The biggest motivation was that the Range object is already used to
get/set selected objects in the UI, and it's the range used in
operations like Edit > Delete command (which is the case for slices).
This is a patch, but we don't know why this can happen, so it's highly
probable that other kind of crashes might appear in the near
future (or this doesn't fix the original bug).
Regression in dd0c296209 (Use
tooltip_text style & color to paint tooltip windows #2554).
Prior this fix, text box does not update its bounds area because it
has not a style assigned.
Fix#3442, fix#3443
It looks like processing a specific kPaintMessage with
ui::Widget::sendMessage() might re-create the os::Surface and destroy
the previous one, so we need to keep a reference to the previous
surface just in case to keep it alive.
We aren't able to reproduce this crash, but we've received several
Sentry reports about it, only on Windows and since v1.2.34.1 (not sure
if it's related to that). We'll see if this does fix the crashes or we
have some kind of regression in the future.
The width/height of a reference layer cel cannot be < 1.0, but in the
extreme case where this happens, Ctrl+clicking the reference layer
shouldn't crash the program.
This was changed in df33744c85, but now
we're adding an option to switch between both behaviors. We prefer to
keep the old behavior as the default one and the new one as an
optional preference.
Related to: https://community.aseprite.org/t/15065
* Removed conversion from RGB -> HSV/HSL for each pixel (we just pass
the HSV/HSL values directly to the shader). In this way we don't
lost some hue information for some special cases like white/black
colors (probably related to: https://community.aseprite.org/t/14904)
* Now Tint/Shade/Tone selector changes the aspect of the Hue slider
depending on the current saturation/value (this was changed in the
non-shader version too)
SpriteEvents can be re-created just when we're closing the sprite if
we access Sprite.events property in app 'sitechange' event. When this
second instance of SpriteEvents is deleted after the sprite was
closed, the document cannot be found (as it was already destroyed).
Associated test:
02a2f1f933
* Remove "%3d" for integers (just use "%d"), this is a legacy format
when the text was a monospace font (it was present from the very
beginning of the times, when we used the Allegro font)
* New :delta: icon (before :offset: which didn't exist in the theme)
* Show useful info for MovingCelState: mainly cel bounds
This is to show the brush image with the new fg color in the brush
popup instead of the original image when image colors shouldn't be
preserved for that specific slot.