David Capello
9601c02812
Add option to play/preview with subtags & repetitions
2022-10-20 14:41:24 -03:00
David Capello
178d8e1775
Disable multiple UI windows by default ( #3548 )
2022-10-11 18:58:32 -03:00
David Capello
88594bfa0e
Merge branch 'main' into beta
2022-09-28 16:20:03 -03:00
Martín Capello
826fc1a5fd
Remember layer index between export operations
2022-09-13 17:09:58 -03:00
David Capello
2f34e25f06
Merge branch 'export' into beta
2022-08-19 18:05:36 -03:00
David Capello
acb246e26b
Add "Sprite Grid" source option to Export Sprite Sheet ( fix #1982 )
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In this way we can export each grid cell/tile as an individual sprite,
and use the extrude option on each grid cell. We've added the
--split-grid CLI option too.
2022-08-19 17:21:56 -03:00
David Capello
83857ea600
Merge branch 'main' into beta
2022-08-17 22:58:12 -03:00
David Capello
4e12e427ef
Rename "checked" -> "checkered" (background, drawing routines, etc.)
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Also rename setBgCheckedSize -> setBgStripeSize in case we add new
background patterns (like horizontal/vertical/diagonal stripes, etc.)
2022-08-17 22:19:07 -03:00
David Capello
3c3d2dafe6
Add Area element in the Export window (UI only) ( #645 )
2022-08-12 17:25:40 -03:00
Gaspar Capello
12e59b887f
Add remember new tilemap layer base index ( fix #2735 )
2022-08-04 14:30:11 -03:00
David Capello
db38a56558
Merge branch 'main' into beta
2022-07-20 16:10:40 -03:00
David Capello
571134c1b4
Add option to apply Saturation/Value to Hue slider in Tint/Shade/Tone optionally
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This was changed in df33744c85833d4f9042871dd9b417c2f2b8654e, but now
we're adding an option to switch between both behaviors. We prefer to
keep the old behavior as the default one and the new one as an
optional preference.
Related to: https://community.aseprite.org/t/15065
2022-07-20 12:47:50 -03:00
David Capello
77771b703b
Merge branch 'main' into beta
2022-05-30 20:41:35 -03:00
David Capello
6ce205e0db
Add experimental option to disable shaders for color selectors ( #960 )
2022-05-30 19:35:01 -03:00
David Capello
8d2863a58b
Merge branch 'main' into beta
2022-05-05 09:57:29 -03:00
David Capello
7fea99a718
Move the "invert wheel for brush size" option to Edit > Keyboard Shortcuts > Mouse Wheel
2022-05-05 09:26:19 -03:00
Thanos Kamber
b9dfad6b6b
Option invert scrolling direction for brush size ( closes #2364 )
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This commit adds the option to invert if the brush size increases or
decreases when holding CTRL and scrolling as mentioned in the issue #2364
By default, the previous behavior is kept.
2022-05-04 18:48:45 -03:00
David Capello
94065571b5
[x11] Add possibility to set a user-defined string to detect styluses ( #3176 )
2022-04-28 16:33:21 -03:00
David Capello
04fa9a47ab
Merge branch 'main' into beta
2022-02-24 16:42:05 -03:00
David Capello
5ccf414183
Add options to change the downsampling algorithm ( fix #3183 )
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Also we've restored the default algorithm to bilinear + mipmapping,
which was the default on the Aseprite before we switched to Skia m96.
This was requested by some users.
2022-02-21 15:30:09 -03:00
David Capello
7e76d81fcc
Merge branch 'main' into beta
2022-02-18 19:32:33 -03:00
David Capello
631b574c0c
[win] Use Windows pointer API and disable wintab32 by default ( fix #2785 )
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This is a long standing issue, Wintab drivers crashes too often and
randomly. We've received 33 crashes from 14 different users so far
from Sentry (without counting the amount of user support we've already
done and special switches, etc.).
