2018-11-07 19:49:31 +00:00
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# Files
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* `abcd.aseprite`: Indexed, 32x32, four layers ("a", "b", "c", "d")
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2019-08-28 12:18:46 +00:00
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* `1empty3.aseprite`: RGB, 32x32, two layers ("fg", "bg"), 2nd frame
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completelly empty, two tags ("a", "b")
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* `groups2.aseprite`: Indexed, 8x8, two groups ("items", "player"),
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two layers per group ("items/gun", "items/sword", "player/head",
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"player/body"), with one layer hidden ("items/gun").
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* `groups3abc.aseprite`: RGB, 9x11, three groups ("a", "b", "c"), with
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three layers each one (called "a", "b", "c" too). There is a
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combination of visibilities ("b/b", "c", "c/a", and "c/b" are
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hidden).
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2019-10-01 13:12:22 +00:00
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* `bg-index-3.aseprite`: Indexed, 4x4, two layers ("fg" and "bg")
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with a special transparent index color (= palette index 3).
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2019-10-01 23:45:18 +00:00
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* `tags3.aseprite`: 3 tags ("forward", "reverse", "pingpong") and 3
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layers ("a", "b", "c"), 4x4, several linked cels + layer "c" with
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empty cels.
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2020-02-06 14:54:55 +00:00
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* `point4frames.aseprite`: Indexed, 4 frames, 2 layers, same cel
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content but different positions, can be used to test
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`-merge-duplicates` to check if all cels go to the same sprite sheet
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position.
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2020-02-06 17:40:55 +00:00
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* `point2frames.aseprite`: Indexed, 2 frames, 1 layer, same cel
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content as in `point4frames.aseprite`. Useful to test if
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`"sourceSize"` is different when two cels from different sprites are
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merged in the same texture atlas.
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2022-06-27 19:48:29 +00:00
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* `2f-index-3x3.aseprite`: Indexed, 2 frames, 1 layer, mask color set
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to index 21.
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2023-08-08 14:18:27 +00:00
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* `4f-index-4x4.aseprite`: Indexed, 4 frames, 1 layer, mask color set
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to index 0.
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2023-01-06 18:47:38 +00:00
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* `file-tests-props.aseprite`: Indexed, 64x64, 6 frames, 4 layers (one
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2024-02-26 20:12:11 +00:00
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of them is a tilemap), 13 cels, 1 tag, pre-defined user data
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properties of all kinds in several sprite elements.
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2023-04-12 18:11:37 +00:00
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* `slices.aseprite`: Indexed, 4x4, background layer, 2 slices.
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2023-07-11 16:33:45 +00:00
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* `slices-moving.aseprite`: Indexed, 4x4, 1 linked cel in 4 frames,
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background layer, 1 slice with 4 keyframes (each keyframe with a
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different position/size).
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2023-10-06 13:36:42 +00:00
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* `2x2tilemap2x2tile.aseprite`: RGB, 6x6, 2x2 tilemap layer, 5 tiles tileset,
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2024-02-26 20:12:11 +00:00
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2x2 tile size, 1 frame.
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