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Add '{title}' and '{layer}' functionality to the Export dialog (fix aseprite/aseprite#3363)
Also Add '{title}' functionality to CLI dialog on sprite-sheet file name
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@ -23,6 +23,7 @@
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#include "app/file/gif_format.h"
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#include "app/file/png_format.h"
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#include "app/file_selector.h"
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#include "app/filename_formatter.h"
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#include "app/i18n/strings.h"
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#include "app/job.h"
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#include "app/modules/gui.h"
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@ -390,7 +391,11 @@ void SaveFileCopyAsCommand::onExecute(Context* context)
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if (!result)
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return;
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outputFilename = win.outputFilenameValue();
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FilenameInfo fnInfo;
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fnInfo
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.filename(context->activeDocument()->name())
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.layerName(win.layersValue());
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outputFilename = filename_formatter(win.outputFilenameValue(), fnInfo);
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if (askOverwrite &&
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base::is_file(outputFilename)) {
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@ -689,6 +689,11 @@ Doc* DocExporter::exportSheet(Context* ctx, base::task_token& token)
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// Save the image files.
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if (!m_textureFilename.empty()) {
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DX_TRACE("DocExporter::exportSheet", m_textureFilename);
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// filename_formatter usage to include {title} key word on CLI.
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FilenameInfo fnInfo;
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fnInfo.filename(ctx->activeDocument()->name());
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m_textureFilename = filename_formatter(m_textureFilename.c_str(), fnInfo);
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textureDocument->setFilename(m_textureFilename.c_str());
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int ret = save_document(ctx, textureDocument.get());
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if (ret == 0)
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