Martín Capello
2639c36b2f
Create EnterLicense dialog
2022-06-28 19:09:10 -03:00
Martín Capello
588d8027f4
Conditionally compile the license activation code when the ENABLE_DRM flag is defined
2022-06-28 19:09:10 -03:00
Martín Capello
122769c836
Change the error message when the Save operation is not available
2022-06-28 19:09:10 -03:00
Martín Capello
f672193732
Fix linked libraries when ENABLE_DRM is on.
2022-06-28 19:09:10 -03:00
Martín Capello
740dd166de
Refactor the code to change the "register" dialog for "enter_license" dialog
2022-06-28 19:09:10 -03:00
Martín Capello
fcac48cccb
Add option to enter Aseprite license key ( #2664 )
...
This is an initial version to add an automatic update feature in the
future.
2022-06-28 19:09:10 -03:00
David Capello
faecd682fc
Merge branch 'main' into beta
2022-06-28 19:05:54 -03:00
Martín Capello
306e13dfad
Clear the exported images with its mask color instead of 0 ( fix #3391 )
2022-06-28 18:43:23 -03:00
Gaspar Capello
1f5e4cfc4f
Add '{title}' and '{layer}' functionality to the Export dialog ( fix aseprite/aseprite#3363 )
...
Also Add '{title}' functionality to CLI dialog on sprite-sheet file name
2022-06-28 18:42:33 -03:00
David Capello
3d0b5d809c
Fix bug in move_or_copy_palette_colors() accessing out-of-range index
2022-06-28 15:17:29 -03:00
David Capello
6d30f274f4
[msvc] Fix problem using invalid min/max bounds in std::clamp
...
There is an assert() in the std::clamp() impl on MSVC that checks if
the min/max values are valid.
2022-06-28 14:02:18 -03:00
David Capello
caf475b2dc
Merge branch 'main' into beta
2022-06-15 13:44:34 -03:00
David Capello
b7d5d4a2c9
Editable resize factor in File > Export ( fix #3007 )
...
Related to #3008
2022-06-15 12:25:43 -03:00
David Capello
af74f8bc84
Fix memory leak when the created cel is not used in ExpandCelCanvas
2022-06-14 23:25:10 -03:00
David Capello
4aa5fedfec
New "on the fly" resize when saving/exporting image ( fix #1112 )
...
Implemented using a new FileAbstractImage interface to get scanlines
for each frame automatically resized (without modifying the original
sprite/without using SpriteSize command/adding new undo information).
Related to #3008
2022-06-14 23:19:39 -03:00
David Capello
e2798bc849
Fix crash creating the "No Recent File" w/AppMenuItem() ( fix #3371 )
2022-06-14 14:01:28 -03:00
David Capello
30b61e501e
[lua] New Image(Image, Rectangle) ctor
2022-06-14 10:04:54 -03:00
David Capello
82cd244a6e
Add support to use SaveFile commands from CLI (without UI)
2022-06-13 19:19:44 -03:00
David Capello
ddc1b76214
Convert SaveFileBaseCommand to CommandWithNewParams
...
With this patch we fixed some use cases:
* We can show the ui with a default filename { filename=..., ui=true }
* We can specify fromFrame/toFrame for SaveFileCopyAs
2022-06-13 17:04:12 -03:00
David Capello
d160fb8b91
Minor changes in SaveFileCommand to use enums instead of bool params
2022-06-13 12:46:11 -03:00
David Capello
8f44b521b6
Merge branch 'main' into beta
2022-06-10 10:31:13 -03:00
David Capello
4471dab289
[osx] We cannot use std::optional::value() if we want to support macOS 10.9
...
It looks like value() member was introduced in macOS 10.13 (error
detected because we use CMAKE_OSX_DEPLOYMENT_TARGET=10.9).
2022-06-09 19:07:08 -03:00
David Capello
71d885d2a0
Replace base::clamp -> std::clamp as now we use C++17
2022-06-09 19:05:48 -03:00
David Capello
b2d46bf10b
Use std::unique_ptr/optional in more App objects
2022-06-09 17:29:40 -03:00
David Capello
99c0d5b743
Fix SpriteEvents destruction ( fix #3162 )
...
Classic "static initialization order fiasco" but in the destruction
phase.
2022-06-09 16:28:25 -03:00
David Capello
1630416991
Fix a crash when a script generates a Fg/BgColor change when closing the app
...
If a script Dialog changes the app.fgColor/bgColor in its onclose
callback, it will notify all fgColor/bgColor preference
observers (ContextBar is one of them), if we don't disconnect from
these signals when we're deleting ContextBar, the signals will call a
deleted slot/connection from app::script::close_all_dialogs().
