This regression came from 09bb5cc3d3676e88048d5cd845b075ea30ca8e66 as
now we don't Sprite::setTransparentColor() on each undo/redo and only
when needed. This brought a new kind of error where the mask color for
images was set to -1 after convert_pixel_format().
This also fixes a conversion from Indexed -> RGB where the transparent
color was not set back to 0. And the transparent color is always set
when we are in indexed mode to avoid any assert in debug mode.
This gives more accuracy in the color picking criteria on new images
pasted into an INDEXED sprite.
Also, added findMaskColor to fix the behavior reported in #3207
Both issues are related when RGBMAP is created. The 'mask color' and
'mask index' must be defined correctly to include/exclude during the
table/octree map color search.
To do: Converting sprite to INDEXED should add 'mask color' to the
palette when color count < 256 and transparent color isn't in the
palette.
Before this commit, Octree wasn't support alpha channel.
Also the automatic quantization algorithm selection was removed because Octree support alpha channel now.
With this commit we've definitely removed the target buttons to apply a
filter in current cel/layer/frame (which never make too much sense to
the end-user), and now we can just select the range of
layers/frames/cels where we want to apply the filter (like Flip and
Rotate commands that were already working in this way).
- Correct usage of disposal methods (and possibility to generate records
with "restore previous frame" disposal method)
- Create color maps for each frame when necessary
- Remove options to dither RGB images (to simplify encoder)
When we converted an Indexed image to RGB, the original sprite
transparent color was being kept but the mask color of all its images
was reset to 0. With this change we kept the same mask color on all images
to avoid an assert() in the render code.
Anyway the whole RGB <-> Indexed conversion should be reviewed in these
cases. I think there are some situation where a transparent color = 0 is
expected in RGB sprites (as we shouldn't be able to change the transparent
color of an RGB sprite).
This include several changes:
- Color::getIndex() can return palette values with alpha != 255
- Fix Transparent and Blurs ink for indexed images to make better use
of palette entries with alpha values
- Fix bilinear resize algorithm for indexed images with alpha
- New RgbMap with four parameters: R, G, B, A
- Add one extra color scale function used in the alpha channel of the
new RgbMap
- Fix color curve, convolution matrix, invert color, and median filters
to take care of this new alpha channel on indexed images
- Fix ordered dithering and quantization
Related to #286
- Added doc::BlendMode enum and doc::BlendFunc type
- Renamed LayerImage::getBlendMode() -> blendMode()
- BLEND_MODE_COPY is BlendMode::SRC now
- BLEND_MODE_NORMAL is BlendMode::NORMAL now
- Added app::cmd::SetLayerBlendMode
This problem was introduced in d732f5b05f33ed1fce4c8b900a54f617bfb4c5ae
Now image_iterator.h and image_bits.h use forward declarations. And if
someone want to use the Image implementation, ImageBits, LockImageBits,
ImageIterators, or some function inside primitive_fast.h, they just have
to include image_impl.h file.