26 Commits

Author SHA1 Message Date
David Capello
f2f1c1008b Add support to move/copy non-adjacent layers/frames
Changes:
* With this patch we finally removed the LayerIndex class and member
  functions to access layers by index (like Sprite::firstLayer/layerLayer
  /layer/indexToLayer/layerToIndex() etc.). As layer groups can be
  expanded/collapsed, it doesn't make sense to use layer index to
  access layers directly from sprite.
* Now we use a layer_t (int) to access a list of browsable layers each
  time we want to iterate visible layers in the timeline.
* Replaced CelsRange() and Sprite::uniqueCels() param with
  SelectedFrames to iterate non-adjacent cels.
* Updated clipboard operations (copy/paste) in timeline to support
  layer groups.
* Updated Timeline control to support selecting multiple layer/frame
  ranges with Ctrl+ or Alt+click (fix #1157)
* Added more test units for DocumentRange operations (mainly for
  non-adjacent ranges).
2016-08-25 12:31:00 -03:00
David Capello
e5ef4be54a Add allLayersCount() to LayerGroup and Sprite
This will give us the total number of layers + children.
2016-08-11 14:53:51 -03:00
David Capello
7b55037abb Replace LayersRange with Sprite::all*Layers() members 2016-06-21 12:02:31 -03:00
David Capello
0f77bf0712 Move selected layers into the new group
If the Timeline has an active selected range of layers and the user
creates a new layer group, the selected layers will be be grouped as
children of the new layer 'group'.
2016-06-21 00:02:13 -03:00
David Capello
139b8f6d74 Fix goto next/previous layer for multiple group levels 2016-06-20 21:15:35 -03:00
David Capello
ebb6825b87 Don't enter in collapsed groups with GotoNext/PrevLayer 2016-06-15 15:49:39 -03:00
David Capello
ac20d1edfc Fix some commands/editor states to check parent group editable/visible state too 2016-06-15 15:27:38 -03:00
David Capello
5e89ab3148 Fix GotoNext/PreviousLayer for groups 2016-06-14 15:00:11 -03:00
David Capello
58f8ed6476 Prefer LayerGroup::layers() instead of iterators 2016-06-08 16:46:15 -03:00
David Capello
2f91122c26 Rename layer folder/set -> layer group 2016-06-07 19:38:56 -03:00
David Capello
08bef859e3 Add user data field on layers and cels 2015-12-10 18:34:25 -03:00
David Capello
a9c3f82c11 Use a binary search to find cels in LayerImage 2015-09-15 08:18:52 -03:00
David Capello
510a686020 Change CelList and LayerList from std::list to std::vector
This change gives us an huge performance improvement to paint the
Timeline widget.
2015-09-14 17:37:21 -03:00
David Capello
8f891a4e25 Add asserts to detect bugs adding cels w/pixel format != sprite's pixel format 2015-07-27 12:40:02 -03:00
David Capello
6a829727b7 Fix initialization order of LayerImage members 2015-06-23 11:25:00 -03:00
David Capello
fb4b2e76c8 Add layer opacity property (fix #225) 2015-06-14 20:23:49 -03:00
David Capello
21ca87862c Add layer blending modes (fix #318)
- Added doc::BlendMode enum and doc::BlendFunc type
- Renamed LayerImage::getBlendMode() -> blendMode()
- BLEND_MODE_COPY is BlendMode::SRC now
- BLEND_MODE_NORMAL is BlendMode::NORMAL now
- Added app::cmd::SetLayerBlendMode
2015-06-13 21:29:16 -03:00
David Capello
7da6f3e857 Minor changes to some #include header files 2015-03-05 12:40:47 -03:00
David Capello
3ebb708000 Add CelData to share image/position/opacity between linked cels
Changes:
- Merged app::cmd::ObjectIO into doc::SubObjectsIO
- Changed app::cmd::SetCelImage with app::cmd::SetCelData
- Added Cel::createCopy/Link() to avoid confunsion with Cel copy ctor
- Renamed Sprite::getImage() -> getImageRef()
- Added Sprite::getDataCelRef()
- Added doc::CelsRange helper to iterate cels
- Added Sprite::cels()/uniqueCels() member functions (removed
  Sprite::getCels())
- Added DocumentRange::convertToCels()
2015-02-09 11:40:43 -03:00
David Capello
e55865843e Replace undo impl: replace undoers with cmds
Undoers were little objects to swap/revert an action. They didn't
execute the action itself, they just revert its previous state. Now
undoers were replaced with cmds: A cmd is an object that
executes/undoes/redoes just one action.

Changes:
* Remove old undo library and app/objects_container_impl.cpp
  (now we use the doc::ObjectId directly to store undo info)
* Remove all Undoers from app/undoers/
* Replace DocumentApi impl with little Cmds in app/cmd/, these
  cmds handle execute/undo/redo of each action at the logic layer
* Remove doc::Dirty object
* Remove doc::Settings: all undo configuration is in the app side
* Move undo options from app:ISettings to app::Preferences
* Rename UndoTransaction to Transaction
* Create a CmdSequence to store a sequence of Cmds (as now the new
  undo library doesn't support open/close groups)
* Add doc::get<T>(ObjectId) function to get any kind of object
  from the doc library by its ID
* Add Cel::document() and Sprite::document() members
* Add Sprite::cels(frame_t) to get all cels in the given frame
* Add Layer::displaceFrames() member function
* Move the "allow non-linear history" flag from undo2::UndoHistory
  to app::DocumentUndo
2015-01-18 22:05:33 -03:00
David Capello
f1f24cbcdd Replace doc::Stock with doc::ImageRef shared pointer
Changes:
* Add doc::ImageRef to count references to the same image between Cels
  (at this moment we cannot generate linked cels anyway)
* Remove doc:Stock class and doc::Sprite::m_stock member variable
* Remove app::undoers::Add/RemoveImage
* Add doc::SubObjectsIO and app::undoers::ObjectIO to
  replace doc::LayerSubObjectsSerializer
2015-01-04 10:58:14 -03:00
David Capello
603dde343f Replace doc::LayerImage::getCel() with doc::Layer::cel() 2014-12-28 21:04:08 -03:00
David Capello
06d18f1e8a Replace doc::FrameNumber with doc::frame_t 2014-12-28 20:39:11 -03:00
David Capello
da1358c5dc Unify all render code in one library
Changes:
* Create render library (move util/render.cpp to render/render.cpp)
* Move app::Zoom class to render::Zoom
* Remove doc::Image::merge() member function
* Add gfx::Clip helper class (to clip dst/src rectangles before a blit)
* Move doc::composite_image() to render::composite_image()
* Remove doc::Sprite::render()
* Replace Sprite::getPixel() with render::get_sprite_pixel()
* Remove doc::layer_render() function
* Convert DitheringMethod to a enum class
* Add AppRender to configure a render::Render with the app configuration
* Move checked background preferences as document-specific configuration
* Add doc::Sprite::layer() and palette() member functions
* Add doc::Layer::cel() member function
* Add doc::Palette::entry() member function()
* Add doc::frame_t type
* Move create_palette_from_rgb/convert_pixel_format to render library
* ExportSpriteSheet doesn't need a temporary image now that we can specify
  the source rectangle in the render routine
2014-12-28 11:06:11 -03:00
David Capello
cc889f2b2f Minor refactor to doc::Layer flags 2014-11-16 23:03:30 -03:00
David Capello
63995c6f0a Merge "raster" namespace into "doc" library 2014-10-20 22:21:31 -03:00