2022-06-08 16:24:36 -03:00
David Capello
39ba883f90
Fix bugs executing plugin init/exit() functions in different situations
...
Reinstalling a previously enabled plugin extension wasn't running the
init() function, and uninstalling it wasn't calling its exit()
function.
2022-06-07 15:02:54 -03:00
David Capello
a39e235b23
Don't store a Command* pointer in AppMenuItem ( fix #3359 , fix #3360 )
...
Instead of storing a Command* we can store the command ID, which it's
less problematic in extreme cases where the Command that is being
referenced is deleted or recreated, i.e. when a plugin is
disabled/re-enabled.
2022-06-07 14:47:40 -03:00
David Capello
f9d0e441d3
Be able to select a range of colors/tiles to the end just moving the mouse outside the palette region
2022-06-02 10:32:15 -03:00
David Capello
eb4fbe9114
Fix bug selecting any tile from the color bar ( fix #3357 )
2022-06-02 10:31:15 -03:00
David Capello
77771b703b
Merge branch 'main' into beta
2022-05-30 20:41:35 -03:00
David Capello
93dcc0349f
Fix warning by ThreadSanitizer in HttpLoader
2022-05-30 19:41:41 -03:00
David Capello
6ce205e0db
Add experimental option to disable shaders for color selectors ( #960 )
2022-05-30 19:35:01 -03:00
David Capello
1781ee0f15
Fix bug painting a spot w/brush size=max when releasing the mouse after auto-scrolling
2022-05-30 18:45:57 -03:00
David Capello
251323a4d5
Add new MouseMessage() ctor to copy full information of the original message
...
This is mainly to keep the pressure information when a MouseMessage is
copied, and any future property which could be added in MouseMessage.
2022-05-30 18:44:12 -03:00
David Capello
23b269a6bc
Use shaders for ColorWheel selector
...
This patch includes a fix for the RYB color wheel (the blue was not in
the correct hue angle).
2022-05-27 19:57:37 -03:00
David Capello
b561a6fbfb
Use Sentry breadcrumbs to get wintab32.dll information
...
Useful to detect which vendor is causing most of the crashes related
to wintab32.dll. Related to:
https://github.com/aseprite/aseprite/issues/2785#issuecomment-1033222868
2022-05-26 19:34:23 -03:00
David Capello
0e9001fbd3
Go to Desktop instead of showing an error if a parent folder is deleted in the middle of files navigation
2022-05-24 09:06:32 -03:00
Kukhyeon Heo
c457f1680a
[win] Fix crash browsing files when a folder is deleted ( fix #2950 )
2022-05-23 18:21:11 -03:00
David Capello
684d06ede8
Merge branch 'main' into beta
2022-05-23 18:04:55 -03:00
David Capello
fd430603a0
[lua] Allow to compare different docobj types without failing ( fix #3218 )
...
Just return false if we compare a layer with a sprite, etc.
2022-05-23 17:15:15 -03:00
David Capello
3ac4ca8869
Create a custom widget for UndoHistory ( fix #3281 )
...
Several performance issues fixed (as we avoid keeping a ListBox with
ListItem in sync with the UndoHistory/UndoStates). There is still some
room for improvement: e.g. grouping several ui::View::updateView() in
just one if several onAddUndoState() will be called (e.g. when we are
running a script without transactions).
2022-05-23 16:19:06 -03:00
David Capello
1366a6948c
Fix performance issues adding/deleting widgets (related to #3281 )
2022-05-20 11:03:12 -03:00
David Capello
b9206cc872
Fix locked sprite errors moving/copying multiple cels when the Cel (or Layer) Properties dialog is open ( fix #3278 )
2022-05-19 19:15:32 -03:00
David Capello
52779d4b09
Fix memory leak in UserDataView simplifying its ctor
...
Each "new gen::UserData" wasn't being freed.
2022-05-19 18:56:21 -03:00
David Capello
ff5afba6ae
Merge branch 'main' into beta
2022-05-19 16:55:30 -03:00
David Capello
4f9fe90304
Display the Hue bar in ColorTintShadeTone with saturation/value=1.0
...
This is the previous behavior, but might change in the future.
2022-05-17 13:43:22 -03:00
David Capello
aca96c6d36
Use shaders for ColorTintShadeTone/ColorSpectrum selectors ( #960 )
...
This is the first step to optimize the painting code of ColorSelectors
which were using a background thread to paint their
surface. ColorWheel is still using the old method (without shaders).
This impl is already a lot faster on CPU, and it's ready for
GPU-acceleration in a future.
