles.
2023-11-09 16:44:46 -03:00
David Capello
302d998218 Add support to match flipped tiles automatically in Auto/Stack modes
By default Aseprite will not try to match flipped versions of the
tiles (as it requires more CPU), but when we create a tileset we can
specify which flips can be matched automatically (new
Tileset::matchFlags() property).

These flags are just for the Auto mode, if we manually insert a
flipped tile, that is always supported, even when the matchFlags() are
not specified.
2023-11-09 16:44:46 -03:00
David Capello
25f61ff5f9 Fix bug w/auto tileset mode adjusting tiles when we replace a unique instance of a tile+flag with a new tile
The assert() in remove_unused_tiles_from_tileset() checking for the
tiles histograms was failing because we weren't adjusting the
histogram correctly when a tile w/a flag is replaced w/another without
flags.
2023-11-09 16:44:46 -03:00
David Capello
ed649e6bab Add Space+X and Space+Y alternatives to flip brush/tile flags
We already have Space+H and Space+V, but as the flags are XYD probably
Space+X/Y makes more sense.
2023-11-09 16:44:46 -03:00
David Capello
34bd6cf336 Show tile flags in the editor canvas when we use Ctrl key/move tool
Added build_tile_flags_string() utility to create the string used in
to show the tile flags (XYD) on the status bar, the editor canvas,
etc.
2023-11-09 16:44:46 -03:00
David Capello
75b10d40be Remove unused variable in lambda function 2023-11-09 16:44:46 -03:00
David Capello
39bdba4a7d Fix assert converting Color{index} to a tile from tilemap.lua test
We must be able to convert a app::Color::IndexType to a tile index.
2023-11-09 16:44:46 -03:00
David Capello
78cda70ab6 Add support to flip/rotate tiles to ChangeBrush command (like #1222) 2023-11-09 16:44:46 -03:00
David Capello
5760b96708 Fix painting with tiles and flags 2023-11-09 16:44:46 -03:00
David Capello
20826e8730 Fix tile information (index/flags) in StandbyState 2023-11-09 16:44:46 -03:00
David Capello
b7de90a82b Fix eyedropper for tiles w/flags when picking colors from "Current Layer" 2023-11-09 16:44:46 -03:00
David Capello
0796d3732c Fix painting on flipped tiles in manual mode 2023-11-09 16:44:46 -03:00
David Capello
3606a54826 Fix eyedropper to pick colors/tiles correctly from flipped tiles
* Added a new app::Color type for tiles, to store the flags of the
  picked tile.
* Fixed color bar/status bar with a new draw_tile() to draw tiles
  with flip flags.
2023-11-09 16:44:46 -03:00
David Capello
d3a8a10517 [lua] Add test about saving/loading/modifying tilemap w/flags
Something interesting is that Image:drawPixel() must ask for a rehash
to the tileset when the tile is modified, maybe we can find a better
way to handle this in the future.
2023-11-09 16:44:46 -03:00
David Capello
b43fbe2249 Add simple rendering of tiles w/flags (x/y/d flip) 2023-11-09 16:44:46 -03:00
David Capello
d114b62483 New tile flags meaning (x/y/diagonal flip) + serialize then correctly
* Changed the "90cw" flag to "diagonal flip" (the tile should be
  rendered with X/Y axis switched in this case)
* Each time we read/write an .aseprite file we have to convert
  the mask/shift from the file to the values expected in
  memory (tile_f_xflip/yflip/dflip)
2023-11-09 16:44:46 -03:00
Gaspar Capello
309a64de9f Fix export sprite sheet to RGB is not exporting the palette (fix #3881) 2023-11-09 12:16:53 -03:00