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Add some test sprites with groups
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# Files
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* `abcd.aseprite`: Indexed, 32x32, four layers ("a", "b", "c", "d")
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* `1empty3.aseprite`: RGB, 32x32, two layers ("fg", "bg"), 2nd frame completelly empty, two tags ("a", "b")
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* `1empty3.aseprite`: RGB, 32x32, two layers ("fg", "bg"), 2nd frame
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completelly empty, two tags ("a", "b")
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* `groups2.aseprite`: Indexed, 8x8, two groups ("items", "player"),
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two layers per group ("items/gun", "items/sword", "player/head",
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"player/body"), with one layer hidden ("items/gun").
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* `groups3abc.aseprite`: RGB, 9x11, three groups ("a", "b", "c"), with
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three layers each one (called "a", "b", "c" too). There is a
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combination of visibilities ("b/b", "c", "c/a", and "c/b" are
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hidden).
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BIN
sprites/groups2.aseprite
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sprites/groups2.aseprite
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sprites/groups3abc.aseprite
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sprites/groups3abc.aseprite
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