2022-05-17 13:24:53 -03:00
David Capello
4b99d3022a
Minor change in ColorSelector to resize the previous rendered canvas
2022-05-17 09:07:52 -03:00
David Capello
922f99ef87
Use Graphics::drawSurface() with explicit Sampling/Paint options
2022-05-17 09:07:24 -03:00
David Capello
b5414c5d95
Merge branch 'fix-2776' of https://github.com/ruerob/aseprite into ruerob-fix-2776
2022-05-13 15:25:18 -03:00
David Capello
0a3644dfbb
Update laf module with initial GPU support ( #960 )
...
Anyway this is incomplete and Aseprite is not yet ready to support GPU
acceleration (as the rendering phase is CPU intensive).
2022-05-13 11:41:44 -03:00
David Capello
8d2863a58b
Merge branch 'main' into beta
2022-05-05 09:57:29 -03:00
David Capello
adaef68bbb
Minor change in macros to detect platform
2022-05-05 09:39:16 -03:00
David Capello
7fea99a718
Move the "invert wheel for brush size" option to Edit > Keyboard Shortcuts > Mouse Wheel
2022-05-05 09:26:19 -03:00
David Capello
04903692f9
Add some comments & simplify code handling WheelAction::BrushSize
2022-05-05 09:15:00 -03:00
Thanos Kamber
2a00d41e95
Changed the default behaviour in Windows and Linux
...
This commit makes the default behaviour for changing the brush size to
be scroll up to increase brush size, this should already be the case
in macOS.
Note: It's correct in Windows and Linux, but I don't have a mac to test
it with.
2022-05-04 18:49:22 -03:00
Thanos Kamber
b9dfad6b6b
Option invert scrolling direction for brush size ( closes #2364 )
...
This commit adds the option to invert if the brush size increases or
decreases when holding CTRL and scrolling as mentioned in the issue #2364
By default, the previous behavior is kept.
2022-05-04 18:48:45 -03:00
David Capello
9248f53447
Don't invalidate the cached file system on each action
...
We can use the refresh button for this, and in a future we could
refresh it when the window loses focus and is activated again, or
listening the file system changes.
2022-05-03 15:46:01 -03:00
David Capello
db84c02e94
Fix crash accessing an invalid iterator in FileSelector::onRefreshFolder()
2022-05-03 15:24:55 -03:00
David Capello
debd22014c
Fix program hanging when calling FileSelector::refresh()
...
The FileSystemModule is already locked, so if we use LockFS another
time it will try to lock a FileSystemModule::m_mutex for a second
time.
2022-05-03 15:14:44 -03:00
David Capello
f41c6bc1c5
Fix compilation in macOS (and add Command+R to refresh)
2022-05-03 15:11:47 -03:00
David Capello
a004b7dfe1
Merge branch 'fix-232' of https://github.com/Enfyve/aseprite into Enfyve-fix-232
2022-05-03 15:11:27 -03:00
David Capello
dfa357eb8d
Add an experimental CommandResult for the execution of commands
...
This makes possible to return true or false after the execution of
each command app.command.CommandName() if it successes or fails.
Currently the Lua API documentation says something about this here:
https://github.com/aseprite/api/blob/main/api/command/ReplaceColor.md#replacecolor
But this is not true, the function always returned nil. Now it will
return true or false.
2022-04-29 09:53:57 -03:00
David Capello
cc7da16691
Run Console in background so commands can continue running and logging to the console if needed ( fix #3227 )
2022-04-28 21:58:15 -03:00
David Capello
94065571b5
[x11] Add possibility to set a user-defined string to detect styluses ( #3176 )
2022-04-28 16:33:21 -03:00
David Capello
f638b5ca2b
Fix minor memory leak loading a doc::Palette from backup data
2022-04-26 12:16:31 -03:00
David Capello
c15f374690
Fix timeline re-painting issue when changing tag color ( #3242 )
...
This is the worst possible hack, but we're already doing this for cel
and layer color. Something to think about with #3266
2022-04-25 15:14:02 -03:00
David Capello
b31affd2e8
Fix timeline re-painting issue when changing tag range ( #3242 )
2022-04-25 14:00:26 -03:00
David Capello
96cb38c29d
Fix timeline re-painting issue when renaming a tag ( #3242 )
2022-04-25 13:32:16 -03:00
David Capello
1601f7f4b1
Fix timeline re-painting issues when copying & pasting cels ( fix #3242 )
2022-04-25 12:54:13 -03:00
David Capello
2a59076f49
Merge branch 'main' into beta
2022-04-25 11:45:31 -03:00
David Capello
e45e05eaff
Don't create new threads for files we couldn't generate a thumbnail for
2022-04-22 13:12:48 -03:00
David Capello
319824021b
Keep plugin preferences when re-installing an extension ( fix #3259 )
2022-04-22 09:09:10 -03:00
David Capello
65ef6f8e96
Replace utf8 iterators with utf8_decode ( fix #3260 )
...
