Added empty files to start the translation for:
* Chinese (Simplified)
* Chinese (Traditional)
* French
* German
* Italian
* Japanese
* Korean
* Portuguese
* Russian
* Ukrainian
Given error:
Could not parse translation base file: File contains no section
headers. file: '<???>', line: 10 'display_name = English\n'
It looks like a known issue: https://github.com/WeblateOrg/weblate/issues/9702
By default Aseprite will not try to match flipped versions of the
tiles (as it requires more CPU), but when we create a tileset we can
specify which flips can be matched automatically (new
Tileset::matchFlags() property).
These flags are just for the Auto mode, if we manually insert a
flipped tile, that is always supported, even when the matchFlags() are
not specified.
This change was introduced in dd7e27a098
as a possible fix for #4024, but the change is too disruptive to be
introduced at this stage, we need some extra UI elements to make the
drag & drop accessible in both modes: the default v1.2 behavior, and
a possible new selection mode, e.g. #1498
As now the native file selector is the default one, we moved the
option to re-enable the previous file selector to Edit > Preferences >
General > Show Aseprite file dialog option.
Related to #3615 and added as a simple alternative to #2745 which
require native widgets on each native file dialog.
Now a single click will not enable the range, using Shift+click or
dragging the mouse will enable the range of multiple
layers/frames/cels by default (but there are new options to go back to
the previous behavior or customize this behavior in an extensive way).
Now each tool has independent 'dynamic options'. A global configuration
for all tools is also possible via the 'Same in all tools' option.
ALso this fix, solves a regression inserted in:
2cc15cda9e
(bug inserted: stabilizer is always active)
The default language (en.ini) has a new "display_name" property, but
probably we should remove it and transform the English language in an
extension (just as the default Aseprite theme).
Several changes were included:
- Fixes in TextBox widget to show it with proper size hint when it's
outside a viewport
- Added the IncompatFileWindow with a message + link to know how to
update Aseprite and solve the situation
- Moved CannotModifyWhenReadOnlyException from app/doc.h to
app/transaction.h
In this way we can use F2 to:
1. Set the Loop section if two or more frames are selected
2. Remove the loop section if only one frame is selected
3. Rename the active layer if the layer is selected (or no frames are selected)
* Now a Cel has a z-index property to change the order of layers per frame
* A new doc::RenderPlan class can calculate the order of cels to be rendered
* z-index is saved as a int16_t in the .aseprite files
* This new field can be set/get from Lua with Cel.zIndex