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By default Aseprite will not try to match flipped versions of the tiles (as it requires more CPU), but when we create a tileset we can specify which flips can be matched automatically (new Tileset::matchFlags() property). These flags are just for the Auto mode, if we manually insert a flipped tile, that is always supported, even when the matchFlags() are not specified. |
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extensions | ||
fonts | ||
icons | ||
palettes | ||
strings | ||
widgets | ||
convmatr.def | ||
gui.xml | ||
pref.xml |