This should fix some problems decoding invalid UTF-8 strings.
2022-04-21 20:24:49 -03:00
David Capello
75a99360a0
Use std::mutex & std::thread in ThumbnailGenerator
2022-04-21 12:46:21 -03:00
David Capello
f5bce17e7b
Delete unused code in FileOp and FileFormat
2022-04-21 12:23:52 -03:00
David Capello
737a60c5ac
Minor change in ThumbnailGenerator::instance()
2022-04-19 17:46:31 -03:00
David Capello
78ec753a3c
Simplify list of workers in ThumbnailGenerator with unique_ptrs
2022-04-19 17:14:50 -03:00
David Capello
f0a7d1faaa
Fix data race loading next thumbnail without locking the item
...
This was detected with -fsanitize=thread
2022-04-19 17:09:49 -03:00
David Capello
46626bb5ce
Merge branch 'main' into beta
2022-04-13 23:01:12 -03:00
David Capello
e4c2995326
Extensions now support defining keyboard shortcuts ( #1403 , #3239 )
2022-04-13 22:46:48 -03:00
David Capello
721e401052
Fix some memory leaks & simplify code sending UI messages
2022-04-13 21:04:54 -03:00
David Capello
b4d3692927
Add ShowMenu command so the user can customize Alt+top level menu mnemonic shortcuts ( #3239 )
2022-04-12 22:52:09 -03:00
David Capello
93b0e9e520
Fix painting extra straight line using Ctrl+Shift w/Pencil tool ( fix #3196 )
2022-04-12 19:11:20 -03:00
David Capello
43513e0f1b
Don't show tooltip when a new frame/layer is created from a script transaction
...
This might improve the performance of some scripts if it creates
several frames/layers at the same time.
2022-04-11 09:53:01 -03:00
David Capello
11417c56ac
[lua] Add Cel.frame setter to move a cel quickly
2022-04-07 19:48:39 -03:00
David Capello
b4e9d7b155
Fix memory leaks when deleting backups from recovery data
2022-04-07 11:48:49 -03:00
David Capello
adce7ce23e
Merge branch 'main' into beta
2022-04-06 00:12:20 -03:00
David Capello
e61888fc92
Fix compilation when ENABLE_UI is disabled and UIContext isn't defined
2022-04-06 00:10:49 -03:00
David Capello
ab2cef1c29
Merge branch 'main' into beta
2022-04-06 00:00:44 -03:00
David Capello
2594892dd5
Fix crash when a Lua error happens in a Dialog onclose ( fix #3237 )
2022-04-05 23:57:36 -03:00
David Capello
16ca5a55db
Merge branch 'main' into beta
2022-04-05 23:16:55 -03:00
David Capello
3ed969ff0a
Close all docs correctly even in case of exception ( fix #3162 )
2022-04-05 23:07:08 -03:00
David Capello
2a908f79df
lua: Dialog() must return nil if there is no UI available
...
This avoids some crashes when running in --batch mode and some script
tries to create a Dialog().
2022-04-05 20:45:34 -03:00
David Capello
66d74688e2
Merge branch 'main' into beta
2022-03-31 19:34:38 -03:00
Gaspar Capello
683747f412
Remove tag range adjust when exporting sprite sheets ( fix #3210 )
...
Before this fix, tag ranges were adjusted in the json data file, in the 'meta' sector, when the --list-tags and --ignore-empty flags were set.
Particularlly, when --split-layers, --list-tags, and --ignore-empty were on, the calculation of tag ranges could fail with cels with pure mask pixels.
2022-03-31 17:35:49 -03:00
Gaspar Capello
b70a29269d
Fix wrong json export with linked, trimmed cels ( fix #2600 )
...
Before this fix, the json file associated with the exported sprite sheet had wrong 'spriteSourceSize' coordinates in particular cases like this:
- Linked cels
- Export Sprite Sheet options: TrimmedCels + Merge Duplicates + SplitLayers checked
2022-03-31 16:43:14 -03:00
Jeremy Behreandt
d429797359
Fix Lua Color HSL Constructor
...
Changed call from HSV to HSL for Lua Color HSL constructor.
2022-03-29 23:15:17 -03:00
David Capello
c08dc44901
Revert "Fix multi layer movement in tilemap mode ( fix #3144 )"
...
This reverts commit bc050e8f15
.
