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Fix crash making a tileset bigger and pressing Remap (fix #4144)
This happens only if the tilemap already has tile references outside the valid range of the tileset (and even bigger than the new tileset size).
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@ -965,9 +965,11 @@ void ColorBar::onRemapTilesButtonClick()
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if (n > 0) {
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for (const ImageRef& tilemap : tilemaps) {
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for (const doc::tile_t t : LockImageBits<TilemapTraits>(tilemap.get()))
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if (t != doc::notile)
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usedTiles[doc::tile_geti(t)] = true;
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for (const doc::tile_t t : LockImageBits<TilemapTraits>(tilemap.get())) {
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const doc::tile_index ti = doc::tile_geti(t);
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if (ti > 0 && ti < n)
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usedTiles[ti] = true;
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}
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}
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}
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