More info:
https://www.aseprite.org/docs/wintab/
https://github.com/aseprite/aseprite/issues/2785#issuecomment-1033222868
https://sentry.io/organizations/igara-studio/issues/2928831157/
2022-02-17 10:55:18 -03:00
David Capello
69a7faefa2
New default RgbMapAlgorithm to select what could works better at a given time
2021-05-09 20:53:09 -03:00
David Capello
ecbd845aae
Merge branch 'main' into beta
2021-04-22 14:02:36 -03:00
David Capello
d7a1c71df0
lua: Add support for selection tools in app.useTool()
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Fix https://github.com/aseprite/api/issues/37
2021-04-22 13:51:56 -03:00
David Capello
a012dac020
Merge branch 'main' into beta
2021-04-12 17:11:28 -03:00
David Capello
8b4746e813
Add option to disable the "open sequence of files" dialog
2021-04-12 16:57:02 -03:00
David Capello
8d6f889e0e
Add option to keep the timeline selection when we draw on the canvas
2021-04-12 14:47:47 -03:00
David Capello
8034b0cbcc
Add support for multiple native windows ( #139 , #250 , #962 , etc.)
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Each ui::Window now can have a related native os::Window. This
connection is done through the ui::Display class added recently in
c3d52f0bbe5242923c9e38495e1be1135ca0934f.
2021-03-02 13:50:49 -03:00
David Capello
289a6ab864
Merge branch 'master' into beta
2021-01-29 12:19:43 -03:00
David Capello
ee07df6a26
CSS output without vars by default
2021-01-05 15:02:12 -03:00
David Capello
e813773445
Merge branch 'feature-css-export' into css-export
2021-01-05 12:23:57 -03:00
Gaspar Capello
116201d8a1
Add custom data to Sprite Properties Window ( fix #1306 )
2020-12-16 12:40:05 -03:00
David Capello
eb60ebb2a1
Show color palette/tileset at the same time
2020-11-09 19:29:14 -03:00
David Capello
c2e5e69882
Simplify tilesets impl using tile index 0 = an empty tile
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In this way we always have an empty tile available in the drawing
process. We've also added the Tileset::firstVisibleIndex field to
change the visible index of the tile 1 so we can offset the visible
number by the user (just as a visual aid / simulate old tilesets with
index=0=non-empty tile).
2020-10-30 16:33:34 -03:00
David Capello
8b1f887720
Show tile numbers when moving tilemaps
2020-10-13 18:12:29 -03:00
Gaspar Capello
13addb4336
UI user data window integration
2020-10-13 11:07:10 -03:00
David Capello
5ee3ebdd71
Add fg/bg tiles selectors in ColorBar
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Now fg/bg colors and fg/bg tiles are different widgets, and the
StatusBar can show tiles when the eyedropper is picking tiles.
2020-08-21 18:28:31 -03:00
David Capello
2ffac6803c
Merge branch 'beta' into tilemap-editor
2020-08-06 10:47:06 -03:00
David Capello
4e08d12f28
Merge branch 'master' into beta
2020-08-06 10:46:32 -03:00
David Capello
8b6116911d
Add extra options to show brush preview with Eraser/Blur/etc. tools
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Feature request: https://community.aseprite.org/t/6427
2020-08-03 12:12:52 -03:00
David Capello
515dace441
Merge branch 'beta' into tilemap-editor
2020-07-13 17:32:42 -03:00
David Capello
4e896b8a65
Merge branch 'fix-gif' into beta
2020-06-17 23:52:49 -03:00
David Capello
bcf53fa54a
Merge branch 'octree' into beta
2020-06-17 23:33:41 -03:00
David Capello
bd1723313a
Merge branch 'master' into tilemap-editor
2020-06-12 11:33:55 -03:00
David Capello
9b86d30d61
[osx] Add osx_async_view option to disable the drawsAsynchronously of the NSView layer
2020-06-10 10:57:49 -03:00
David Capello
a10efb187b
Merge branch 'master' into tilemap-editor
2020-06-01 16:21:32 -03:00
David Capello
445e0abb0b
[win] Add Tablet section on Edit > Preferences and restore old wintab behavior
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Now on Windows it's more clear the different APIs to use (Windows
Pointer vs Wintab), the Wintab API works as before (generates mouse
events on WM_MOUSE message instead for each packet), and there is a
new Wintab mode to create events directly from packets (still a little
buggy with some tablets, but might be useful in other tablets to get
more precision for fast strokes).
2020-05-30 16:54:35 -03:00
David Capello
a80af2b304
Merge branch 'master' into tilemap-editor
2020-05-18 20:24:22 -03:00
David Capello
4cfa5e743e
Add addition mode back for Hue/Saturation filter ( fix #1848 )
2020-04-23 12:05:09 -03:00