2022-03-15 13:40:46 -03:00
David Capello
3215051bc7
Merge branch 'main' into beta
2022-03-14 17:25:28 -03:00
David Capello
da4908474e
Fix crash when showing the palette popup ( fix #3189 )
2022-03-14 17:21:54 -03:00
Gaspar Capello
bc050e8f15
Fix multi layer movement in tilemap mode ( fix #3144 )
...
Before this fix, a multi-layer mask move (with mixed layer types:
normal layer and tilemap layers with different grids) caused loss of
drawing areas.
The heart of this solution is to correctly align the 'selection mask'
and 'transform data' according to the layer's grid, and also, forcing
'site' TilemapMode/TilesetMode before each
reproduceAllTransformationsWithInnerCmds() iteration.
The scale transformation could have some things to improve in later
commits. Not fully tested yet.
2022-03-14 11:13:11 -03:00
David Capello
70a42c4c77
Add WheelAction to change InkType (related to #3195 )
...
Mockup contributed here: https://community.aseprite.org/t/2468/10
2022-03-10 16:08:56 -03:00
David Capello
ffc7af2ee8
Merge branch 'main' into beta
2022-03-10 15:50:05 -03:00
David Capello
8064179dfc
Don't show clipboard error when we're trying to show the File > New dialog
...
The error is confusing because the user doesn't know that we're trying
to access the clipboard info only to fill Width/Height fields
automatically on File > New. Some errors (like "invalid image format")
should be displayed only when we use Edit > Paste explicitly.
2022-03-10 15:28:52 -03:00
David Capello
4ce2d1a340
Add option to simulate mouse wheel using key shortcut+drag mouse ( fix #3195 )
...
Now we can change several values (zoom, brush size, etc.) pressing a
keyboard shortcuts and dragging the mouse in a specific vector
direction (DragVector). It allows the modification of one, two, or
even more parameters at the same time (e.g. X axis to change the brush
size, Y axis the alpha value of the ink).
2022-03-08 20:40:11 -03:00
David Capello
3dd47f913f
Add missing strings for WheelActions to move through tiles
2022-03-03 18:07:51 -03:00
David Capello
18ba8f184b
Merge branch 'main' into beta
2022-03-02 21:31:31 -03:00
David Capello
31ce326d5b
Fix ink tests when ENABLE_UI=0
...
It looks like we cannot trust in the get_current_palette() content
when we are running scripts without UI. So it's preferable if we get
the palette directly from the sprite.
We should completely remove the get_current_palette() function.
Tests can be found in https://github.com/aseprite/tests/blob/main/scripts/inks.lua
2022-03-02 21:27:06 -03:00
David Capello
4b3b1f31e0
Fix ChangePixelFormatCommand so it can be compiled/linked when ENABLE_UI=0
2022-03-02 21:26:14 -03:00
David Capello
c40993e284
Merge branch 'main' into beta
2022-03-02 16:07:22 -03:00
Gaspar Capello
ef31179934
Fix painting with transparent color, opacity 255, Indexed color mode, in Alpha Compositing to behave as Simple Ink ( fix #3047 )
2022-03-02 15:28:25 -03:00
David Capello
e12fb556c1
Fix contour tool + pixel perfect when drawing just one pixel
...
Bug report: https://community.aseprite.org/t/13149
2022-02-25 15:05:29 -03:00
David Capello
2100c45de2
Fix memory leaks when we use doc::Keyframes structure
...
Detected with LeakSanitizer on keyframes_tests but also reported in
PR #3141 . We've finally solved this problem using std::unique_ptr.
2022-02-24 19:53:42 -03:00
David Capello
d16c34b247
Fix memory leaks in some tests found with LeakSanitizer
2022-02-24 19:43:22 -03:00
David Capello
cef7e7eed1
Don't show edge layers when we draw
...
If we have the View > Show > Layer Edges option enabled, the active
layer edges are always visible, and it is confusing when we're drawing
because we temporarily modify the cel position/bounds. It's better if
we hide the edges in the DrawingState.
Regression introduced in 31bf651d8b
2022-02-24 17:00:21 -03:00
Joshua Ogunyinka
31bf651d8b
Fix panning canvas out of view clips in Auto Guides ( fix #2994 )
2022-02-24 16:51:43 -03:00
David Capello
04fa9a47ab
Merge branch 'main' into beta
2022-02-24 16:42:05 -03:00
David Capello
b212a24479
Add sampling options to Edit > Preferences dialog too ( #3183 )
2022-02-21 16:21:07 -03:00
David Capello
5ccf414183
Add options to change the downsampling algorithm ( fix #3183 )
...
Also we've restored the default algorithm to bilinear + mipmapping,
which was the default on the Aseprite before we switched to Skia m96.
