Martín Capello
da80192d0f
Add UUID type to user properties ( fix #3810 )
2023-05-08 17:13:34 -03:00
David Capello
dbfc7d745f
Minor change to specs: put Notes in the table of content
2023-05-08 12:37:10 -03:00
David Capello
943f0df625
Add info about how to order layers depending on z-index in the specs
2023-05-08 12:14:45 -03:00
David Capello
24846eae10
Add z-index property to cels ( fix aseprite/Attachment-System#88 )
...
* Now a Cel has a z-index property to change the order of layers per frame
* A new doc::RenderPlan class can calculate the order of cels to be rendered
* z-index is saved as a int16_t in the .aseprite files
* This new field can be set/get from Lua with Cel.zIndex
2023-04-10 19:23:16 -03:00
David Capello
cbe62e09e3
Add note about size of chunks and properties on .aseprite specs
2023-02-22 17:11:37 -03:00
Martín Capello
8b547adfb7
Update vector spec to support mixed types of elements
2023-02-22 12:51:51 -03:00
David Capello
c70cb0d882
Minor rewording in the .aseprite specs
2023-02-16 17:20:12 -03:00
David Capello
64ce25fae2
Add property to disable the standard tilemap UI
...
Added a Sprite.tileManagementPlugin property for plugins that want to
replace the standard tilemap/tileset interface. This includes a new
external file field in .aseprite files to specify that the sprite
tiles are controlled by a specific plugin.
Once this property is set, the standard tilemap/tileset modes
selectors will disappear and the only way to make then available will
be setting this property to nil/empty string again.
Fix https://github.com/aseprite/Attachment-System/issues/21
2023-02-15 18:55:21 -03:00
David Capello
8f09728105
Merge branch 'custom-properties-serialization' ( fix #3632 , #3645 )
2023-01-06 10:03:19 -03:00
David Capello
a0ddefb732
Remove note about "extension:" prefix in external files chunk
2023-01-05 16:28:47 -03:00
Martín Capello
03d66aa203
Introduce FLOAT and DOUBLE types
2023-01-05 15:30:45 -03:00
David Capello
d3aac6a1cd
Add support for .qoi file format ( fix #3121 )
2023-01-05 14:23:01 -03:00
David Capello
84765c5052
Add several notes related to macOS 10.9 limitations
2023-01-05 10:21:50 -03:00
Martín Capello
243fbc3fbc
Extend User Data Chunk to support custom properties
2023-01-03 16:59:26 -03:00
Martín Capello
9fef25a674
Clarify where the external files chunk is in the file
2023-01-03 13:18:05 -03:00
David Capello
4f96d37b1f
Add repeat field to animation tags ( #1275 , #1740 )
2022-10-19 12:25:06 -03:00
David Capello
4817f0a64b
Merge branch 'main' into beta
2022-08-24 16:56:34 -03:00
David Capello
282328d6d6
Remove dependency with stringencoders library
2022-08-24 12:50:30 -03:00
David Capello
f8f925c634
Merge branch 'main' into beta
2022-07-13 19:49:03 -03:00
David Capello
4f2eae6b77
Use C++17 [[fallthrough]] if needed
2022-06-29 20:14:03 -03:00
David Capello
8f44b521b6
Merge branch 'main' into beta
2022-06-10 10:31:13 -03:00
David Capello
4471dab289
[osx] We cannot use std::optional::value() if we want to support macOS 10.9
...
It looks like value() member was introduced in macOS 10.13 (error
detected because we use CMAKE_OSX_DEPLOYMENT_TARGET=10.9).
2022-06-09 19:07:08 -03:00
David Capello
71d885d2a0
Replace base::clamp -> std::clamp as now we use C++17
2022-06-09 19:05:48 -03:00
David Capello
d077900fe5
Merge branch 'main' into beta
2021-10-13 10:15:39 -03:00
David Capello
d1e8552491
Add IXWebSocket license
2021-10-12 19:43:07 -03:00
David Capello
f318a42f19
Merge branch 'main' into beta
2021-09-29 10:16:02 -03:00
David Capello
8512ea6f98
Add Sentry license
2021-09-23 19:47:21 -03:00
David Capello
adc9c109da
Merge branch 'main' into beta
2021-08-31 09:06:09 -03:00
David Capello
6d67d91335
Add note about const usage in coding style
2021-08-27 17:42:44 -03:00
David Capello
95e6b5ddd6
Update .aseprite file specs with v1.3 updates
2021-08-20 14:48:01 -03:00
David Capello
c42c5e1453
Backport new laf API to main branch of aseprite
...
Some features from the beta branch of aseprite & laf were backported
to the main branch of aseprite.
Related commits:
- New memory handling (db4504e816
)
- New get event with timeout (e6ec13cc31
)
- Convert os::NativeCursor to an enum (06a5b4f3ae
)
- Adapt code to the new os::Display -> os::Window refactor (5d31314cdb
)
- Save/load main window layout correctly and limit to current workarea (d6acb9e20f
)
- Redraw window immediately on "live resizing" (d0b39ebade
)
2021-07-05 17:51:29 -03:00
David Capello
d618bada49
Merge branch 'main' into beta
2021-06-04 13:31:51 -03:00
David Capello
d13f10212a
Update broken link to compiler features ( close #2677 )
2021-05-29 10:59:35 -03:00
David Capello
694ec4a86c
Merge branch 'main' into beta
2021-05-11 18:59:24 -03:00
David Capello
4c1a13bf07
More info about coding style
2021-05-04 18:32:38 -03:00
David Capello
80322af02e
Use CityHash for tiles
...
This reduces the level of collisions between hash buckets between
different image tiles.
2021-04-19 15:56:47 -03:00
David Capello
289a6ab864
Merge branch 'master' into beta
2021-01-29 12:19:43 -03:00
David Capello
ffbe4863ca
Minor fix in coding style guide
2021-01-14 12:45:32 -03:00
Gaspar Capello
5d70ba46a3
Add documentation about Sprite User Data
2020-12-17 10:42:32 -03:00
David Capello
a3286fc20a
Minor refactor "first visible index" -> "base index"
2020-10-30 20:58:45 -03:00
David Capello
c2e5e69882
Simplify tilesets impl using tile index 0 = an empty tile
...
In this way we always have an empty tile available in the drawing
process. We've also added the Tileset::firstVisibleIndex field to
change the visible index of the tile 1 so we can offset the visible
number by the user (just as a visual aid / simulate old tilesets with
index=0=non-empty tile).
2020-10-30 16:33:34 -03:00
David Capello
bff884b4c8
Merge branch 'master' into beta
2020-10-22 12:18:30 -03:00
David Capello
732503eb30
Reword and fix some typos in CODING_STYLE guide
2020-09-20 13:16:14 -03:00
David Capello
be7fa67b61
Fix typo in tags chunk
2020-08-21 19:16:24 -03:00
David Capello
9ad8f8bf73
Minor comments in code and .aseprite specs about user data for tags
2020-08-21 19:11:59 -03:00
David Capello
515dace441
Merge branch 'beta' into tilemap-editor
2020-07-13 17:32:42 -03:00
David Capello
db4504e816
Refactor laf-os memory handling
2020-07-07 19:06:48 -03:00
David Capello
a80af2b304
Merge branch 'master' into tilemap-editor
2020-05-18 20:24:22 -03:00
David Capello
05e351c10d
Update some C++11 in conding styles
2020-04-24 12:07:52 -03:00
David Capello
12becdaf45
Add "external files chunk" to .aseprite files
...
This will be a way to reference the same external file from other file
through IDs (instead of using filenames on each reference).
2020-02-17 09:06:02 -03:00