This was requested by some users.
2022-02-21 15:30:09 -03:00
David Capello
3162d224f7
Add editor_benchmark
...
This is a simple initial benchmark to test how well the editor perform
in common operations like scroll and zoom. We have plans to improve it
through caching (and GPU textures) progressively.
2022-02-21 10:31:54 -03:00
David Capello
7e76d81fcc
Merge branch 'main' into beta
2022-02-18 19:32:33 -03:00
David Capello
2d3de1728c
Add SkinTheme::get() to avoid using SkinTheme::instance() as much as possible
...
This was done to avoid some nullptr references using
SkinTheme::instance() (mainly from
StatusBar::IndicatorsGeneration::add()) when the application is being
closed because an exception was thrown. This might be useful to detect
certain kind of crashes from Sentry.
2022-02-18 19:01:46 -03:00
David Capello
104f8a10cf
Fix crash using invalid index in FileItemList ( fix #3181 )
...
There is a state where m_selected is pointing to an item that doesn't
exist in the current list of items. We didn't detect this on Debug
mode yet, but we've received one Sentry crash report about it.
2022-02-17 10:36:18 -03:00
David Capello
8b5133b4c0
[lua] Fix context used in App.useTool()
2022-02-11 10:41:56 -03:00
David Capello
0c1e08138e
[lua] Fix crash using app.useTool() when the active editor is in MovingPixelsState ( fix #2933 )
...
More information in https://github.com/aseprite/aseprite/pull/3166
2022-02-11 10:19:32 -03:00
David Capello
1f4e3bcd11
Merge branch 'main' into beta
2022-02-08 12:56:26 -03:00
David Capello
845ff17788
Fix "Reset Scale" notification when there is enough workarea available
...
Instead of using the window size, we can use the available workarea to
know that the user can resize the main window to its full size and
there will be enough room to display some common dialogs like the
Preferences one.
2022-02-08 12:07:36 -03:00
David Capello
0588ebd01b
[lua] Generate onclick event when we reorder/click a Dialog:shades with { mode="sort" } ( fix #3081 )
2022-02-04 17:36:49 -03:00
David Capello
97389dd1a3
[lua] New API version
2022-02-04 14:08:19 -03:00
David Capello
9cf2ff782f
[lua] Fix Color.index to return an integer instead of a number ( fix #3159 )
2022-02-04 13:44:13 -03:00
David Capello
8d4941d86c
[lua] Add Color{ index } ctor
2022-02-04 13:43:43 -03:00
David Capello
0cfeacab5c
Stop filter preview before we change filter parameters
...
Similar fixes as in 811b893320
2022-02-03 14:59:46 -03:00
Joshua Ogunyinka
811b893320
Fix occassional crashes in despeckle/median filter ( fix #2903 )
2022-02-03 12:51:30 -03:00
Gaspar Capello
653931c4fc
[lua] Add a warning message deleting objects that are not part of the sprite ( fix #3135 )
...
Before this fix, the Sprite:deleteLayer/Slice/etc() Lua functions
didn't warn the user if its argument (a layer/slice/etc) didn't belong
to the corresponding sprite.
2022-02-03 11:02:55 -03:00
David Capello
aec012a0d9
Fix crash using a nullptr m_pixelsMovement on MovingPixelsState::onCommitMouseMove() ( fix #3161 )
2022-02-03 10:57:49 -03:00
Joshua Ogunyinka
aa188d641b
Fix moving rectangular marquee box while selecting color ( fix #3143 )
2022-02-03 10:11:25 -03:00
David Capello
bf48381c23
Show selected index correctly in PaletteViews used from ColorPopups (regression introduced in d164458c24
)
2022-01-14 16:44:13 -03:00
David Capello
ce9640fbd3
Fix regression about hidden Frame/Zoom indicators by default in StatusBar
...
Bug report: https://community.aseprite.org/t/12488/11
2022-01-14 16:27:00 -03:00
David Capello
0b3773b17d
Merge branch 'main' into beta
2022-01-13 08:44:22 -03:00
David Capello
9e23d31d84
Fix crash using Shift key in Pencil tool
...
Bug introduced in f3fd0de3d0
2022-01-13 08:43:03 -03:00
David Capello
835b76e83a
Merge branch 'main' into beta
2022-01-13 07:09:25 -03:00
David Capello
f3fd0de3d0
Improve detection of one click when using a stylus
...
We can interpret a quick mouse down/up events (e.g. less than 250
milliseconds) as a simple click if the mouse doesn't move too much in
the middle of both events (e.g. a tiny rectangle of 7x7 pixels).
Some discussion about this: https://community.aseprite.org/t/12491/10
2022-01-12 23:23:19 -03:00
David Capello
87e8b45dc1
Fix regression clicking same spot w/Rectangular Marquee to deselect
...
Regression introduced in 26c1a94b83
Reported:
- https://community.aseprite.org/t/12491/1
- https://steamcommunity.com/app/431730/discussions/0/3200371016617015005/
2022-01-12 22:23:26 -03:00
David Capello
53c1041953
Merge branch 'main' into beta
2022-01-11 14:42:48 -03:00
David Capello
5b1740cddd
[win] Fix the detection of a crash to report via Sentry
2022-01-11 14:39:52 -03:00
David Capello
0f04e016b6
Set same scroll position in timeline after updating scrollable area
...
This fixes the following problem:
* Hide the Timeline, and restart the program
* Open a sprite with a lot of layers
* Show the Timeline
Without this fix, depending on the selected layer the scroll will be
invalid and the layer will not be displayed by default when the
Timeline appears.
Related to 229ded9642
2022-01-11 11:34:30 -03:00
David Capello
f7a87af0fd
Fix crash using Shift+click on Pencil tool (cherry-picked from ab3bf31c6a
)
2022-01-10 15:59:36 -03:00
David Capello
229ded9642
Fix regression detected in #3066 setting default timeline scroll pos
2022-01-10 11:41:33 -03:00
David Capello
8ec2fff447
Merge branch 'main' into beta
2022-01-06 18:44:38 -03:00
David Capello
06cfbd794e
Use DelayedMouseMove for MovingCelState too ( #3119 )
2022-01-06 18:43:12 -03:00
David Capello
ab3bf31c6a
Merge branch 'main' into beta
2022-01-06 17:44:43 -03:00
David Capello
26c1a94b83
Group several mouse movement in one on the Editor
...
Mainly for Line-like tools (which require the last mouse position
only). Related to #3119 , possible fix for several performance issues
on Linux mainly.
2022-01-06 16:54:39 -03:00
David Capello
6e726025ee
Merge branch 'main' into beta
2022-01-05 20:16:13 -03:00
David Capello
4619089869
Fix warning in ColorBar::onIsPaletteViewActive()
2022-01-05 20:14:00 -03:00
David Capello
02de9be1ab
Rename src/tests/test.h -> src/tests/app_test.h to avoid confusion with observable tests/test.h
2021-12-23 21:38:17 -03:00
David Capello
2be9403a48
Rename the Sentry crash handler to aseprite_crashpad_handler ( #2857 )
2021-12-21 13:40:38 -03:00
Joshua Ogunyinka
539e115b7d
Fix colorbar palette indicator when view is changed ( fix #3082 )
...
The foreground/background color indicators in the ColorBar weren't
visible in certain scenarios e.g. If we choose the Tiles mode in a
tilemap, and then we select a regular layer without changing to Pixels
mode.
Co-authored-by: David Capello <david@igarastudio.com>
2021-12-16 20:37:29 -03:00
David Capello
0eef399ab9
Merge branch 'lua-errors'
2021-12-15 20:19:59 -03:00
David Capello
9340ca387d
[lua] Minor change in error messages Websocket -> WebSocket
2021-12-15 20:19:26 -03:00
David Capello
91c687b1e3
Merge branch 'main' into beta
2021-12-15 17:51:19 -03:00
David Capello
977994765c
Normalize some cmake options from WITH_* to ENABLE_*
2021-12-15 17:47:44 -03:00
David Capello
cf1678f4b3
Add optional & experimental support to load .psd file (only when ENABLE_PSD=on)
2021-12-15 17:44:51 -03:00
Joshua Ogunyinka
1350cd92c3
Fix incorrect cel alignment
2021-12-15 16:06:00 -03:00
lampysprites
3035d00283
[lua] Show errors that happen inside App.transaction
2021-12-12 19:20:12 +07:00
lampysprites
586b2493f9
[lua] Show more specific websocket errors
2021-12-12 18:57:51 +07:00
David Capello
e7575f2373
[lua] Fix crash using app.ranges.images/editableImages collections ( fix #3069 )
...
We were pushing invalid doc::Image objects to the Lua
stack (push_docobj<Image>) instead of pushing a ImageObj related to
the given cels in the active range.
2021-12-10 22:35:37 -03:00
David Capello
a2328a3793
Restore the previous active DocView when we close the non-active sprite
...
Fixes https://github.com/aseprite/aseprite/pull/2727#issuecomment-852524240
Close #2030 , close #2727 , close #3080 , close #3089
Originally reported in:
https://community.aseprite.org/t/preview-file-to-save-when-closing/2779
2021-12-07 15:45:52 -03:00
MorganDavid
b96d8c8c30
Show user what is about to close ( fix #2030 )
2021-12-07 15:12:48 -03:00
Joshua Ogunyinka
b1d8da925c
Add support for sprite slicing
2021-12-07 08:12:19 -03:00
Joshua Ogunyinka
174ec28638
Add support for frame-by-frame animation
2021-12-06 15:33:32 -03:00
Joshua Ogunyinka
5df21d96e8
Add support for layer groups
2021-12-06 15:33:32 -03:00
Joshua Ogunyinka
6e00c74f5b
Add image processing scanline by scanline using iterators
2021-12-06 15:33:32 -03:00
Joshua Ogunyinka
7745921a2b
Optimize image transparency detection
2021-12-06 15:33:32 -03:00
Joshua Ogunyinka
e5e9d59e56
Combine onImageScanline into one single function
2021-12-06 15:33:32 -03:00
Joshua Ogunyinka
9a12eb584b
Initial to decode PSD files
2021-12-06 15:33:32 -03:00
Joshua Ogunyinka
ff851157cc
Fix Shift+N behavior ( fix #2957 )
2021-12-02 17:33:10 -03:00
David Capello
2b57fcaa6c
Merge branch 'main' into beta
2021-12-01 18:14:53 -03:00
Gaspar Capello
b5a787a20f
Fix tilemap layers empty after converting color profile ( fix #3052 )
...
Before this fix, tilemap layers disappeared after converting the
Sprite's Color Profile in the Sprite Properties dialog.
2021-12-01 17:18:25 -03:00
Joshua Ogunyinka
3c7b344389
Save and retain color profile when saving palettes (part of #2893 )
2021-12-01 09:21:02 -03:00
Omar Abdul Aziz
b30e64648e
[lua] Dialog:modify() now supports combobox options
...
References:
* https://github.com/aseprite/aseprite/issues/2965#issuecomment-939556356
* https://github.com/aseprite/api/issues/61
2021-11-30 18:59:57 -03:00
David Capello
693a2c85ff
Merge branch 'main' into beta
2021-11-18 13:41:18 -03:00
David Capello
d6339f163b
Don't make SkinTheme surfaces slices immutable as we re-use them
...
Each time we refresh the default theme we re-use all slices/surfaces
of the SkinTheme. This could be completely avoided if we were able to
create sub-surfaces from the original sprite sheet (sharing the same
pixels).
2021-11-18 13:37:34 -03:00
David Capello
704c32ca25
Merge branch 'main' into beta
2021-11-17 14:46:48 -03:00
David Capello
f93b33f248
Migrate to Skia m96 API
2021-11-17 12:36:11 -03:00
David Capello
a713a88845
[x11] Fix initial black window on Linux
...
Possible regression introduced in f15589734f
2021-11-17 11:32:15 -03:00
David Capello
bed6a8d8b1
[lua] Increment API version
2021-11-16 09:08:39 -03:00
David Capello
c78af5241b
Merge branch 'lua-filename-event'
2021-11-16 09:08:17 -03:00
David Capello
c13c521af2
Minor change in style
2021-11-16 09:07:50 -03:00
David Capello
8deb9c46e7
[lua] Fix clipping when drawing an image on a cel image ( fix #3054 )
2021-11-15 15:53:14 -03:00
Joshua Ogunyinka
12e61d33be
[lua] Fix layer iteration when some layer name contains just a number ( fix #3045 )
2021-11-12 08:13:43 -03:00
lampysprites
67a9c2fe0d
[lua] Add "filenamechange" event to Sprite.events
2021-11-11 20:18:44 +07:00
David Capello
ca252f9f02
Fix creating two ImageView if we specify "file" and "icon" for <image> widget
2021-11-05 12:15:24 -03:00
David Capello
c4f2bf79a0
Merge branch 'main' into beta
2021-10-25 17:47:23 -03:00
David Capello
91e8e5cd46
Support scrolling the debugger source code viewport w/the mouse wheel
2021-10-25 17:40:47 -03:00
David Capello
534163ae5f
Fix painting issues in the debugger filling the line number column correctly
2021-10-25 17:40:12 -03:00
David Capello
76a815cc2c
Merge branch 'main' into beta
2021-10-20 11:53:47 -03:00
Martín Capello
c5fccb1499
Add a check to allow exit command execution only when the main window is the currently running
2021-10-20 11:35:54 -03:00
Gaspar Capello
f15589734f
Fix double-clicking a .aseprite file in macOS Finder doesn't open the file anymore ( fix #2985 )
...
More info in: #3006
2021-10-20 11:05:24 -03:00